Data Page for Li-Ming | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Li-Ming |
date
|
date | February 2, 2016 |
price
|
price | 7000 |
title
|
title | Rebellious Wizard |
role
|
role | Ranged |
franchise
|
franchise | Diablo |
info
|
info | A high burst damage Mage who can reset her Abilities upon getting a takedown. |
lore
|
lore | |
difficulty
|
difficulty | Medium |
melee
|
melee | False |
health
|
health | 1270 |
healthRegen
|
health regen | 2.6458 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.00 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 63 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.
- This includes all Basic, Heroic and Activatable Abilities, unless otherwise noted.
Fire three missiles toward an area, each dealing 147 damage to the first enemy hit. These missiles do 50% damage to Structures.
- Damage reduction against Structures, stacks additively with offensive damage modifiers.
Fire an orb that powers up as it travels, dealing 135 damage to the first enemy hit. Damage is increased the further it travels, up to 270 more damage.
- Hitbox (initial): 0.25
- Splash: 3.0
- Upon hit, the Orb explodes dealing area damage.
- Units that are immune to skillshots cannot be trigger the explosion, but can be damaged by it.
- Hit detection radius is increased by 0.09 and damage is increased by 16.875 every 0.0625 seconds the orb is travelling.
- Arcane Orb's damage can increase up to 16 times, causing it to reach its maximum damage after travelling for 1.0 second (9.0 range).
Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Knock away all enemies from an area and deal 160 damage.
Talents
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor against the next enemy Ability, reducing the damage taken by 50%. Can only gain 1 charge per cast, up to 4 charges maximum.Passive: Li Ming's Mana regeneration is increased by 100% while below 35% Mana.
- Does not stack with itself or other positive Armor effects. Other defensive damage modifiers may stack.
Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.
- Does not stack with itself.
- Stacks additively with other offensive damage modifiers that can affect Magic Missiles' damage.
Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.
- Does not stack with itself. Subsequent Globes refresh the duration.
- Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Li-Ming's Spell damage or healing output.
Basic Attacking a target recently hit by a Magic Missile does an extra 87 damage.
- Damage is dealt in a separate instance of Spell damage.
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
- Distance threshold is unaffect by range increase from Arcane Orbit.
Takedowns restore 30% of Li Ming's missing Health.
If three Magic Missiles hit the same target, the third one deals an additional 140 damage.
- Damage is dealt in a separate instance of Spell damage.
Increase Arcane Orb's damage increase for distance travelled by 30%. Additionally, reduce its cooldown by 1 second.
- Cooldown reduction is permanent.
- Only affects the distance-based portion of Arcane Orb's damage, effectively increasing Arcane Orb's total damage by up to 20%.
- Stacks multiplicatively with other offensive damage modifiers that can affect Arcane Orb's damage.
Teleport does 300 damage to enemy Heroes near your destination.
Cooldown: 30 seconds
Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Cooldown: 20 seconds
Knock away all enemies from an area and deal 160 damage.
If Li-Ming loses more than 20% of her Health at once, its Cooldown is instantly refreshed.
This effect has 4 second cooldown.
Passive: Increases Teleport range by 50%.
- Based on Li-Ming's maximum Health.
- This cooldown is not reset by Critical Mass.
When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% deals Spell damage instead of Physical. Stacks up to 3 times.
- Stacks additively with itself and other offensive damage modifiers that can affect Li-Ming's spell damage output.
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
- Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Li-Ming's Spell damage or healing output.
Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second and its Mana cost is reduced by 5.
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
- Additional missiles from Mirrorball benefit from all talents affecting Magic Missiles.
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 to 371.
- Raises the cut-off point of the damage increase by 6 ticks. The distance scaling rate remains the same, causing only long range Arcane Orbs to be affected.
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
Disintegrate gradually Slows enemies caught in its beam, to a maximum of 60%.
- Stacks additively with itself, but not with other Slow effects.
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
Casting Abilities increases the damage of the next ability by 5%, up to a maximum of 20%. This bonus is reset when the same ability is used within a chain.
- Damage bonus is added and validated after the ability has been cast. In case the bonus is reset, the Ability that reset the bonus still benefits from the damage increase.
- Using any Ability twice within a 4 Ability chain resets the bonus.
- Upon reaching 20% bonus, the next Ability used resets the bonus.
- Stacks additively with itself and other offensive damage modifiers that can affect the cast ability's damage.
Cooldown: 10 / 1.0 seconds
Active: Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.
- Archon form lasts indefinitely once cast and can be disabled by reactivating the Ability. Cooldown starts upon leaving Archon form.
- Entering Archon form replaces Wave of Force and Disintegrate with Archon's Disintegrate, which has no Mana cost and can be freely toggled on and off.
- Archon's Disintegrate has separate cooldown from normal Disintegrate and can be used, even if latter is on cooldown.
- Li-Ming is unable to mount while in Archon form.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1270 | 4 | 1320.8 | 1485.72 | 1671.23 | 1879.91 | 2114.64 | 2378.69 | 2782.73 | 4119.11 |
Health Regeneration | 2.6458 | 4 | 2.75 | 3.1 | 3.48 | 3.92 | 4.41 | 4.96 | 5.8 | 8.58 |
Basic Attack damage | 63 | 4 | 65.52 | 73.7 | 82.9 | 93.26 | 104.9 | 118 | 138.04 | 204.33 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Magix Missiles (single) | 147 | 3.5 | 152.15 | 168.69 | 187.03 | 207.36 | 229.9 | 254.9 | 292.5 | 412.6 |
Arcane Orb (base) | 135 | 3 | 139.05 | 151.94 | 166.03 | 181.43 | 198.25 | 216.64 | 243.83 | 327.68 |
Arcane Orb (distance, max) | 270 | 3 | 278.1 | 303.89 | 332.07 | 362.86 | 396.5 | 433.27 | 487.65 | 655.36 |
Arcane Orb (distance, per tick) | 16.875 | 3 | 17.38 | 18.99 | 20.75 | 22.68 | 24.78 | 27.08 | 30.48 | 40.96 |
Disintegrate | 480 | 5 | - | - | - | 781.87 | 905.11 | 1047.78 | 1273.58 | 2074.53 |
Disintegrate (per second) | 192 | 5 | - | - | - | 312.75 | 362.04 | 419.11 | 509.43 | 829.81 |
Wave of Force | 160 | 5 | - | - | - | 260.62 | 301.7 | 349.26 | 424.53 | 691.51 |
Charged Blast | 87 | 4 | - | 101.78 | 114.49 | 128.78 | 144.86 | 162.95 | 190.63 | 282.18 |
Seeker | 140 | 4 | - | - | 184.23 | 207.23 | 233.11 | 262.22 | 306.76 | 454.08 |
Calamity | 300 | 3 | - | - | 368.96 | 403.17 | 440.56 | 481.41 | 541.83 | 728.18 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |