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Heroes of the Storm Wiki
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Warhead Junction
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== Trivia == *On release, Warhead Junction had two [[Junk Swarm Host]] bosses, no Sewage Tunnels and only one Watchtower. Since the release of the Battleground, there were two resounding pieces of feedback: the map was too large and teams found it difficult to engage with each other due to the amount of ground needed to cover while picking up Warheads, and very often the game either ended up being a base-race as each team takes a Junk Swarm Host and tries to push opposite lanes to end fastest. To address this, on November 4 (2020), the developers added a couple of Sewage Tunnels to the map, one of which replaced the bottom Junk Swarm Host, and added an additional [[Sight Tower]] to allow teams to keep an eye on the bottom tunnel.<ref>[https://news.blizzard.com/en-us/heroes-of-the-storm/23557933/heroes-of-the-storm-balance-patch-notes-november-4-2020#battlegrounds Heroes of the Storm Balance Patch Notes - November 4, 2020]</ref> *In the art of the loading screen of this battleground, there are the following heroes: [[Alarak]], [[Kerrigan]], [[Nova]], and [[Tychus#Skins|Prisoner Tychus]]. *The fantasy of Warhead Junction was about trying to capture what it is like to be a ghost in StarCraft II, and specificly a ghost who is nuking things.<ref>[http://heroes.blizzplanet.com/blog/comments/gamescom-2016-heroes-storm-machines-war-announced Blizzplanet: GamesCom 2016 β Heroes of the Storm: Machines of War Roundup]</ref> *While the planet Warhead Junction is on is never stated, the battleground has graffiti showing it may be in [http://starcraft.wikia.com/wiki/Port_Zion Port Zion]. Port Zion was described as the planet [[Braxis Holdout]] orbits, and as of yet hasn't appeared in any SC story outside of Heroes of the Storm. Gamedata refers to this map also as "Port Zion". *If the player clicks on a floating eye in a toxic waste pool on the top right part of the map (below the top right fort), an eyestalk similar to the [http://starwars.wikia.com/wiki/Dianoga dianoga] (trash compactor monster) from Star Wars: A New Hope will pop up. *Various map details are from [[StarCraft]]:<ref>[https://www.reddit.com/r/heroesofthestorm/comments/77n5tg/lore_of_warhead_junction_battleground_lore/ Lore of Warhead Junction β Battleground Lore]</ref> **All [[structures]] are terran buildings from StarCraft: [[Towers]] are {{sc|Missile Turret|Missile Turrets}}, [[Fort]]s and [[Keep]]s are {{sc|Bunker}}s. **All [[minion]]s are terran units from StarCraft: Melee Minions are {{sc|Marauder}}s, Ranged Minions are {{sc|Marine}}s, the Wizard Minions are {{sc|Ghost}}s, and the Catapult Minions are {{sc|Cyclone}}. **The symbols on the [[Fort]]s, the [[Hall of Storms]], and some of the [[wall]]s is that of [http://starcraft.wikia.com/wiki/Mira's_Mercs Mira's Mercs], the mercenary group of [[Mira Han]] who runs [http://starcraft.wikia.com/wiki/Dead_Man's_Rock Dead Man's Rock]. A picture of Mira Han is on the Hall of Storms. **The skull symbol on the core and on the gates when they're unopened is called DMW (usually translates to Dead Man Walking), the symbol on Jim Raynor's visor, and the decal reward for winning 1v1 1000 games as terran in Starcraft II. **Some of the marine graffiti is taken from the StarCraft 1 terran victory screen, and is the outline of the marine standing in front with the flag. Some tapestries also shows the outline of a StarCraft II hydralisk. **The skulls on pikes, on walls and in the scrap around the map are that of zerglings, the small swarming zerg that show up on Braxis Holdout as part the zerg waves. There are other large snake-like zerg skeletons on the map but they're fairly indistinguishable. **Some of the graffiti says "Amort Mengsk!", which roughly translated from French to "To death Mengsk!" This is about [[Arcturus Mengsk]], dictator of the [http://starcraft.wikia.com/wiki/Terran_Dominion Terran Dominion], who many mercenary and bandit groups opposed due to his hard crackdown on all criminal and anti-Dominion activity. **On a balcony near the top boss area, there's a blue marine that if you scroll over it says "Papa Cosplay". This is a callback to the BlizzCon 2015 cosplay contest winner Papa Cosplay, who won with a leather "Medieval Marine" suit of armor. **Like on Braxis Holdout, there's a bunch of the number 54 scattered around the map, the calling card of the art team who did a lot of the structures in StarCraft II. **The area where nukes launch from near spawn is a structure called the ghost academy, where nukes are constructed and launched from in StarCraft II. The pod-like structure where each team's core pops out of is also similar to the nuclear silo from StarCraft 1. **Whenever a nuke is launched, the adjutant will say "nuclear launch detected". This is a famous quote from both StarCrafts, and is the global warning sounded when a player launches a nuke. **The watchtower on this map operates two [http://starcraft.wikia.com/wiki/xel'naga_watchtower xel'naga watchtowers], structures left around the sector by the universe's progenitor species the xel'naga. In Starcraft II multiplayer, these watchtowers give a large area of vision around them as long as a unit is next to them. The watchtowers will raise and lower themselves depending on whether they're activated or not, just like in StarCraft II.
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