Data Page for Lt. Morales | ||
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Parameter | Variable | Value |
name
|
name | Lt. Morales |
date
|
date | October 6, 2015 |
price
|
price | 7000 |
title
|
title | Combat Medic |
role
|
role | Healer |
franchise
|
franchise | Starcraft |
info
|
info | A strong, sustained Healer who's unbeatable if left alone by her enemies. |
lore
|
lore | To good marines, the only thing more important than the rifle in their hand is the medic at their back. As one of the first officers deployed during the United Earth Directorate's invasion, Lt. Rosa Morales is the best of the best. |
difficulty
|
difficulty | Medium |
melee
|
melee | False |
health
|
health | 1560 |
healthRegen
|
health regen | 3.25 |
resource
|
resource | 100 |
resourceType
|
resource type | Energy |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 83 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.75 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
While channeling Healing Beam, Lt. Morales regenerates 2% of her maximum Health per second.
- Lt. Morales uses Energy instead of Mana as a resource. Morales has 100 max Energy, which regenerates at 6 Energy per second while not using Healing Beam.
Heal target ally for 172 Health per second as long as they are in range. After not channeling Healing Beam for 2 seconds, regenerate 6 Energy per second.
Reactivate to switch targets. Self-cast or activate your Trait to cancel the channel.
- Consumes no energy, but still triggers Caduceus Reactor, when held on a full Health target.
- Healing Beam goes on cooldown for 2 seconds when interrupted by enemies, 0.5 seconds when switching target, 0.5 seconds when canceling it within 0.5 seconds from the beginning of the channel, and 0 seconds when canceling it after 0.5 seconds from the beginning of the channel.
- Lt. Morales can attack and use her Abilities without interrupting Healing Beam.
- Consumes 3 Energy per Healing tick while activated.
- Healing Beam is able to heal Minions.
Redirect Healing Beam to another target. Use on self to cancel channeling.
Grant target ally Hero 35 Armor for 3 seconds.
- Does not stack with itself or other positive Armor effects except Garrosh's Trait. Other defensive damage modifiers may stack
Fire a grenade that can be manually detonated, dealing 208 damage to nearby enemies and knocking them away.
- Grenade detonates automatically at maximum range.
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
- Interrupting the Ability during its cast puts it on a 10 second cooldown.
- Cast is interrupted if the target moves over 10 range beyond the Ability's maximum range before the channel has finished.
Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
- Min: 11
- Max: 100
Medivac Dropship
- Dropship is Unstoppable and has no collision.
Departs for the target location immediately.
- Starts on a 3 second cooldown upon successfully casting Medivac Dropship or Reinforcements.
Call down a Medivac Dropship at your Hall of Storms for your allies. After 10 seconds, or when the Ability is activated again, the Medivac will travel to its original cast location to unload its passengers.
- Shares cooldown with Medivac Dropship.
- Can be recast after 3 seconds to depart immediately.
- Cannot be cast while within the mines on Haunted Mines.
Talents
Increase Attack Range by 1.1, and Basic Attacks against Heroes generate 4 Energy.
During the first 2 seconds of Energy regeneration Healing Beam regenerates 100% more Energy.
Passive: Increase your maximum Energy by 10.
❢ Quest: Each Hero hit with Displacement Grenade restores 3 Energy.
❢ Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds.
❢ Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.
Cooldown: 20 seconds
Active: Consume 30 Energy to heal Lt. Morales for 30% of her maximum Health over 3 seconds. Caduceus Reactor is disabled while this is active.
Passive: Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 10 Energy per use.
Gain 40 Armor for 3 seconds if damage is taken while below 40% Health.
This effect has a 30 second cooldown.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Heroes hit by Displacement Grenade are Slowed by 50% for 1 second after being knocked away and grant Lt. Morales a Shield equal to 6% of her maximum Health. This Shield stacks up to 5 times.
Safeguard removes all Slows from its target and its cooldown is reduced by 3 seconds.
While an ally affected by Safeguard is Stunned or Rooted, Safeguard grants an additional 20 Armor.
Passive: Increase the duration of Safeguard by 1 second.
Allies with Safeguard receive 75% of the healing done by Healing Beam on another ally.
- Medi-Drone does not heal if the primary target of Healing Beam is at full Health.
- Lt. Morales can also benefit from Medi-Drone by using Safeguard on herself.
- Medi-Drone benefits from the bonus healing from First Responder.
- Medi-Drone has its own separate base value that is 75% of Healing Beam's, causing the percentage to stack multiplicatively with healing modifiers and bonus healing effects.
Cooldown: 70 seconds
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
Cooldown: 45 seconds
Unlock the Medivac Dropship and Reinforcements Abilities. These Abilities share a cooldown.
Medivac Dropship
Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.
Reinforcements
Call down a Medivac Dropship at your Hall of Storms for your allies. After 10 seconds, or when the Ability is activated again, the Medivac will travel to its original cast location to unload its passengers.
Displacement Grenade deals an additional 96 damage over 2 seconds, and up to 400 bonus damage to Shields.
- Bonus damage to Shields only applies against Heroic targets.
Heroes hit by Displacement Grenade deal 30% less damage for 3 seconds.
- Damage reduction stacks additively with other offensive damage modifiers affecting targets' damage output.
Heroes hit by Displacement Grenade will take an additional 6% of maximum Health as damage from Lt. Morales's next Basic Attack against them.
Passive: Basic Attacks against Heroes deal an additional 1% of maximum Health as damage.
- Displacement Grenade puts a mark on the enemy Hero that lasts for 6 seconds and is consumed if Lt. Morales Basic Attacks them during this time, dealing the bonus damage, or else expires at the end of this interval. The mark is removed, but the bonus damage does not connect, if Lt. Morales is Blinded or if the target is Evading on this Basic Attack.
Channeling Healing Beam on a Hero for at least 3 seconds causes them to be healed for 258 over 3 seconds when Healing Beam ends.
Passive: Increase the range of Healing Beam by 30%.
- Heal over Time ends immediately, if Lt. Morales the ally with Healing Beam again.
While above 60 energy, Healing Beam's healing is increased by 20% and both Lt. Morales and her Healing Beam target gain 15% Movement Speed.
- Stacks additively with healing modifiers that affect Lt. Morales's healing output and multiplicatively with modifiers that affect healing received by the target.
Safeguard gains a second charge and its range is increased by 60%.
Reduce the cooldown of Stim Drone from 70 seconds to 35 seconds, and increase the Movement Speed bonus from 25% to 50%.
Safeguard grants its target Unkillable for 1 second. If the target is under 50% maximum Health when the Unkillable effect ends, they are healed for 8% of their maximum Health.
Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 2 seconds.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1560 | 4 | 1622.4 | 1824.98 | 2052.85 | 2309.18 | 2597.51 | 2921.85 | 3418.15 | 5059.7 |
Health Regeneration | 3.25 | 4 | 3.38 | 3.8 | 4.28 | 4.81 | 5.41 | 6.09 | 7.12 | 10.54 |
Basic Attack damage | 83 | 4 | 86.32 | 97.1 | 109.22 | 122.86 | 138.2 | 155.46 | 181.86 | 269.2 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Healing Beam (single) | 86 | 4 | 89.44 | 100.61 | 113.17 | 127.3 | 143.2 | 161.08 | 188.44 | 278.93 |
Healing Beam (per second) | 172 | 4 | 178.88 | 201.22 | 226.34 | 254.6 | 286.39 | 322.15 | 376.87 | 557.86 |
Displacement Grenade | 208 | 4 | 216.32 | 243.33 | 273.71 | 307.89 | 346.34 | 389.58 | 455.75 | 674.63 |
Medivac Dropship (health) | 955.8 | 4 | - | - | - | 1414.82 | 1591.48 | 1790.2 | 2094.28 | 3100.04 |
Medi-Drone (single) | 64.5 | 4 | - | - | 84.88 | 95.48 | 107.4 | 120.81 | 141.33 | 209.2 |
Medi-Drone (per second) | 129 | 4 | - | - | 169.76 | 190.95 | 214.79 | 241.61 | 282.65 | 418.4 |
EMP Grenade (single) | 24 | 4 | - | - | - | - | 39.96 | 44.95 | 52.59 | 77.84 |
EMP Grenade (per second) | 48 | 4 | - | - | - | - | 79.92 | 89.9 | 105.17 | 155.68 |
Extended Care | 258 | 4 | - | - | - | - | - | 483.23 | 565.31 | 836.8 |
Extended Care (per second | 86 | 4 | - | - | - | - | - | 161.08 | 188.44 | 278.93 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |