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Heroes of the Storm Wiki
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Haunted Mines
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Haunted Mines
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== Unique objective == The unique objective revolves around collecting as many Cursed Skulls in order to summon the stronger Bone Golem. The more skulls your team collects, the stronger your golem. === Venture Underground === [[File:Loadscreen hauntedmines icon1.png|150px|right]] The mines are closed until the first objective spawns 3:00 minutes into the game. The announcer will give a warning, 30-seconds before the first mines open. After that, the mines are remain open for the rest of the match. === Collect the Skulls === [[File:Loadscreen hauntedmines icon2.png|150px|right]] Each objective phase will spawn an [[Undead Army]] (consisting of 8 camps) and one [[Grave Golem]] inside the underground area of the map. They will drop 100 Cursed Skulls in total. To collect Cursed Skulls, a hero will need to walk over them when they appear. *'''Undead Army''': There are 36 [[Skeletal Miner]]s divided among 8 camps. Two camps in the top right and two camps in the bottom left have 5 Miners each. The other 4 camps have 4 Miners each. Miners drop 2 skulls upon death (with a total of 72 skulls from the Skeletal Miners). *'''Grave Golem''': The Grave Golem camp drops 28 skulls total. It drops 6 skulls at 75% HP, 6 skulls at 50% HP, 6 skulls at 25% HP, then 10 skulls once killed. When the Grave Golem reaches 70% HP and 30% HP, it drops a neutral [[Regeneration Globe]]. {{clear}} === Unleash the Golems === [[File:Loadscreen hauntedmines icon3.png|150px|right]] After the army has been defeated and the 100 Skulls are obtained - the total amount from both Teams must be 100 - Bone Golems will arise for both teams: One golem in the top lane and the other at the bottom. The initial Golem spawn is random. Subsequent Golem spawns swap lanes from the previous one. {{clear}} ====Golem scaling==== *The Bone Golems power increases with both time passed, and number of skulls collected. *The Golem's HP and damage scales by time and by skulls collected: Each Golem gets skull stacks based on the skulls you collected β each skull stack grants bonuses to HP and damage, applied after the time-based scaling. *Skull gains have mildly dimishing returns. The first ~50 skulls are all about equally valuable, but past that point they start contributing a little less. *The Golems scaling by time is marked at 60 skulls in total acquired, so collecting more skulls can still make it stronger, but waiting will not. *HP and damage are individually linear scaling with the number of skulls acquired, but because more HP means the golem can get more swings in, skull collection overall has a quadratic effect on how powerful the golem is. *Once 25 minutes have passed in-game, golems will no longer get stronger over time at all - their time scaling is capped. {{clear}}
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