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Heroes of the Storm Wiki
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'''Statistics''' are the numerical measurements of the Abilities of [[Heroes]]. All Heroes have statistics which are increased by leveling through gaining [[Experience]], as well as by selecting [[Talents]]. Some Abilities can also grant temporary bonus statistics. == [[Basic Attack]] == [[Basic Attack]]s (also called AA - Auto Attack) are the attacks that the Hero will perform after clicking Right Mouse Button on the target. Attack stats improve a Hero's Basic Attack and determine how strong it is. Some [[Assassin]] Heroes benefit greatly from increases to their attack stats. *[[File:Attack damage icon.png|24px]] [[Attack Damage]] - the amount of damage a Hero does when they attack an enemy with their Basic Attack. *[[File:Attack range icon.png|24px]] [[Attack Range]] - the range at which a Hero can use their Basic Attack. *[[File:Attack speed icon.png|24px]] [[Attack Speed]] - the speed at which a Hero can use their Basic Attack, in attacks per second. * Attack DPS - damage per second using Basic Attacks. Calculated as ''Attack Damage'' x ''Attack Speed''. == [[Ability]] == Every Hero has their own diverse [[Abilities]]. Ability stats improve a Hero's abilities and allow them to use them more effectively. [[Healer|Healers]], and some [[Assassin]] Heroes, benefit greatly from increases to their Ability stats. * [[Resource]]s - Most Heroes have a resource that limits how frequently they can use abilities (in addition to individual cooldowns). A Hero cannot use an Ability without having the required amount of their resource. ** [[File:Unitstatus icon mana.png|19px]] [[Mana]] - Mana is the most common resource Heroes use to cast abilities. ** [[Mana regen]] - the rate at which a Hero regenerates Mana passively, in Mana per second. *[[File:Spell power icon.png|link=link=Special:FilePath/Spell_Power_icon.png]] [[Spell Power]] - the amount that a hero's Spell Damage is increased by, in percentage of the base damage. * [[Cooldown]] - time needed before the Ability can be used again. == Defense == Defensive stats improve a Hero's ability to take damage. [[Tank]] and [[Bruiser]] Heroes benefit greatly from increases to their defensive stats. * [[File:Unitstatus icon health.png|19px]] [[Health]] - the maximum number of Health Points a Hero has. * [[Health regen]] - the rate at which a Hero regenerates Health Points passively, in Health Points per second. * [[Healing]] - Healing is a game mechanic to restore a unit's Health. ** [[Lifesteal]] - Lifesteal is a form of self-healing derived from damaging the enemy. * [[Shields]] - Shields are a bonus layer of defense a hero has on top of their Health. *[[File:Physical armor icon.png]] [[Armor]] - Armor is a numerical representation of a given Hero's ability to mitigate damage. Each point of Armor is equal to a 1% reduction in damage relative to having 0 Armor. == Utility == Utility stats improve Heroes in all other ways. * [[File:Move speed icon.png|24px]] [[Movement Speed]] - the speed that a Hero moves at. ==Status Effects== {{main|Status Effect}} '''Status effect'''s are conditions that affect targets for a certain period of time. The effects are inflicted usually by an [[Ability]]. ===Buff=== A '''Buff''' is a general term that refers to any positive effect with a duration. Effects that improve one's damage output, prevent damage, or increase [[Movement Speed]] are examples of buffs. The inverse is called a ''debuff''. ===List of Buffs=== {|class='wikitable' width='100%' ! Status Effect || Description |- |[[File:Absorbing icon.png|30px]] [[Absorbing]] || Absorbs all damage taken and heals for a portion of the damage received. |- |[[Evade]] || Basic Attacks from all sources miss (including from Structures). |- |[[File:Invulnerable icon.png|30px]] [[Invulnerable]] || Prevents all damage taken and most crowd control effects. |- |[[Parry]] || Reduces all incoming Basic Attack damage to 0. |- |[[File:Protected icon.png|30px]] [[Protected]] || Prevents the target from taking damage. |- |[[File:Stasis icon.png|30px]] [[Stasis]] || Makes the target Invulnerable and untargetable while unable to do anything. Clears most debuffs and interrupts [[Channeled Ability|channeled abilities]]. |- |[[Stealth]] || Makes the target nearly invisible, hidden on the minimap, and untargetable by unit-cast Abilities and Basic Attacks. |- |[[Unrevealable]] |Prevents the target from being revealed by damage or Abilities. |- |[[File:Unkillable icon.png|30px]] [[Unkillable]] || The target will receive damage like normal, but will not go below 1 HP. |- |[[File:Unstoppable icon.png|30px]] [[Unstoppable]] || Makes the target immune to most forms of crowd control. |- |[[Untargetable]] || Prevents the target from being affected by Basic Attacks or Abilities that involve selections, and skillshots will pass through them. |- |} ===Debuff=== A '''Debuff''' is a general term that refers to any negative effect with a duration and/or an area of effect. [[Damage over time]], [[Reveal]] and [[crowd control]] effects, such as [[Root]] and [[Stun]] are all examples of debuffs. The inverse is called a ''buff''. ===List of Debuffs=== {|class='wikitable' width='100%' ! Status Effect || Description |- |[[File:Blinded icon.png|30px]] [[Blinded]] || Causes the target to miss Basic Attacks. |- |[[Damage over Time]] ||Constantly take damage until the effect expires. |- |[[Displacement]] || Pushes targets in a direction. |- |[[File:Feared icon.png|30px]] [[Feared]] || Forces the target to move away from a point, preventing them from doing anything else. |- |[[File:Mindcontrol icon.png|30px]] [[Mind Control]] || Forces the target to walk toward the source, preventing them from doing anything else. |- |[[File:Polymorphed icon.png|30px]] [[Polymorphed]] || Makes the target unable to attack and Silences them for a period of time. |- |[[File:Revealed Icon.png|30px]] [[Revealed]] || Makes the target visible, even if the target is out of sight, [[cloak]]ed, or within or behind a [[bush]]. |- |[[File:Rooted icon.png|30px]] [[Rooted]] || Makes the target unable to move or use most Movement Abilities. |- |[[File:Silenced icon.png|30px]] [[Silenced]] || Makes the target unable to use any Ability. |- |[[File:Sleep icon.png|30px]] [[Sleep]] || Makes the target unable to do anything until it wears off or they take damage. Counts as a Stun, and the target cannot be woken for the first 0.5s. |- |[[Slow]] || Reduces [[Movement Speed]]. |- |[[File:Stopped icon.png|30px]] [[Time Stopped]] || Makes the target Invulnerable and untargetable while unable to do anything, and also pauses [[cooldown]]s. |- |[[File:Stunned icon.png|30px]] [[Stunned]] || Makes the target unable to do anything. |- |[[File:Taunted icon.png|30px]] [[Taunted]] || Forces the target to Basic Attack the source, preventing them from doing anything else. |- |} {{Stats nav}} [[Category:Statistics| ]]
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