Status Effect

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Status effects are conditions that affect targets for a certain period of time. The effects are inflicted usually by an ability.

Buff[edit | edit source]

A Buff is a general term that refers to any positive effect with a duration. Effects that improve one's damage output, prevent damage, or increase movement speed are examples of buffs. The inverse is called a debuff.

List of Buffs[edit | edit source]

Status Effect Description
Absorbing icon.png Absorbing Absorbs all damage taken and heals for the damage received.
Evade Basic attacks from heroes and targeted effects from non-heroic sources don't hit.
Invulnerable icon.png Invulnerable Preventing all damage taken and most Crowd control effects.
Protected icon.png Protected Preventing the hero from taking damage.
Stasis icon.png Stasis Makes the target immune to damage and untargetable while unable to do anything for a short duration of time.
Stealth Makes the hero nearly invisible, hidden on the minimap and untargetable by direct abilities and Basic Attacks.
Unkillable icon.png Unkillable The target will receive damage like normal, but will not go under 1 HP, becoming unkillable for the duration of the buff.
Unstoppable icon.png Unstoppable Makes the affected Hero immune to most forms of crowd control (like silences and stuns).
Untargetable Prevents the unit from being affected by basic attacks or abilities that involve selections, and skillshots will pass through an untargetable unit.

Debuff[edit | edit source]

A Debuff is a general term that refers to any negative effect with a duration and/or an area of effect. Damage over time, reveal and crowd control effects, such as root and stun are all examples of debuffs. The inverse is called a buff.

List of Debuffs[edit | edit source]

Status Effect Description
Blinded icon.png Blinded Causes you to miss your Basic Attacks for a set period of time.
Damage over Time Constantly take damage until the effect expires.
Displacement Pushes enemies in a direction.
Feared icon.png Feared Forces a player to move away from a point for a period of time.
Mindcontrol icon.png Mindcontrol Gives control of a player's movement to their enemy, Silences them and prevents them from doing anything else for a period of time.
Polymorphed icon.png Polymorphed Makes the player unable to attack and Silences them for a period of time.
Revealed Icon.png Revealed See enemy heroes, even if the target is out of sight, cloaked, within or behind a bush.
Rooted icon.png Rooted Causes the affected unit to be unable to move or use any movement abilities.
Silenced icon.png Silenced Makes the player unable to use any ability.
Sleep icon.png Sleep Makes the target unable to do anything for a short duration of time. It acts the very similar way to Stun but ends with the first damage taken after 0.5 seconds.
Slow Reduces Movement Speed for a short duration.
Stopped icon.png Time Stopped Makes the target Invulnerable while unable to do anything for a short duration of time.
Stunned icon.png Stunned Makes the target unable to do anything for a short duration of time.
Taunted icon.png Taunted Silences an enemy hero and forces them to attack the source for a period of time, preventing from doing anything else.


Statistics
 
Attack_ Attack damage icon.png Basic Attack (Attack range icon.png Attack RangeAttack speed icon.png Attack Speed) • Ability (Resource (Unitstatus icon mana.png Mana) Spell power icon.png Spell PowerCooldown)
Defense_ Unitstatus icon health.png HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon.png Armor
Utility_ Move speed icon.png Movement speed
Buffs_ Absorbing icon.png AbsorbingEvadeHealingInvulnerable icon.png InvulnerableParryProtected icon.png ProtectedStasis icon.png StasisStealthShieldsUnkillable icon.png UnkillableUnstoppable icon.png UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon.png BlindCrowd controlDamage over TimeKnockbackRevealed Icon.png RevealedRooted icon.png RootSilenced icon.png Silence (Feared icon.png FearMindcontrol icon.png Mind ControlPolymorphed icon.png PolymorphTaunted icon.png Taunt) • SlowStunned icon.png Stun (Sleep icon.png Sleep) • Stopped icon.png Time Stopped