Heroes of the Storm Wiki
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Template-info Documentation

This template is used for advanced listing undocumented properties of abilities and talents.

Prefer multiline versions and remove unused parameters for clarity and ease of editing.

Use minimum precision of 2 for numerical values, higher if available.

Basic parameters

{{undoc-x
|type=
|scaling=
|affects=
|target=
|props=
|cast=
|range=
|aoe=
|radius=
|arc=
|width=
|height=
|hitbox=
|missile=
|tickrate=
|notes=
}}

Inline:

{{undoc-x|type=|scaling=|affects=|target=|props=|cast=|range=|aoe=|radius=|arc=|width=|height=|hitbox=|missile=|tickrate=|notes=}}

Multiline version suitable for data pages:

{{undoc-x<!--
-->|type=<!--
-->|scaling=<!--
-->|affects=<!--
-->|target=<!--
-->|props=<!--
-->|cast=<!--
-->|range=<!--
-->|aoe=<!--
-->|radius=<!--
-->|arc=<!--
-->|width=<!--
-->|height=<!--
-->|hitbox=<!--
-->|missile=<!--
-->|tickrate=<!--
-->|notes=<!--
-->}}

Full list of parameters

{{undoc-x
|nohr=    <!-- don't display <hr/> in the beginning of the notes -->
|type=
|scaling=
|affects=
|target=
|props=
|cast=    <!-- cast time -->
|range=
|aoe=     <!-- define the shape of the area -->
|radius=
|arc=
|width=
|height=
|hitbox=
|missile= <!-- projectile speed -->   
|tickrate=
|prop1=|val1= 
|prop2=|val2=
|prop3=|val3=
|prop4=|val4=
|prop5=|val5=
|prop6=|val6=
|prop7=|val7=
|prop8=|val8=
|prop9=|val9=
|prop10=|val10=
|notes=   <!-- list of additional notes, items started with <li/> -->
|nohr2=   <!-- don't display <hr/> in the beginning of the additional notes -->
}}

Multiline version suitable for data pages:

{{undoc-x<!--
-->|nohr=<!--
-->|type=<!--
-->|scaling=<!--
-->|affects=<!--
-->|target=<!--
-->|props=<!--
-->|cast=<!--
-->|range=<!--
-->|aoe=<!--
-->|radius=<!--
-->|arc=<!--
-->|width=<!--
-->|height=<!--
-->|hitbox=<!--
-->|missile=<!--
-->|tickrate=<!--
-->|prop1=|val1=<!--
-->|prop2=|val2=<!--
-->|prop3=|val3=<!--
-->|prop4=|val4=<!--
-->|prop5=|val5=<!--
-->|prop6=|val6=<!--
-->|prop7=|val7=<!--
-->|prop8=|val8=<!--
-->|prop9=|val9=<!--
-->|prop10=|val10=<!--
-->|notes=<!--
-->|nohr2=<!--
-->}}

Example

Input

{{undoc-x
|type=Spell Damage, Crowd control
|scaling=4.00%
|affects=Enemies
|target=Point target
|props=[[Clamping]], [[Skillshot]], [[Stun]]
|cast=0.15 + 0 seconds
|range=7.5<br/>
|hitbox=1.25 x 2.0
|missile=<br>- Initial: 10<br>- Maximum: 25<br>- Acceleration: 10
|prop1=Additional property
|val1=prop value
|notes=<li>Additional note 1<li>Additional note 2
}}

Result


Type: Spell Damage / Crowd control
Scaling: 4.00%
Affects: Enemies / Enemy Heroes
Targeting: Point target
Properties: Clamping, Skillshot, Stun
Cast time: 0.15 + 0 seconds
Range: 7.5
Hitbox: 1.25 x 2.0
Missile speed:
- Initial: 10
- Maximum: 25
- Acceleration: 10
Additional property: prop value

  • Additional note 1
  • Additional note 2


Descriptions and possible values

Type

Define the type of the effect. Separate different effects with "," and effects with different scaling or target groups with "/"

  • [None]
  • Physical Damage
  • Effects that deal a separate instance of Physical Damage
  • Spell Damage
  • Effects that deal a separate instance of Spell Damage
  • Healing
  • Effects that restore Health
  • Shield
  • Effects that grant Shields
  • Mana / Mana restoration
  • Effect grants Mana
  • Resource
  • Ability grants a non-Mana resource
  • Bonus damage/healing/shield/Health/regeneration/etc.
  • Effect increases the damage/healing/shield/etc. value of the ability by flat or %-based amount
  • Summon
Effects that summon units
  • Movement Ability that cannot go over terrain
  • Define range and speed
  • Movement Ability that can go over terrain
  • Define range and speed
  • Movement Ability that instantly moves to end location
  • Define range
  • Crowd control
  • Effects that Blind, Knockback, Daze, Displacement, Root, Stun (Sleep), Silence (Polymorph, Taunt, Mind Control) or Slow
  • Status effect
  • Effect applies a non-CC status effect, (e.g. Unstoppable, Invulnerable, Stasis, Movement Speed, Attack Speed/Slow)
  • Offensive damage modifier
  • Effects that affect damage output of a unit or Ability
  • Add note on stacking
  • Defensive damage modifier
  • Effects that affect damage taken by a unit
  • Add note on stacking
  • Healing dealt modifier
  • Effects that affect healing output of a unit or Ability
  • Add note on stacking
  • Healing received modifier
  • Effects that affect healing received by a unit
  • Add note on stacking
  • Buff
  • Positive status effects without a better classification
  • Debuff
  • Negative status effects without a better classification


Scaling

Scaling defines if/how much the effects value increases every level up. Separate effects with different scaling with "/".

  • Numerical: e.g. 4.00%
  • No scaling: -
  • Target group or effect can be specified in parentheses, eg. 4.00% (damage) / - (Health)
  • Omit if Ability does not deal damage, heal or Shield


Affects

Target group(s) of the effect. Separate target groups of the same effect with "," and of different effects with "/".

  • Self
  • Allies (self excluded) / Enemies / All units / Non-[category]
  • Heroes (=Allied Heroes/Enemy Heroes/Heroes/Non-Heroes)
  • Minions
  • Mercenaries
  • "Enemies" refers to both neutral mercenaries in a camp and captured, laning enemy Mercenaries
  • "Neutral" specifically refers to Mercenaries in a camp
  • "Allied" refers to allied captured, laning Mercenaries
  • Summons
  • Can be specified to affect certain Summons)
  • Structures
  • Monsters
  • Ability (if e.g. a Talent increases a single Ability's damage)


Targeting

Targeting mechanic of the ability.

  • Automatic
  • Ability chooses targets by itself
  • Cursor tracking
  • Ability follows the user's cursor during the cast
  • No target
  • Ability does not require targeting
  • Point target
  • Ability targets a point
  • Unit target
  • Ability targets a unit
  • 2-step target mechanic, where user defines the initial point and the direction


Properties

Additional effects of the ability.

  • Effects that are applied in an area
  • Define area shape and size
  • On-hit Basic Attack effect
  • Trigger group can be defined in parentheses
  • Type: Status effect
  • Add note on stacking
  • Type: Status effect
  • Add note on stacking
  • Abilities with channeled windup
  • Targeting: Point target
  • Type: Spell Damage
  • Define tickrate
  • Type: Crowd control
  • Define duration and speed
  • Add Daze tag, if applicable
  • Type: Healing
  • Define tickrate
  • Type: Crowd control
  • Implies Daze
  • Define duration and speed
  • Type: Healing
  • Scaling: "-"
  • Type: Status effect
  • Type: Spell Damage
  • Scaling: -
  • Type: Crowd control
  • Type: Status effect
  • Use Area of effect if the effect pierces an indefinite number of targets
  • Define hitbox, missile speed
  • Type: Crowd control
  • Type: Offensive damage modifier, Healing dealt modifier
  • Type: Physical / Spell Damage
  • Implies Area of Effect
  • Define shape and size
  • Type: Status effect
  • Stationary / Mobile / Waygate / Weak Channel
  • Define channel time if not mentioned in description
  • Type: Status effect
  • Type: Status effect
  • Type: Status effect
  • Type: Status effect
  • Untargetable by X


Cast Time

Duration of the Ability's cast animation.

  • Instant (Ability has no windup or backswing)
  • Numerical (in seconds) (does not include initial delay from Abilities)
  • 0 + 0.125 seconds (windup + backswing duration)
  • Use "(ch)" to indicate channeled windup, and "CH" an (indefinite) channel time: 0.125 (ch) + CH + 0


Range

The (maximum) cast range of the Ability.

  • Global
  • Numerical (offset to target point/unit, use radius for hero- or target point-centered AoEs)


AoE

Define shape of an area

  • Equilateral Triangle
  • Square
  • Rectangle
  • Circle
  • Radial
  • Cone-shaped abilities
  • Custom
  • Describe in notes-section


Radius

Radius of a circular or radial AoE, splash or hitbox

  • Numerical: eg. "5.0"


Width/Height

Width and/or height of target area.

  • Numerical


Arc

Arc of radial AoE, splash or hitbox

  • Numerical: eg. "45 degrees"


Hitbox

Target search area of moving AoE or skillshot

  • [Width] x [Heigth]


Tickrate

How many times the effect triggers (on average) in a second.

  • [tickrate] per second (x[maximum ticks])
  • Additional property: Value per tick, if not specified in description


Missile

  • Numerical (initial, maximum, acceleration)
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