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Heroes of the Storm Wiki
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==Planned Auto-Destruction== As part of the 2018 Gameplay Updates, the Developers wanted to rework the Wall destruction: Walls should auto-destruct if their connected Towers and Gate are also destroyed. The auto-destruction of walls was considered because of several reasons: #It's unintuitive to have structures that minions will never clean up. #Walls provided vision and the developers had no way of communicating this to the playerbase. #It promoted degenerative gameplay for Heroes like Illidan, KelโThuzad, Chen, etc. who were able to abuse walls when the opposing team has no recourse. #On top of this there are situations where these Heroes "needed" these structures to be up in order to perform escapes, combos, etc. and if an ally of these Heroes did the right thing and killed them it became a point of contention amongst team members. It should never be a wrong decision to kill enemy structures. #The design intent behind walls is to provide an initial "safe area" for the base region โ once the base is no longer safe there's no reason for them to exist.<ref>[http://www.reddit.com/r/heroesofthestorm/comments/7gfatp/2018_gameplay_update_qa_november_29_2017/dqiv1el/ Blizz_JDeShaze on the 2018 Gameplay Update Q&A โ November 29, 2017]</ref> After reviewing community feedback, the Developers decided to revert this change.<ref>[http://us.battle.net/heroes/en/blog/21307436/heroes-of-the-storm-patch-notes-december-12-2017-12-12-2017 Heroes of the Storm Patch Notes โ December 12, 2017]</ref>
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