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{{Scaling table/slot|Soundbarrier (decay per tick)|27|0.04|10}} |
{{Scaling table/slot|Soundbarrier (decay per tick)|27|0.04|10}} |
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{{Scaling table/slot|Soundbarrier (decay per second)|216|0.04|10}} |
{{Scaling table/slot|Soundbarrier (decay per second)|216|0.04|10}} |
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− | {{Scaling table/slot| |
+ | {{Scaling table/slot|High Five|250|0.04|10}} |
− | {{Scaling table/slot| |
+ | {{Scaling table/slot|Good Vibrations (base)|35|0.04|7}} |
− | {{Scaling table/slot| |
+ | {{Scaling table/slot|Good Vibrations (heroes)|105|0.04|7}} |
− | {{Scaling table/slot| |
+ | {{Scaling table/slot|Reverse Amp (single)|6.25|0.04|7}} |
+ | {{Scaling table/slot|Reverse Amp (per second)|50|0.04|7}} |
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{{Scaling table/slot|Bossa Nova (decay per tick)|43.5|0.04|20}} |
{{Scaling table/slot|Bossa Nova (decay per tick)|43.5|0.04|20}} |
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− | {{Scaling table/slot|Bossa Nova (decay per second)|348|0.04| |
+ | {{Scaling table/slot|Bossa Nova (decay per second)|348|0.04|20}} |
+ | {{Scaling table/slot|Mixing Fire|225|0.04|20}} |
||
{{Scaling table/end}} |
{{Scaling table/end}} |
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</noinclude> |
</noinclude> |
Revision as of 16:28, 2 May 2019
Data Page for Lúcio | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Lúcio |
date
|
date | February 14, 2017 |
price
|
price | 10000 |
title
|
title | Freedom Fighting DJ |
role
|
role | Healer |
franchise
|
franchise | Overwatch |
info
|
info | A sustained Healer who gives his team mobility and peels enemies off allies. |
lore
|
lore | From the streets of Rio to the clubs on King's Row, Lúcio's beats bring the party to life, and drive the people to action. Now he's on tour in the Nexus, ready to break it down, and to continue fighting for what's right. |
difficulty
|
difficulty | Medium |
melee
|
melee | false |
health
|
health | 1442 |
healthRegen
|
health regen | 3 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 0.8 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 23 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.75 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 damage and are Slowed by 75% for 1 second.
Deal 105 damage to enemies in an area and knock them back.
Play one of two musics tracks for Lúcio and his allies.
Healing Boost: Passively heal Lúcio and nearby allied Heroes for 15 health per second.
Speed Boost: Increase the Movement Speed of Lúcio and nearby allied Heroes by 10%.
Raise Lucio's Crossfade track volume for 3 seconds, amping Healing Boost to 112 health per second and Speed Boost to 30% increased Movement Speed.
After a 1 second delay, grant yourself and all nearby allied Heroes a 1296 point shield that rapidly decays over 6 seconds.
- Interruping the ability during its windup puts it on a 10-second cooldown.
Cooldown: 15 seconds per ally
Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250.
When moving alongside terrain, Lúcio begins to Wall Ride for 2 seconds. While Wall Ride is active, Lúcio can walk through units and gains 20% Movement Speed that stacks with other bonuses.
Talents
❢ Quest: Play Lúcio's Crossfade tracks to nearby Allies for a total of 8 minutes. Multiple Allies provide additional time.
❢ Reward: Permanently increase Crossfade's radius by 20%.
Increase the Movement Speed bonus of Wall Ride from 20% to 40% over 4 seconds, and maintain that speed as long as you maintain the Wall Riding movement speed bonus.
- Wallride speed bonus is updated every 0.2 seconds in 1% increments.
While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana.
Passive: Increase Wall Ride duration by 1 second.
Enemies within the first half of Soundwave's range are knocked back 75% farther.
❢ Quest: Hit 3 enemy Heroes with a single Soundwave.
❢ Reward: Increase Soundwave's arc by 50% and its range by 20%.
- Increases knockback distance of inner area hit by increasing the duration by 50%.
- Bonus radius from completing the quest does not affect knockback distance.
- Quest reward increases the radius of the inner area in proportion, but not the arc.
Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds.
While Wall Ride is active, Push Off's cooldown recharges 100% faster.
Hitting an enemy with Soundwave grants Lúcio a 35 Shield for 7 seconds. Hitting enemy Heroes grants 3 times this amount.
Blast Lúcio's Crossfade track at enemy Heroes. While Amp It Up, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%.
This ability is unaffected by Crossfade talents.
Cooldown: 20 seconds
Active: Place a boombox that plays Lúcio's active Crossfade track for 30 seconds. Its volume adjusts with Amp It Up.
Crossfade tracks do not stack.
Boombox
Boombox Aura
- Boombox aura has the same properties as Crossfade.
Cooldown: 80 seconds
After a 1 second delay, grant yourself and all nearby allied Heroes a 1296 point shield that rapidly decays over 6 seconds.
Cooldown: 15 seconds per ally.
Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250.
For each ally affected by Crossfade, Lúcio gains 5% Movement Speed that stacks with other bonuses.
While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum health per second.
Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.4 seconds.
Passive: Wall Ride increases Basic Attack range by 2.2.
- Every Basic Attack projectile that hits a enemy hero grants cooldown reduction.
Cooldown: 60 seconds
Active: Activate to extend the duration of Amp It Up by 2 seconds.
- Up to Eleven is disabled when Amp It Up is not active.
Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds (from 6).
High Five can now be cast on enemy Heroes, dealing 225 damage and reducing all healing received by 50% for 3 seconds.
Passive: Increase the duration of Amp It Up by 1 second.
For each ally affected by Crossfade, Lúcio gains 8% increased healing.
Cooldown: 75 seconds
Active: Activate for all other allies affected by Crossfade to become Unkillable for 1.5 seconds.
- *Benefits from talents increasing Crossfade's radius.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1442 | 4 | 1499.68 | 1686.94 | 1897.57 | 2134.51 | 2401.04 | 2700.84 | 3159.6 | 4676.98 |
Health Regeneration | 3 | 4 | 3.12 | 3.51 | 3.95 | 4.44 | 5 | 5.62 | 6.57 | 9.73 |
Basic Attack damage | 23 | 4 | 23.92 | 26.91 | 30.27 | 34.05 | 38.3 | 43.08 | 50.4 | 74.6 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Soundwave | 105 | 4 | 109.2 | 122.84 | 138.17 | 155.43 | 174.83 | 196.66 | 230.07 | 340.56 |
Crossfade (healing, per tick) | 2 | 4 | 2.08 | 2.34 | 2.63 | 2.96 | 3.33 | 3.75 | 4.38 | 6.49 |
Crossfade (healing, per second) | 16 | 4 | 16.64 | 18.72 | 21.05 | 23.68 | 26.64 | 29.97 | 35.06 | 51.89 |
Amp It Up (healing, per tick) | 14.25 | 4 | 14.82 | 16.67 | 18.75 | 21.09 | 23.73 | 26.69 | 31.22 | 46.22 |
Amp It Up (healing, per second) | 114 | 4 | 118.56 | 133.36 | 150.02 | 168.75 | 189.82 | 213.52 | 249.79 | 369.75 |
Soundbarrier | 1296 | 4 | - | - | - | 1918.4 | 2157.94 | 2427.38 | 2839.7 | 4203.44 |
Soundbarrier (decay per tick) | 27 | 4 | - | - | - | 39.97 | 44.96 | 50.57 | 59.16 | 87.57 |
Soundbarrier (decay per second) | 216 | 4 | - | - | - | 319.73 | 359.66 | 404.56 | 473.28 | 700.57 |
High Five | 250 | 4 | - | - | - | 370.06 | 416.27 | 468.25 | 547.78 | 810.85 |
Good Vibrations (base) | 35 | 4 | - | - | 46.06 | 51.81 | 58.28 | 65.55 | 76.69 | 113.52 |
Good Vibrations (heroes) | 105 | 4 | - | - | 138.17 | 155.43 | 174.83 | 196.66 | 230.07 | 340.56 |
Reverse Amp (single) | 6.25 | 4 | - | - | 8.22 | 9.25 | 10.41 | 11.71 | 13.69 | 20.27 |
Reverse Amp (per second) | 50 | 4 | - | - | 65.8 | 74.01 | 83.25 | 93.65 | 109.56 | 162.17 |
Bossa Nova (decay per tick) | 43.5 | 4 | - | - | - | - | - | - | 95.31 | 141.09 |
Bossa Nova (decay per second) | 348 | 4 | - | - | - | - | - | - | 762.51 | 1128.7 |
Mixing Fire | 225 | 4 | - | - | - | - | - | - | 493 | 729.76 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |