Data Page for Falstad | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Falstad |
date
|
date | March 13, 2014 |
price
|
price | 7000 |
title
|
title | Wildhammer Thane |
role
|
role | Ranged |
franchise
|
franchise | Warcraft |
info
|
info | An Assassin who can fly large distances, excelling on large battlegrounds. |
lore
|
lore | Falstad is the High Thane of the Wildhammer Clan and a founding member of the Council of Three Hammers that presides over Ironforge. Despite speculation, Falstad has never been dead and anyone who claims such is a liar. |
difficulty
|
difficulty | Medium |
melee
|
melee | False |
health
|
health | 1365 |
healthRegen
|
health regen | 2.8437 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.43 |
attackRange
|
attack range | 5.5 |
attackDamage
|
attack damage | 104 |
healthScaling
|
health scaling | 0.0400390625 |
regenScaling
|
health regen scaling | 0.0400390625 |
adamageScaling
|
attack damage scaling | 0.0400390625 |
unitRadius
|
unit radius | 0.8125 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
Gain 15% increased Movement Speed after not taking damage for 5 seconds.
Throw out a Hammer that returns to Falstad, dealing 80 damage and Slowing enemies by 25% for 2 seconds. Reactive to explode the hammer, dealing 95 damage to nearby enemies.
- Initial: 0.0625 + 0.125 seconds
- Reactivation: Instant
- Hammerang can hit a unit twice, once on both throw and return.
- Reactivation area damage does not apply the Slow.
Deal 107 to an enemy, and an additional 75 damage per second for 4 seconds while close to the target. Deals 100% increased damage to Minions and Mercenaries.
- Cast: 5.5
- Active: 8.0
- Target is validated every 0.25 seconds. If the target is untargetable or outside the active radius during the check, the Ability ends. Target momentarily leaving the active radius or becoming untargetable does not end the Ability, as long as they are valid for the next check.
- Only one Lightning Rod may be active at a time. Recasting Lightning Rod on another Hero while it is still active causes only the initial damage to be dealt. Recasting Lightning Rod on the same Hero resets its duration.
- Damage bonus to Minions and Mercenaries stacks additively with other offensive damage modifiers affecting Lightning Rod's damage.
After 1 second, deal 475 damage to enemies within a long line. The cooldown is reduced by 30 seconds for every enemy Hero hit.
- Interrupting the channel during its cast puts the ability on a 10 second cooldown.
Push enemies away, and Slow their Movement Speed by 40% decaying over 4 seconds.
- Always pushes a set distance regardless of the distance between Falstad and the affected enemy.
Instead of mounting, Falstad can fly a great distance over terrain.
- Cast can be canceled by issuing a 'move' or 'stop' command or be interrupted by enemy abilities that Stun, Silence, Stasis or Knockback. Taking damage does not interrupt the cast.
- Interrupting the channel in any way puts Flight on a 10 second cooldown.
- An indicator will display the landing location to both teams on the ground (for the enemy team, it only appears if within vision).
Talents
❢ Quest: Every time Hammerang hits a Hero, increase its damage by 0.5% and refund 6 Mana.
❢ Reward: After hitting 30 Heroes with Hammerang, increase its damage by 15%.
- Hammerang's reactivation also grants stacks and benefits from the damage bonus.
- Continues to gain stacks after the quest reward is achieved.
- Per hit and reward damage bonuses stack additively with themselves and other offensive damage modifiers that can affect Hammerang's damage.
Reduce Lightning Rod's cooldown by 2 seconds.
❢ Quest: After 3 Lightning Rod strikes, subsequent strikes on enemy Heroes increase its damage by 1%, up to 75%.
❢ Reward: After 30 subsequent strikes, further reduce the cooldown of Lightning Rod by 2 seconds.
❢ Reward: After 75 subsequent strikes, Takedowns reset Lightning Rod's cooldown.
- Damage bonus affects both initial and periodic damage instances.
- Damage bonus stacks additively with itself and offensive damage modifiers that can affect Lightning Rod's damage.
Cooldown: 45 seconds
Activate Frequent Flyer to gain 40% Attack Speed and Tailwind for 4 seconds.
❢ Quest: Minion kills grant 0.2 Basic Attack Damage. Hero Takedowns grant 0.5 Basic Attack Damage.
- When Tailwind is activated through this talent, it cannot be interrupted by taking damage.
- Minions that die in any way within 12 radius of Falstad grant quest progress.
Gain a Shield equal to 4% of Falstad's maximum Health after every Lightning Rod strike. Lasts 4 seconds and stacks.
- Duration is refreshed on every consecutive lightning strike.
Increases Barrel Roll's range by 40% and Shield amount by 70% and its Shield now lasts indefinitely.
Basic Attacks heal for 20% of the damage dealt to the primary target.
Increases Hammerang's range by 30% and Basic Attacks deal 75% bonus damage while Hammerang is in flight.
- Stacks additively with other offensive damage modifiers affecting Falstad's Basic Attack damage.
Hammerang's explosion deals 100% additional damage, and hitting enemy Heroes reduces their Spell Armor by 15 for 3 seconds.
- Only Hammerang's explosion applies the Spell Armor reduction.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Hammerang's explosion damage.
- Does not stack with other negative Spell Armor effects. Other defensive damage modifiers may stack.
Increases the number of Lightning Rod strikes by 2 and its range by 25%.
- Cast: 1.375
- Active: 2.0
- Increases Lightning Rod's maximum duration to 6 seconds.
Cooldown: 120 seconds
After 1 second, deal 475 damage to enemies within a long line. The cooldown is reduced by 30 seconds for every enemy Hero hit.
Cooldown: 60 seconds
Push enemies away, and Slow their Movement Speed by 40% decaying over 4 seconds.
Lightning Rod deals 25% more damage each subsequent strike.
- Damage bonus is immediately reset every time Lightning Rod is cast.
- Damage bonus is applied 0.5 seconds after the damage is dealt, including the initial damage instance.
- Damage bonus stacks additively with itself and other offensive damage modifiers affecting Lightning Rod's damage.
While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health, increased to 2% while Tailwind is active.
Increases Hammerang's Slow from 25% to 50%, and Hammerang's explosion also Slows.
Reduces the activation time for Tailwind from 5 to 3 seconds, and increases the Movement Speed bonus from 15% to 25%.
Barrel Roll increases Movement Speed by 60%, decaying over 3 seconds.
Hinterland Blast has double the range and deals 25% more damage.
- Stacks additively with other offensive damage modifiers affecting Hinterland Blast.
Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back.
- Wind Tunnel's pulses do not Slow.
Increases Attack Speed by 20% and Attack Range by 1.1.
Reduce the cooldown of Flight by 50 seconds, reduce the cast time before flying to 0.5 seconds, and increase the travel speed by 50%.
- Removes the indicator for where Falstad will land after Flight.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1365 | 4 | 1419.65 | 1597.1 | 1796.72 | 2021.29 | 2273.94 | 2558.16 | 2993.13 | 4432.23 |
Health Regeneration | 2.8437 | 4 | 2.96 | 3.33 | 3.74 | 4.21 | 4.74 | 5.33 | 6.24 | 9.23 |
Basic Attack damage | 104 | 4 | 108.16 | 121.68 | 136.89 | 154 | 173.25 | 194.91 | 228.05 | 337.69 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Hammerang (primary) | 80 | 4 | 83.2 | 93.6 | 105.3 | 118.46 | 133.27 | 149.93 | 175.42 | 259.76 |
Hammerang (explosion) | 95 | 4 | - | - | 125.05 | 140.68 | 158.26 | 178.04 | 208.31 | 308.47 |
Lightning Rod (initial) | 107 | 4 | 111.28 | 125.19 | 140.84 | 158.45 | 178.25 | 200.53 | 234.63 | 347.43 |
Lightning Rod (periodic) | 75 | 4 | 78 | 87.75 | 98.72 | 111.06 | 124.94 | 140.56 | 164.46 | 243.53 |
Barrel Roll (shield) | 171 | 4 | 177.85 | 200.08 | 225.08 | 253.22 | 284.87 | 320.47 | 374.96 | 555.25 |
Hinterland Blast | 475 | 4.76 | - | - | - | 756.27 | 869.51 | 999.7 | 1204.11 | 1917.13 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |