Heroes of the Storm Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Discussion
Admin noticeboard
Recent changes
Random page
Content
Heroes
Battlegrounds
Stats
Brawls
Cosmetics
Mounts
Structures
Mercenary camps
Partners
Abios Gaming
Portals
Official website
Reddit
More
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Overwatch
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Heroes of the Storm Wiki
1,719
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Discussion
Admin noticeboard
Recent changes
Random page
Content
Heroes
Battlegrounds
Stats
Brawls
Cosmetics
Mounts
Structures
Mercenary camps
Partners
Abios Gaming
Portals
Official website
Reddit
More
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Related Wikis
Warcraft
StarCraft
Diablo
Hearthstone
Overwatch
Editing
Fort
Back to page
Edit
VisualEditor
View history
Talk (6)
Edit Page
Fort
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Structure infobox |name=Fort |ID=TownTownHallL2 |image=Targetinfopanel unit cursedhollow building fort.png |Health=15,450 |Damage=375 |Range=8 |Ammunition= |Debuff=[[A Call For Help]]<br />[[True Sight]] |Attacks per second=1 |Kill XP=0 XP }} '''Forts''' are fortified [[structures]] placed along the lanes in the [[Battleground]]s. They are bigger than [[Tower]]s, but smaller than [[Keep]]s. When a team destroys a Fort, they’ll gain a [[Catapult]] in every 3rd [[Minion]] wave. This allows consistent (but not constant) pressure in a lane that enemies will have a hard time ignoring. Destroying a Fort also provides your team with a stacking 20% increase in [[Experience#Passive_Experience|Passively-earned Experience]]. ==Gameplay== Forts will attempt to attack any enemy within their range. Normally, Forts prioritize attacking in order [[Objective]]s, then the closest [[Summon]], [[Mercenary]] or [[Minion]] and finally the closest Hero, if no other units are in their range. However, if an allied Hero within the range of the Fort is being attacked by an enemy Hero in their range, [[A Call For Help]] is triggered, putting that Hero temporarily in the highest priority group. If a unit in higher priority group enters a Fort's range (by moving or through A Call For Help), it will instantly choose to retarget them. Otherwise, Fort keeps attacking the same target until it leaves its range, dies or in some other way becomes [[untargetable]]. Forts also have [[True Sight]], meaning they can reveal and attack [[stealth]]ed Heroes. Forts have a warmup period of 0.5 seconds before firing and must face their targets completely. Additionally, Fort's attacks reduce Heroes [[Armor]] by 10, stacking up to -20 Armor. Players should let their minions tank the hits from this building and be careful of drawing aggro by damaging defending enemy Heroes. Each team has one Fort in each lane (except on [[Towers of Doom]]). Next to the Forts are [[Tower]]s, [[Healing Fountain]]s, and strong [[Gate]]s that prevent enemies from marching through them. Early game advantage can be determined by who has destroyed more forts. Losing forts reduces the zone of safety and makes getting exp more dangerous. Forts represent the main form of progression within a match, with the destruction of enemy Forts and Structures serving to remove enemy defenses, allowing for unrestricted movement across the battlefield, and ultimately opening up access to the enemy Core, allowing the team to win the match. With bases heavily fortified, teams need to group up and make coordinated pushes in order to take down enemy Forts. [[Mercenaries]] such as [[Siege Giant]]s and special [[vehicle]]s such as the [[Dragon Knight]] can be very useful for swiftly demolishing Forts. Forts deal 50% less damage to summoned units. ==Battleground specific notes== ===Towers of Doom=== * On [[Towers of Doom]], destroying a Fort or Keep will allow the Altars activated by your team to do 1 more point of damage to the Core. If your team controls all 6 structures on the map, the enemy Core will continuously take 1 point of damage every few seconds until the enemy team retakes a structure. * The first time the Core of either team receives damage after 12:00, all forts upgrade to [[Keep]]s, including their Kill XP given. * Destroying a fort awards 1,200 XP. ==Trivia== *Forts had [[Ammunition]] until they were removed on December 12, 2017. ==Portraits== {{/Portraits}} ==Sprays== {{/Sprays}} ==Gallery== <gallery> File:Fort.png| A Fort on [[Dragon Shire]] File:Ranko-prozo-volskayafort.jpg|A Fort on [[Volskaya Foundry]] </gallery> {{Targets}} [[Category:Gameplay]] [[Category:Structures]]
Summary:
Please note that all contributions to the Heroes of the Storm Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Fort/Portraits
(
edit
)
Fort/Sprays
(
edit
)
Template:75
(
view source
)
Template:C/Portrait
(
view source
)
Template:C/Spray
(
view source
)
Template:Collections
(
view source
)
Template:Cost-shards
(
view source
)
Template:Gem
(
view source
)
Template:Navbar
(
view source
) (protected)
Template:Navbar/right
(
view source
)
Template:Navbox
(
view source
) (protected)
Template:Navbox subgroup
(
view source
)
Template:Shard
(
view source
)
Template:Structure infobox
(
view source
)
Template:Targets
(
view source
)
Follow on IG
TikTok
Join Fan Lab