Data Page for Lt. Morales | ||
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Parameter | Variable | Value |
name
|
name | Lt. Morales |
date
|
date | October 6, 2015 |
price
|
price | 7000 |
title
|
title | Combat Medic |
role
|
role | Healer |
franchise
|
franchise | Starcraft |
info
|
info | A strong, sustained Healer who's unbeatable if left alone by her enemies. |
lore
|
lore | To good marines, the only thing more important than the rifle in their hand is the medic at their back. As one of the first officers deployed during the United Earth Directorate's invasion, Lt. Rosa Morales is the best of the best. |
difficulty
|
difficulty | Medium |
melee
|
melee | False |
health
|
health | 1545 |
healthRegen
|
health regen | 3.2187 |
resource
|
resource | 100 |
resourceType
|
resource type | Energy |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 83 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.875 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
While channeling Healing Beam, Lt. Morales regenerates 2% of her maximum Health per second.
- Lt. Morales uses Energy instead of Mana as a resource. Morales has 100 max Energy, which regenerates at 6 Energy per second while not using Healing Beam.
Heal target ally for 172 health per second as long as they are in range. After not channeling Healing Beam for 2 seconds, regenerate 6 Energy per second.
Reactivate to switch targets. Self-cast or activate your Trait to cancel the channel.
- Lt. Morales can attack and use her abilities without interrupting Healing Beam.
Redirect Healing Beam to another target. Use on self to cancel channeling.
Grant target ally Hero 30 Armor for 3 seconds.
- Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack
Fire a grenade that can be manually detonated, dealing 208 damage to nearby enemies and knocking them away.
- Grenade detonates automatically at maximum range.
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
- Interrupting the ability during its cast puts it on a 10 second cooldown.
- Cast is interrupted, if the target moves over 10 range beyond the ability's maximum range before the channel has finished.
Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
- Min: 11
- Max: 100
Medivac Dropship
- Interrupting the ability during its cast puts it on a 10 second cooldown.
- Lt. Morales is automatically put in the dropship once the cast finishes.
- The ability can be reactivated after 3 seconds to immediately depart for the target location. The dropship departs automatically after 10 seconds.
- Heroes that have entered the dropship cannot leave until it arrives to its target location.
- Heroes inside the dropship are put in Stasis, removing most debuffs.
- Enemies can attack the dropship. If the dropship is destroyed, the Heroes inside it will be immediately ejected and Stunned for 0.5 seconds.
Talents
Increase Attack Range by 1.1, and Basic Attacks against Heroes generate 4 Energy.
Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 20 Energy per use.
❢ Quest: Hit Heroes with Displacement Grenade.
❢ Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds
❢ Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.
Active: Consume 30 Energy to heal Lt. Morales for 40% of her maximum Health over 4 seconds. Caduceus Reactor is disabled while this is active.
Gain 40 Armor for 3 seconds if damage is taken while below 40% Health.
This effect has a 20 second cooldown.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Heroes hit by Displacement Grenade generate 2 Energy and grant Lt. Morales a Shield equal to 6% of her maximum Health, stacking up to 5 times.
Safeguard removes all Slows from its target and its cooldown is reduced by 3 seconds.
While an ally affected by Safeguard is Stunned or Rooted, Safeguard grants an additional 20 Armor.
Passive: Increase the duration of Safeguard by 1 second.
Allies with Safeguard receive 50% of the healing done by Healing Beam on another ally.
- Benefits from the bonus healing from First Responder.
- Healing is implemented as a separate flat value, causing the percentage to stack multiplicatively with healing modifiers and bonus healing effects.
Cooldown: 90 seconds
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
Cooldown: 60 seconds
Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
Displacement Grenade deals an additional 96 damage over 2 seconds, and up to 400 bonus damage to Shields.
Heroes hit by Displacement Grenade deal 30% less damage for 4 seconds.
- Damage reduction stacks additively with other offensive damage modifiers affecting targets' damage output.
Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 2 seconds.
Increase the range of Healing Beam by 30%.
While above 60 energy, Healing Beam's healing is increased by 25%.
- Stacks additively with healing modifiers that affect Lt. Morales's healing output and multiplicatively with modifiers that affect healing received by the target.
Safeguard gains a second charge. These charges cannot stack on a single target.
Reduce the cooldown of Stim Drone from 90 seconds to 45 seconds, and increase the Movement Speed bonus from 25% to 50%.
Active: Activate to call a Medivac Dropship at your Altar for your allies. After 10 seconds, or when the ability is activated again, the Medivac will travel to the original cast location to unload its passengers. Cooldown is shared by Medivac Dropship.
Passive: Reduce the cooldown of Medivac Dropship from 60 to 30 seconds.
Does not require the Medivac Dropship talent.
Increase the healing provided by Caduceus Reactor from 2% to 6% of Lt. Morales maximum Health per second.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1545 | 4 | 1606.8 | 1807.43 | 2033.11 | 2286.98 | 2572.54 | 2893.76 | 3385.29 | 5011.05 |
Health Regeneration | 3.2187 | 4 | 3.35 | 3.77 | 4.24 | 4.76 | 5.36 | 6.03 | 7.05 | 10.44 |
Basic Attack damage | 83 | 4 | 86.32 | 97.1 | 109.22 | 122.86 | 138.2 | 155.46 | 181.86 | 269.2 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Healing Beam (single) | 86 | 4 | 89.44 | 100.61 | 113.17 | 127.3 | 143.2 | 161.08 | 188.44 | 278.93 |
Healing Beam (per second) | 172 | 4 | 178.88 | 201.22 | 226.34 | 254.6 | 286.39 | 322.15 | 376.87 | 557.86 |
Displacement Grenade | 208 | 4 | 216.32 | 243.33 | 273.71 | 307.89 | 346.34 | 389.58 | 455.75 | 674.63 |
Medivac Dropship (health) | 955.8 | 4 | - | - | - | 1414.82 | 1591.48 | 1790.2 | 2094.28 | 3100.04 |
Medi-Drone (single) | 64.5 | 4 | - | - | 84.88 | 95.48 | 107.4 | 120.81 | 141.33 | 209.2 |
Medi-Drone (per second) | 129 | 4 | - | - | 169.76 | 190.95 | 214.79 | 241.61 | 282.65 | 418.4 |
EMP Grenade (single) | 24 | 4 | 24.96 | 28.08 | 31.58 | 35.53 | 39.96 | 44.95 | 52.59 | 77.84 |
EMP Grenade (per second) | 48 | 4 | 49.92 | 56.15 | 63.16 | 71.05 | 79.92 | 89.9 | 105.17 | 155.68 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |