Data Page for Raynor | ||
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Parameter | Variable | Value |
name
|
name | Raynor |
date
|
date | March 13, 2014 |
price
|
price | 2000 |
title
|
title | Renegade Commander |
role
|
role | Assassin |
franchise
|
franchise | Starcraft |
info
|
info | A resilient Hero that knocks back enemies and buffs allies. Able to regenerate Health quickly when in trouble. |
lore
|
lore | Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe. |
difficulty
|
difficulty | Easy |
melee
|
melee | False |
health
|
health | 1450 |
healthRegen
|
health regen | 3.0195 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.25 |
attackRange
|
attack range | 6.5 |
attackDamage
|
attack damage | 101 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.875 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
Deals 220 (+4% per level) damage, knock back, and Slow enemies in a line for 20% for 2 seconds. Enemies close to Raynor are knocked back further.
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor's Basic Attack cooldown.
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
Order the Hyperion to make a strafing run dealing 66 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 (+4% per level) damage. Lasts 12 seconds.
- Hyperion shoots once per second and Yamato Cannon once per 4 seconds.
- Hyperion grants vision over the area.
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
- The Banshee Hearths back to the base with Raynor.
Talents
❢ Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
Max bonus: 9001%
Deal 15% more damage to Stunned or Slowed Heroes.
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Gain 200 bonus maximum Health.
❢ Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.
Max bonus health: 390000
While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.
Cooldown: 30 seconds
Active: Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.
Cooldown: 100 seconds
Order the Hyperion to make a strafing run dealing 66 (+4 per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 damage. Lasts 12 seconds.
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
Gain 8% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
An enemy Hero who is the primary target of Give 'Em Some Pepper has their Armor reduced by 25 for 2 seconds.
Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.