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Basic Info
Title Rebellious Wizard
Role Assassin Assassin
Franchise Diablo (franchise) Diablo
Price 625Gem.png / 7,000Money.png
Release Date February 2, 2016
Base Stats
Attack Type Ranged
Health 1232
Health Regen 2.57
Resource 500 Mana
Armor 0
Attack Speed 1.00
Attack Range 5.5
Attack Damage 63
Data Page

Li-Ming, the Rebellious Wizard, is a ranged assassin hero from the Diablo franchise.[1] It’s a generally agreed upon fact of life among the denizens of Sanctuary that wizards and magical mayhem are never far apart. Although she understands people’s concerns, Li-Ming is entirely unapologetic for the destruction in her wake. She delights in unleashing devastating spells on her foes from afar, then teleporting away to frustrate her enemies’ attempts at striking back. Small minds may fear this kind of power, but Li-Ming wields the arcane forces of the universe with confidence and unmatched skill.[2]

Li-Ming is a burst damage mage who can reset her abilities upon getting a takedown.

Background[edit | edit source]

Diablo (franchise) This section concerns content exclusive to Diablo universe.

Li-Ming was born in Xiansai and brought to the Yshari Sanctum by the sorceress Isendra at the age of seven. Archmage Valthek decided to train her personally after he caught her studying forbidden spells. Li-Ming refused to ignore the needs of people around Caldeum, and saved the city of Lut Bahadur from drought by bringing water back. However, the attention of the Mage Clans was focused on Isendra.

Li-Ming discovered Isendra's mangled body shortly after the sorceress was assassinated in the eastern desert. She concluded that Isendra died unnaturally, and confronted Valthek. Even though he tried to stop Li-Ming, she left the Sanctum after besting him in combat. Li-Ming ventured to New Tristram, pursuing a sighting of a fallen star.

Abilities[edit | edit source]

Critical Mass Icon.png
Critical Mass
Getting a Takedown will refresh the cooldown on all of your Abilities.
  • This includes all Basic, Heroic and Activatable Abilities, unless otherwise noted
Magic Missiles Icon.png
Magic Missiles
20 Mana Cooldown: 3 seconds
Fire three missiles toward an area, each dealing 147 (+3% per level) damage to the first enemy hit. These missiles do 50% damage to Structures.
Arcane Orb Icon.png
Arcane Orb
40 Mana Cooldown: 8 seconds
Fire an orb that powers up as it travels, dealing 135 (+3% per level) damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 405 (+3% per level) damage.
  • Damage is calculated from the center of the orb to the location where it was cast.
Teleport Icon.png
30 Mana Cooldown: 5 seconds
Teleport a short distance instantly.
Disintegrate Icon.png
80 Mana Cooldown: 30 seconds
Channel a powerful beam, dealing 440 (+5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Wave Of Force Icon.png
Wave of Force
80 Mana Cooldown: 20 seconds
Knock away all enemies from an area and deal 160(+5% per level) damage.

Talents[edit | edit source]

Astral Presence Icon.png
Astral Presence
Your Mana regeneration is increased by 100% while below 25% Mana.
Power Hungry Icon.png
Power Hungry
Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.
  • Subsequent globes refresh duration
  • Stacks additively with other sources of Spell Power.
Force Armor Icon.png
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Can only gain 1 charge per cast, up to 4 charges maximum.
Aether Walker.png
Aether Walker
If you haven't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds.
Charged Blast Icon.png
Charged Blast
Basic Attacking a target recently hit by a Magic Missile does an extra 87 (+4% per level) damage.
Triumvirate Icon.png
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 50%.
Dominance Icon.png
Takedowns restore 20% of your maximum Health.
Seeker Icon.png
If three Magic Missiles hit the same target, the third one deals an additional 125 (+4% per level) damage.
Zeis Vengeance Icon.png
Zei's Vengeance
Arcane Orb does up to 25% more damage to enemies based on distance. Additionally, it's cooldown is reduced by 2 seconds.
  • Cooldown reduction is permanent.
  • Stacks multiplicatively with Spell Power and Arcane Orbit
  • Currently, only increases damage at max range by ~17% (Bug?)
Calamity Icon.png
Teleport does 300 (+3% per level) damage to enemy Heroes near your destination.
Disintegrate Icon.png
Channel a powerful beam, dealing 440 (+5% per level) damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
  • Damage is dealt in 40 ticks of 11 damage
Wave Of Force Icon.png
Wave Of Force
Knock away all enemies from an area and deal 160 (+5% per level) damage.
Cannoneer Icon.png
When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Spell damage instead of Physical. Stacks up to 3 times.
Glass Cannon Icon.png
Glass Cannon
Increases your Spell Power by 15%, but decreases your maximum Health by 15%.
Illusionist Icon.png
If Li-Ming loses more than 20% of her (max) Health at once, its Cooldown is instantly refreshed.
This effect has 4 second cooldown.
Passive: Increases Teleport range by 50%.
  • This cooldown is not reset by Critical Mass.
Fireflies Icon.png
Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second and its Mana cost is reduced by 5.
Mirrorball Icon.png
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
Arcane Orbit Icon.png
Arcane Orbit
Arcane Orb travels 25% farther, doing up to 25% more damage.
  • Stacks multiplicatevily with Spell Power and Zei's Vengeance
Diamond Skin Icon.png
Diamond Skin
When you Teleport, gain 20% of your maximum Health as a Shield for 4 seconds.
Temporal Flux Icon.png
Temporal Flux
Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%.
  • The slow ends and resets immediately, if target is not getting hit by Disintegrate
Repulsion Icon.png
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
Tal Rashas Elements.png
Tal Rasha's Elements
Using abilities grants 5% Spell Power, up to a maximum of 20%. This bonus is reset when the same ability is used within a chain.
  • Using any Ability twice within a 4 Ability chain resets the bonus.
  • Upon reaching 20% bonus, the next Ability used resets the bonus.
  • Spell Power is applied after the Ability has been cast and only the next Ability.
  • Stacks additively with other sources of Spell Power.
Archon Pure Power Icon.png
Archon: Pure Power
Activate to enter Archon form, allowing you to repeatedly use Disintegrate, but be unable to cast other Abilities.
  • Archon form lasts indefinitely once cast and can be disabled after 1 second by reactivating the Ability. Has 10 second cooldown upon leaving Archon form.
  • Entering Archon form replaces Wave of Force and Disintegrate with Archon's Disintegrate, which has no Mana cost and can be freely toggled on and off with 1 second cooldown between toggles.
  • Archon's Disintegrate has separate cooldown from normal Disintegrate and can be used, even if latter is on cooldown.
  • Li-Ming is unable to mount while in Archon form.

Skins[edit | edit source]

Li-Ming Skins
Rare Li-Ming
Backstory: The derogatory moniker "wizard" is often given to mages with rebellious attitudes or an obsession with power. Li-Ming displays a little of both and she's hardly ashamed of it. After all, who are they to judge a wielder of limitless arcane magic?
Li-Ming Rebellious Wizard.jpg
625Gem.png / 7,000Money.png
Rebellious Wizard
Li-Ming Crimson.jpg
Li-Ming Veradani.jpg
Li-Ming Indigo.jpg
Shard.png 100
Rare Archon
Backstory: Once, only wizards who had spent countless hours braving the inferno were able to attain the fabled archon armor. Those who adorned it were both respected and feared. Then came transmog...
Li-Ming Archon.jpg
Shard.png 100
Li-Ming Archon Lovely.jpg
Shard.png 100
Li-Ming Archon Shadow.jpg
Shard.png 100
Li-Ming Archon Infernal.jpg
Shard.png 100
Epic Star Princess
Backstory: For eons, Earth has been protected by the magical Star Princesses. Together, they stand against the evil Eternal Empire and its Space Lords in the name of love and friendship.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of Superheroes vs. Eternal Empire skins.
Li-Ming Star Princess.jpg
Shard.png 400
Li-Ming Star Princess Thunder.jpg
Shard.png 400
Li-Ming Star Princess Magical.jpg
Shard.png 400
Li-Ming Star Princess Dark.jpg
Shard.png 400
Epic Star Queen
Backstory: All seemed lost as the star princesses fell one after the other. But Li-Ming's refusal to give up hope awakened a new power inside her, transforming her into the legendary Star Queen.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of Superheroes vs. Eternal Empire skins.
Li-Ming Star Queen.jpg
Shard.png 400
Li-Ming Star Queen Neo.jpg
Shard.png 400
Li-Ming Star Queen Eternal.jpg
Shard.png 400
Epic Striker
Backstory: Li-Ming is an avid student of magic, but it was her skills on the court that scored her a scholarship at the Yshari Sanctum. As team captain, she intends to lead the Vizjerei Fireflies to victory.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of sports skins.
Li-Ming Striker.jpg
Shard.png 400
Li-Ming Striker Scarlet.jpg
Shard.png 400
Li-Ming Striker Canary.jpg
Shard.png 400
Li-Ming Striker Sapphire.jpg
Shard.png 400
Epic Tal Rasha
Backstory: Few sorcerers are as famed as Tal Rasha, who sacrificed himself to imprison Baal during the Sin War. Those wizards who don his armor do so with the intent to live up to his legend.
Li-Ming Tal Rasha.jpg
Shard.png 400
Li-Ming Tal Rasha Crimson.jpg
Shard.png 400
Li-Ming Tal Rasha Cobalt.jpg
Shard.png 400
Legendary Templar
Backstory: Li-Ming may be strong-willed, but the will of Templar Li-Ming is stronger.
Features: Themed abilities, altered voice-over.
Notes: This skin theme is part of a shared theme of other universes merging into StarCraft skins.
Li-Ming Templar.jpg
Shard.png 1,600
Li-Ming Templar First Ascendant.jpg
Shard.png 1,600
First Ascendant
Li-Ming Templar Dark.jpg
Shard.png 1,600
Li-Ming Templar Onyx.jpg
Shard.png 1,600
Li-Ming Templar Void.jpg
Shard.png 1,600

Li-Ming Event Skins
Backstory: To Li-Ming, the Lunar Festival of the Nexus was not so dissimilar from those of her homeland, Xiansai. Donning her favored finery, she joined in celebration with a nostalgic joy.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of holiday skins.
Li-Ming Lunar.jpg
Shard.png 600
Li-Ming Lunar Jade.jpg
Shard.png 600
Li-Ming Lunar Amber.jpg
Shard.png 600

Trivia[edit | edit source]

  • Li-Ming represents the wizard class from Diablo III (2012).
  • Li-Ming is the protagonist of the short story "Firefly".[3]
  • Li-Ming is voiced by Grey DeLisle.
  • One of Li-Ming's quotes references the running joke about Darkness.
  • Li-Ming is 19 years old.

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Gameplay[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]