Data Page for The Lost Vikings | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | The Lost Vikings |
date
|
date | February 10, 2015 |
price
|
price | 10000 |
title
|
title | Triple Trouble |
role
|
role | Support |
franchise
|
franchise | Vikings |
info
|
info | Three Heroes in one! Can gather experience from multiple locations. |
lore
|
lore | The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision. |
difficulty
|
difficulty | Very Hard |
melee
|
melee | {{{melee}}} |
health
|
health | {{{health}}} |
healthRegen
|
health regen | {{{healthRegen}}} |
resource
|
resource | {{{resource}}} |
resourceType
|
resource type | {{{resourceType}}} |
armor
|
armor | {{{armor}}} |
attackSpeed
|
attack speed | {{{attackSpeed}}} |
attackRange
|
attack range | {{{attackRange}}} |
attackDamage
|
attack damage | {{{attackDamage}}} |
healthScaling
|
health scaling | {{{healthScaling}}} |
regenScaling
|
health regen scaling | {{{regenScaling}}} |
adamageScaling
|
attack damage scaling | {{{adamageScaling}}} |
unitRadius
|
unit radius | {{{unitRadius}}} |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.
- Each Regeneration Globe only counts as 1 stack, even if it's collected by multiple Vikings.
Olaf can charge enemies and Slow their Movement Speed by 30% for 3 seconds by right-clicking on them. 8 second cooldown.
Olaf gains increased Health Regeneration when out of combat for 4 seconds.
Charge
- Minimum: 1.75
- Maximum: 5.0
- Targeting an enemy below the minimum range will not initiate Charge, and causes Olaf to Basic Attack them normally.
- Attack orders issued while Silenced will never trigger the charge, Olaf will simply walk all the way up and Basic Attack normally instead.
- If Olaf is mid-charge when Play Again triggers from another Viking, he will continue his charge globally, either flying all the way to and hitting his target or returning to the start location of the charge, depending on the part of the animation he is in when Play Again completes.
Stoutness
Baleog's Basic Attacks deal 50% splash damage to enemies behind his attack target.
Erik moves faster than the other Vikings and has increased Basic Attack range.
The Lost Vikings can be controlled individually or as a group. Each Viking has particular strengths.
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 damage per second and can fire a mortar that deals 228 damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.
- Longboat Raid! cannot be cast unless all alive Vikings are within 20 radius.
- If a single Viking is being controlled, Longboat will be summoned at their location.
- If multiple Vikings are controlled, Baleog's location will be prioritized, then Olaf's, if Baleog is dead.
- While Longboat Raid! is active, Vikings inside are put in Stasis. In addition to the usual effects of Stasis, the Vikings are removed from ground plane (disjoints certain projectiles), have no collision, cannot regenerate Health, Mana, Energy or Shields and cannot be seen on the minimap or revealed.
Longboat
- Longboat's attacks are siege attacks that deal Spell Damage.
- Longboat's attacks prioritize Heroes, then the closest enemy.
Fires a mortar at the targeted location, dealing 228 damage in a large area.
- Available during Longboat Raid!.
- Mortar projectile has a flight time of 0.3, 1.0 or 1.5 seconds, depending on the distance to the target point.
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
- Placed on a 10 second cooldown if interrupted.
- Vikings in Stasis at the end of the channel will not be healed or teleported to the cast location.
The Vikings gain 30% increased Movement Speed for 4 seconds.
Talents
Passive: Olaf gains 20% bonus maximum Health.
Every 5 seconds, Olaf gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Stores up to 2 charges.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
After standing still for 3 seconds, Erik gains Stealth and his Sight Radius is increased by 75%. The Stealth persists for 3 seconds after moving and once removed, Erik gains 75% bonus Basic Attack damage for 6 seconds.
- Stacks additively with other offensive damage modifiers that can affect Erik's Basic Attack damage.
Increases Baleog’s splash damage against non-Heroes to 100%.
- Stacks additively with other offensive damage modifiers that can affect Baleog's Basic Attack damage.
Enemy Minions or captured Mercenaries killed near The Lost Vikings grant stacks of Bribe. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Elite Mercenaries. Maximum stacks available: 200.
- Players from either team can see the exact number of stacks for this Talent currently available by hovering over the icon on the Talents screen.
Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.
Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 Health per second.
- You can use shift to queue up Erik to run back and forth in a small area and therefore passively heal while you control another Viking.
- Movement Speed bonus is an increase to Erik's base Movement Speed, causing it to stack multiplicatively with the highest Movement Speed buff affecting him.
Erik's Basic Attacks against Structures light them on fire for 3 seconds, causing 225 damage.
- Does not stack with itself. Reapplying the effect refreshes the duration.
Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.
- Damage bonus does not stack with other Mercenary Lord auras and its derivatives.
- Does not stack with other positive Armor effects against Minions and Mercenaries. Other defensive damage modifiers may stack.
Increase Baleog’s attack range by 2.5. While near Olaf and Erik, he becomes inspired by the power of teamwork and his Attack Speed is increased by 50%.
Cooldown: 10 seconds
Activate to have each Viking deal 85 damage to nearby enemies. Deals 100% bonus damage to enemy Heroes.
- Hero bonus stacks additively with offensive damage modifiers that can affect Spin To Win!'s damage.
Cooldown: 15 seconds
All Vikings gain a 140 to 308 point Shield, increasing in strength for each Viking alive. Lasts 4 seconds.
Cooldown: 90 seconds
Hop into an Unstoppable Longboat that fires at nearby enemies for 128 damage per second and can fire a mortar that deals 228 damage in an area. The boat has increased Health for each Viking inside. If the boat is destroyed by enemies, all Vikings are Stunned for 1 second. Lasts 15 seconds.
Requires all surviving Vikings to be nearby.
Cooldown: 100 seconds
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds.
Only one Viking may attempt to summon at a time.
Olaf deals 34 damage every second to nearby enemies.
Cooldown: 30 seconds
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
- Cannot be activated if Stunned, Silenced, or in Stasis, except you can select a Viking which isn't so impaired and press W to immediately free all 3 Vikings with this Talent.
While Olaf, Baleog, and Erik are near each of the other Vikings, their Basic Attacks deal bonus damage equal to 1.25% maximum Health to enemy Heroes.
When Olaf charges enemies, they are Stunned for 1 second.
Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.3125 seconds.
Activating Go Go Go! grants an additional 40% Movement Speed and breaks the Vikings out of Roots and Slows.
- Stacks additively with baseline Go Go Go! Movement Speed bonus, but not with other Movement Speed bonuses.
Attacking a Hero who is Slowed, Rooted, or Stunned increases your Basic Attack damage by 30% for 3 seconds.
- The effect triggers separately on each Viking.
- Stacks additively with other offensive damage modifiers that can affect Vikings' Basic Attack damage.
The Longboat can attack two targets at once and the range of its Mortar is increased by 100%. Reduce Longboat Raid!'s cooldown by 30 seconds.
10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.
Reduces The Lost Vikings' death timer by 50%.
Every 5 seconds, the next Basic Attack will deal an additional 41 damage to the target, and 105 damage to all nearby Minions, Mercenaries and Monsters. Each Viking has their own cooldown.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Health Regeneration | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Basic Attack damage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Longboat Raid! (Health, base) | 750 | 4 | - | - | - | 1110.18 | 1248.81 | 1404.74 | 1643.34 | 2432.55 |
Longboat Raid! (Health, per viking) | 185 | 4 | - | - | - | 273.85 | 308.04 | 346.5 | 405.36 | 600.03 |
Longboat Raid! (damage) | 64 | 4 | - | - | - | 94.74 | 106.56 | 119.87 | 140.23 | 207.58 |
Longboat Raid! (damage, per second) | 128 | 4 | - | - | - | 189.47 | 213.13 | 239.74 | 280.46 | 415.15 |
Longboat Raid! - Mortar | 228 | 4 | - | - | - | 337.5 | 379.64 | 427.04 | 499.58 | 739.49 |
Erik the Swift | 34 | 4 | - | 39.78 | 44.74 | 50.33 | 56.61 | 63.68 | 74.5 | 110.28 |
It's a Sabotage! | 225 | 4 | - | 263.22 | 296.08 | 333.05 | 374.64 | 421.42 | 493 | 729.76 |
It's a Sabotage! (per second) | 75 | 4 | - | 87.74 | 98.69 | 111.02 | 124.88 | 140.47 | 164.33 | 243.25 |
Spin to Win! | 85 | 4 | - | - | 111.85 | 125.82 | 141.53 | 159.2 | 186.25 | 275.69 |
Norse Force (1 Viking) | 140 | 4 | - | - | 184.23 | 207.23 | 233.11 | 262.22 | 306.76 | 454.08 |
Norse Force (2 Vikings) | 224 | 4 | - | - | 294.77 | 331.57 | 372.98 | 419.55 | 490.81 | 726.52 |
Norse Force (3 Vikings) | 308 | 4 | - | - | 405.31 | 455.92 | 512.84 | 576.88 | 674.87 | 998.97 |
Hunka' Burning Olaf | 34 | 4 | - | - | - | - | 56.61 | 63.68 | 74.5 | 110.28 |
Fury of the Storm (primary) | 41 | 4 | - | - | - | - | - | - | 89.84 | 132.98 |
Fury of the Storm (splash) | 105 | 4 | - | - | - | - | - | - | 230.07 | 340.56 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |
Olaf
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1482 | 4 | 1541.28 | 1733.73 | 1950.21 | 2193.72 | 2467.64 | 2775.76 | 3247.24 | 4806.72 |
Health Regeneration | 3.086 | 4 | 3.21 | 3.61 | 4.06 | 4.57 | 5.14 | 5.78 | 6.76 | 10.01 |
Basic Attack damage | 54 | 4 | 56.16 | 63.17 | 71.06 | 79.93 | 89.91 | 101.14 | 118.32 | 175.14 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |
Baleog
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1130 | 4 | 1175.2 | 1321.94 | 1487 | 1672.68 | 1881.53 | 2116.47 | 2475.97 | 3665.04 |
Health Regeneration | 2.3554 | 4 | 2.45 | 2.76 | 3.1 | 3.49 | 3.92 | 4.41 | 5.16 | 7.64 |
Basic Attack damage | 75 | 4 | 78 | 87.74 | 98.69 | 111.02 | 124.88 | 140.47 | 164.33 | 243.25 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |
Erik
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 804 | 4 | 836.16 | 940.57 | 1058.01 | 1190.12 | 1338.72 | 1505.88 | 1761.66 | 2607.69 |
Health Regeneration | 1.6757 | 4 | 1.74 | 1.96 | 2.21 | 2.48 | 2.79 | 3.14 | 3.67 | 5.43 |
Basic Attack damage | 62 | 4 | 64.48 | 72.53 | 81.59 | 91.78 | 103.23 | 116.12 | 135.85 | 201.09 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |