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Heroes of the Storm Wiki
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====Underdog bonus==== A team that has less XP than the opposing team gets an "underdog bonus" for Hero kills. The amount of bonus XP earned per takedown will scale significantly based on how many levels apart the teams are, and caps off at a four-level difference. Bonus XP will be granted for each takedown until team levels become even. Additionally, a team that is ahead in levels now earns fewer experience points for takedowns, and the effects work inversely. Likewise, this handicap ceases when the teams are leveled.<ref>[http://us.battle.net/heroes/en/blog/14502320/incoming-changes-to-in-game-experience-6-23-2014 Incoming Changes to In-Game Experience]</ref> This level scaling takes into account the XP progress towards the next level. At 4 or more levels difference, the underdog bonus is +100% of the target's baseline XP, going down to roughly +60%, +30% and +10% at 3, 2 and 1 full levels difference, scaling in between. Likewise, Hero kills grant less XP for the team that is ahead on XP. Roughly -10%, -30% and -60% at 1, 2 and 3 full levels difference, up to a minimum of -95% of the target's XP at 4 levels advantage or more. ''Example: Red team is exactly at level 13, Blue team is exactly at level 15. If Blue gets a hero kill on Red, they will earn (250 + 50 * [13]) * (~70%) = 630 XP. If Red gets a kill on Blue, however, they will earn (250 + 50 * [15]) * (~130%) = 1300 XP, roughly double what Blue would get. This means that with the underdog mechanic in place, teams that are disadvantaged in XP gain vastly more value from kill trades than those with a lead.''
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