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Heroes of the Storm Wiki
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Dragons of the Nexus
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Dragons of the Nexus
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==Gameplay Update== * '''A new (camera) perspective:''' **We are slightly increasing the in-game field of view to help improve team fight clarity and overall visibility. *'''Stealth Rework:''' **In order to properly balance [[Stealth]] for both casual and high-end play, we're making it easier to spot stealthed Heroes. This is accompanied by buffs to the Stealth Heroes. **Changes: ***Stealthed Heroes are much easier to spot ***Keeps and Forts will reveal stealthed Heroes ***To offset these changes to Stealth, we will be buffing Samuro, Nova, Valeera and Zeratul: ****[[Samuro]]: Improving Samuro's ability to fake out opponents; Image Transmission available at baseline on a 25s cooldown ****[[Nova]]: Increasing mobility during Stealth and overall damage with Snipe Master added at baseline ****[[Valeera]]: Openers will teleport Valeera a medium distance after being stealthed for 3 seconds; longer silence and blind duration ****[[Zeratul]]: Adding a new Heroic that rewards high mechanical skill; increasing mobility with Vorpal Blade at baseline *'''Refining the Early Game''': **To better showcase individual skill in lane matchups, we're exploring ways to make the laning phase more meaningful without increasing overall game length. **Changes ***Removing Ammunition to encourage aggressive play and require more player agency for winning a lane ***Removing standalone towers and adding True Sight to Forts ***[[Regen Globes]] can be collected by either side for a brief period before expiring, allowing players to win lanes harder ***Standardizing first objective timers to 1:30 or 3:00, both with a 30-second warning, depending on Battleground *'''[[Mercenary]] Updates:''' **To create more impactful choices about how, when, and which Mercenary Camps to capture, we are making changes to various Mercenaries. **Changes ***[[Siege Giant]] Camps - Heroes can now dodge Neutral Siege Giant attacks at all times ***[[Knight]] Camps - The Caster Mercenary in a Knight Camp will now generate an aura that offers increased Armor for units inside its area of effect ***[[Hellbat]]s - Hellbats will debuff armor when they attack a Hero ***All Other Mercenaries - Will receive balance tuning to ensure they are always meaningful. *'''[[Voice Chat]]''' **It's about to get easier than ever to coordinate plays with your allies, because we're integrating Blizzard Voice directly into the Heroes of the Storm client! Voice chat in Heroes will be available in the months to come. *Performance-Based [[Matchmaking]] **We're further increasing the accuracy of our matchmaking system by taking your individual performance and contributions into account after each match, rather than relying solely on victory or defeat.
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