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Heroes of the Storm Wiki
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Haunted Mines
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Haunted Mines
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=== Unleash the Golems === [[File:Loadscreen hauntedmines icon3.png|150px|right]] After the army has been defeated and the 100 Skulls are obtained - the total amount from both Teams must be 100 - Bone Golems will arise for both teams: One golem in the top lane and the other at the bottom. The initial Golem spawn is random. Subsequent Golem spawns swap lanes from the previous one. {{clear}} ====Golem scaling==== *The Bone Golems power increases with both time passed, and number of skulls collected. *The Golem's HP and damage scales by time and by skulls collected: Each Golem gets skull stacks based on the skulls you collected β each skull stack grants bonuses to HP and damage, applied after the time-based scaling. *Skull gains have mildly dimishing returns. The first ~50 skulls are all about equally valuable, but past that point they start contributing a little less. *The Golems scaling by time is marked at 60 skulls in total acquired, so collecting more skulls can still make it stronger, but waiting will not. *HP and damage are individually linear scaling with the number of skulls acquired, but because more HP means the golem can get more swings in, skull collection overall has a quadratic effect on how powerful the golem is. *Once 25 minutes have passed in-game, golems will no longer get stronger over time at all - their time scaling is capped. {{clear}}
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