Data Page for Hanzo | ||
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Parameter | Variable | Value |
name
|
name | Hanzo |
date
|
date | December 12, 2017 |
price
|
price | 10000 |
title
|
title | Master Assassin |
role
|
role | Ranged |
franchise
|
franchise | Overwatch |
info
|
info | A ranged Assassin who specializes in scouting and taking out enemies from a distance. |
lore
|
lore | Once heir to the Shimada clan's criminal empire, Hanzo abandoned his birthright after he almost killed his younger brother. He now strives to perfect his skills as a warrior, and sees the Nexus and its endless conflict as the ideal training ground. |
difficulty
|
difficulty | Easy |
melee
|
melee | False |
health
|
health | 1323 |
healthRegen
|
health regen | 2.7578 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 0.67 |
attackRange
|
attack range | 6.5 |
attackDamage
|
attack damage | 198 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.75 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Target unpathable terrain or a Structure to jump to the other side of it.
- Natural Agility can't be used, if there is no unpathatble terrain between Hanzo and target point, or if there are no viable landing spots in range.
- Hanzo can't use Natural Agility to jump over player-created objects or friendly Gate.
- Hanzo always lands 2 range from the edge of the terrain, regardless of its width.
Type: Mobility: Launch
Affects: Self
Targeting: Automatic (unpathable terrain)/ Point Target
Properties: Clamping
Cast time: Instant
Range: 9
Activate to charge an arrow that deals 291 damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled. Reactivate to fire.
- Storm Bow can be channeled indefinitely, but range increase is limited.
- Cooldown starts once Storm Bow is reactivated.
Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point Target
Properties: Channeled cast (mobile), Clamping, Skillshot
Channel time (max range): 1.25 seconds
Cast time: 0+Ch+0 seconds
Minimum range: 6
Maximum range: 13
Fire an arrow that deals 88 to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 88 damage each to the first enemy hit.
- Hanzo is able to the collision edges of terrain in 16 radius.
- Scatter Arrow doesn't bounce off of friendly Gate.
Type: Damage
Scaling: 4.00%
Affects: Enemy Heroes (initial projectile) / Enemies (bounces)
Targeting: Point Target
Properties: Clamping, Skillshot
Cast time: Instant
Range: 16
Bounce range: 16
Scatter spacing: 9 degrees
Fire an arrow that grants vision in a large area for 8 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 165 damage to them and follows them as they move.
Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point Target
Properties: Area of Effect, Revealed
Cast time: Instant
Range: 20
Impact radius: 0.5
Vision radius: 7
Duration: 5 seconds
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 70 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
- Interrupting Dragonstrike in its cast period puts the Ability on a 10-second cooldown.
- Arrow shot at the end of cast animation deals no damage.
Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point Target
Properties: Area of Effect, Channeled cast (stationary), Clamping
Channel time: 1.5 seconds
Cast time: Ch+0 seconds
Start delay: 1.0 seconds
Start range: 8
Travel distance: 36
Area length: 24
Area width: 9
Center area width: 3
Move speed: 10 / second
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.
- Distance meaasured from the point cast.
Type: Damage
Scaling: 4.00%
Affects: Enemy Heroes
Targeting: Point Target
Properties: Area of EffectSkillshot, Stun
Cast time: 0.125 seconds
Range: Global
Middle threshold distance: 11
Long threshold distance: 23
Talents
❢ Quest: Hit every enemy Hero with Storm Bow
❢ Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%
❢ Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.
- Bonus range: 4.9
- Bonus damage from Target Practice is affected by damage modifiers, but not by Scaling.
- Only affects maximum range.
- Channel time for maximum range remains the same.
Type: Bonus damage
Scaling: -
Affects: Ability
❢ Quest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress.
❢ Reward: Upon hitting terrain for the first time, Scatter Arrow creates two additional arrows.
❢ Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3 and Redemption can be lost at mamimum stacks.
❢ Reward: At 12 Redemption, gain 50% Attack Speed.
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.
Type: Damage
Scaling: -
Affects: Enemy Minions, Monsters / Enemies (splash)
Additional properties: Splash
Splash radius: 3
Scatter Arrow deals 100% more damage to Minions, Mercenaries, and Monsters.
Type: Damage modifier
Affects: Enemy Minions, Mercenaries, Monsters
Basic Attacks instantly kill Minions and increase Hanzo's Basic Attack range by 2 for 3 seconds.
Type: Attack modifier
Affects: Enemy Minions
Hitting a Hero with Storm Bow grants 5% Spell Power for 10 seconds, stacking up to 20%.
- Spell power stacks are granted after the Ability has hit.
Type: Damage modifier: Spell Power
Affects: Self
Reduce Scatter Arrow's Mana cost from 40 to 20. Basic Attacks against Heroes lower the cooldown of Scatter Arrow by 3 seconds.
Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 2 for 3 seconds, up to a maximum reduction of 20 Armor.
Type: Damage modifier: Armor
Affects: Enemy Heroes
Cooldown: 60 seconds
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 78 damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 150% damage.
Cooldown: 90 seconds
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.
- Consecutive hits refresh the duration.
Hitting Heroes with Storm Bow lowers Natural Agility's Cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.
Upon mounting, gain 25% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 30%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 30%.
Type: Damage modifier: Buff
Affects: Self, Ability
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
Additional properties: Piercing (x1)
Enemy Heroes hit by Scatter Arrow and Basic Attacks take a bonus 2% of their maximum Health as damage.
Type: Attack Modifier / Percent damage
Affects: Enemy Heroes
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attack reduces the cooldown of Dragonstrike by 4 seconds.
While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport to its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 263 damage to each target hit by the impact.
- Hanzo is Unstoppable while in air.
Type: Damage / Mobility: Teleport, Launch
Scaling: 4.00%
Affects: Targets
Targeting: Automatic
Cast time: Instant
Teleport range: Global
Launch range: 12
Natural Agility gains a 2nd charge and its cooldown is reduced by 10 seconds.
Increase Sonic Arrow's speed and center radius by 100%. Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.
Additional properties: Stun
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1323 | 4 | 1375.92 | 1547.72 | 1740.98 | 1958.36 | 2202.89 | 2477.95 | 2898.86 | 4291.01 |
Health Regeneration | 2.7578 | 4 | 2.87 | 3.23 | 3.63 | 4.08 | 4.59 | 5.17 | 6.04 | 8.94 |
Basic Attack damage | 198 | 4 | 205.92 | 231.63 | 260.55 | 293.09 | 329.68 | 370.85 | 433.84 | 642.19 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Storm Bow | 291 | 4 | 302.64 | 340.43 | 382.94 | 430.75 | 484.54 | 545.04 | 637.62 | 943.83 |
Scatter Arrow | 88 | 4 | 91.52 | 102.95 | 115.8 | 130.26 | 146.53 | 164.82 | 192.82 | 285.42 |
Sonic Arrow | 150 | 4 | 156 | 175.48 | 197.39 | 222.04 | 249.76 | 280.95 | 328.67 | 486.51 |
Dragonstrike (single) | 70 | 4 | - | - | - | 103.62 | 116.56 | 131.11 | 153.38 | 227.04 |
Dragonstrike (per second) | 280 | 4 | - | - | - | 414.47 | 466.22 | 524.43 | 613.51 | 908.15 |
Dragonstrike (single, center) | 105 | 4 | - | - | - | 155.43 | 174.83 | 196.66 | 230.07 | 340.56 |
Dragonstrike (per second, center) | 420 | 4 | - | - | - | 621.7 | 699.33 | 786.65 | 920.27 | 1362.23 |
Dragon's Arrow (short) | 100 | 4 | - | - | - | 148.02 | 166.51 | 187.3 | 219.11 | 324.34 |
Dragon's Arrow (mid) | 200 | 4 | - | - | - | 296.05 | 333.01 | 374.6 | 438.22 | 648.68 |
Dragon's Arrow (long) | 350 | 4 | - | - | - | 518.09 | 582.78 | 655.54 | 766.89 | 1135.19 |
Play of the Game | 263 | 4 | - | - | - | - | - | - | 576.27 | 853.01 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |