Data Page for Mal'Ganis | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Mal'Ganis |
date
|
date | October 16, 2018 |
price
|
price | 10000 |
title
|
title | Nathrezim Lord |
role
|
role | Tank |
franchise
|
franchise | Warcraft |
info
|
info | A self-sustaining Tank that peels for allies and disrupts enemies. |
lore
|
lore | Cunning and Intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King’s service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily. |
difficulty
|
difficulty | Medium |
melee
|
melee | Yes |
health
|
health | 2600 |
healthRegen
|
health regen | 5.414 |
resource
|
resource | 490 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 0.91 |
attackRange
|
attack range | 1.3 |
attackDamage
|
attack damage | 100 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.875 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.
Violently slash in the chosen direction, dealing 69 damage to enemies.
Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
First & second - 0+0.15 seconds
Third - 0.15+0.05 seconds
First & second - 3.25
Third - 4.6025
First & second - 4.25x1.425
Third - 3x2.5
First & second - 0.25 seconds
Third - 0.3125 seconds
- Cooldown starts immediately upon the first cast.
- The last part of the first and second dashes' damage area is a half circle.
- First 0.25 seconds of the third dash' stun knocks the enemies up in the air.
Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 Armor for 3 seconds.
After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
- Mal'Ganis can use Necrotic Embrace during Night Rush without breaking the channel. Using any other ability interrupts Night Rush immediately.
- Mal'Ganis cannot use Basic Attacks during Night Rush.
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 126 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
- Interrupting the ability during its cast puts it on a 10 second cooldown.
- Carrion Swarm's damage area consists of three cones in "opposite" directions that rotate every 0.0625 between three possible orientations. Regardless, enemies can only be damaged by the ability only once every 0.5 seconds.
- Malganis can move, but not use abilities while channeling and during Carrion Swarm.
- Carrion Swarm removes most negative effects from Mal'Ganis once the channel finishes and Mal'Ganis enters Stasis.
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
- First, the ability examines both units' life percent. They get assigned HigherHealth (HH) and LowerHealth (LH). Now their current health is "saved", and a new health is now assigned. HH new health is LH's current health percent, while LH new health is HH current (note these are variables, no damage is done yet). Now two new variables are set, SwapDamage, which is HHcurrent-HHnew and SwapHeal, which is LHnew-LHcurrent, this is done to change from percent to a flat ammount. A DoT of SwapDamage strength is made for HH, and SwapHeal HoT for LH. A visual effect is created then if HH is the casting unit (to add insult to injury).
- The HoT/DoT ticks 6 times over 3 seconds. Once every 0.5 seconds.
- Since both the DoT and HoT are flat ammounts, this means that they're both affected by anything that affects those effects. Armor reduces the damage, it can be dispelled by effects like Valeera's Cloak of Shadows, and you can multiply the heal by effects such as Valeera's Wound Poison. If the DoT is removed, you'll still get healed. If both heroes have the exact same hp percent, then Mal'Ganis gets a 0 damage DoT while the opponent gets a 0 damage HoT.
- Interrupting the ability puts it on a 10 second cooldown.
- Cast is interrupted, if the target moves 3 range past its maximum range.
- Dark Conversion damage is not affected by the lifesteal from Vampiric Touch.
- If Mal'Ganis has higher percentage of health than the target enemy hero, the ability will damage Mal'Ganis while healing enemy hero. It can even deal fatal damage to Mal'Ganis.
Talents
Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack.
If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.
Mal'Ganis and nearby allied Heroes heal for 15% of Physical Damage dealt.
- Stacks additively with Vampiric Touch.
Mal'Ganis heals for 52 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
- Enemy Heroes damaged by Mal'Ganis must be within the radius to trigger Time to Feed.
While Necrotic Embrace is active, Mal'Ganis heals for 11 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
Necrotic Embrace's Armor is increased to 50, but the duration is reduced to 2.5 seconds.
When Necrotic Embrace expires, it explodes again for 50 damage. If an enemy Hero is hit, Mal'Ganis retains 25 Armor for 1 more second.
Does not wake Sleeping targets.
After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage.
The third slash of Fel Claws steals 3% of maximum Health from enemy Heroes.
- Will of Tichondrius does not benefit from Vampiric Touch.
After Night Rush expires, deal 30 damage per second to nearby enemies for 5 seconds. Basic Attacks against Heroes refresh this.
Does not wake Sleeping targets.
Casting Night Rush in a bush increases it's duration to 2.75 seconds. Basic Attacks deal 200% more damage to Sleeping targets.
- Stacks additively with Black Claws.
Cooldown: 70 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Cooldown: 70 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
- Dark Conversion does not benefit from Vampiric Touch.
Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
After Night Rush's Sleep ends, targets are Slowed by 30% for 2.5 seconds.
When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 8 seconds, up to 15%.
- Doesn't require Mal'Ganis to be at full Health to trigger.
- Benefits from both Mal'Ganis' lifesteal against Heroes and all non-lifesteal self-healing.
Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 damage.
Radius - 1.5
Arc - 90 degrees
Basic Attacks against Heroes with a higher Health percentage grant 50% Attack Speeed and 20% increased Physical Damage for 3 seconds.
Cooldown: 80 seconds
Active: Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.
- Fel Claws during Blind as a Bat follow the same three cast rotation as normal cast.
- Activating Blind as a Bat instantly refreshes the cooldown of Fel Claws, making it instantly available once active recasts have been used.
- Once Blind as a Bat expires, the initial cast of Fel Claws is immediately put on cooldown, disabling it. If either recast is in progress when the ability expires, the cooldown will start ticking on the background.
- During Blind as a Bat terrain and Mal'Ganis are visible, but you can't see any other units or abilities.
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds.
Does not benefit from Vampiric Touch.
- The ability deals damage whenever it damages an enemy hero or Mal'Ganis.
- Damage from Wrath of Nathreza does affect Vehicles.
Damage from Fel Claws and Basic Attacks Slows enemy by 15% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
- Stacks additively with Vampiric Touch.
Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 2600 | 4 | 2704 | 3041.63 | 3421.42 | 3848.64 | 4329.19 | 4869.75 | 5696.92 | 8432.83 |
Health Regeneration | 5.414 | 4 | 5.63 | 6.33 | 7.12 | 8.01 | 9.01 | 10.14 | 11.86 | 17.56 |
Basic Attack damage | 100 | 4 | 104 | 116.99 | 131.59 | 148.02 | 166.51 | 187.3 | 219.11 | 324.34 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Fel Claws | 72 | 4 | 74.88 | 84.23 | 94.75 | 106.58 | 119.89 | 134.85 | 157.76 | 233.52 |
Necrotic Embrace | 110 | 4 | 114.4 | 128.68 | 144.75 | 162.83 | 183.16 | 206.03 | 241.02 | 356.77 |
Carrion Swarm (single) | 66 | 4 | - | - | - | 97.7 | 109.89 | 123.62 | 144.61 | 214.06 |
Carrion Swarm (per second) | 132 | 4 | - | - | - | 195.39 | 219.79 | 247.23 | 289.23 | 428.13 |
Time to Feed | 52 | 4 | 54.08 | 60.83 | 68.43 | 76.97 | 86.58 | 97.4 | 113.94 | 168.66 |
Fueled by Torment | 12 | 4 | - | 14.04 | 15.79 | 17.76 | 19.98 | 22.48 | 26.29 | 38.92 |
Echo of Doom | 50 | 4 | - | 58.49 | 65.8 | 74.01 | 83.25 | 93.65 | 109.56 | 162.17 |
Spreading Plague (per second) | 30 | 4 | - | - | 39.48 | 44.41 | 49.95 | 56.19 | 65.73 | 97.3 |
Plague Bats | 85 | 4 | - | - | - | - | - | 159.2 | 186.25 | 275.69 |
Seeker Swarm | 132 | 4 | - | - | - | - | - | - | 289.23 | 428.13 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |