Data Page for Diablo | ||
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Parameter | Variable | Value |
name
|
name | Diablo |
date
|
date | March 13, 2014 |
price
|
price | 2000 |
title
|
title | Lord of Terror |
role
|
role | Tank |
franchise
|
franchise | Diablo |
info
|
info | A risky Tank who can devastate an enemy team with his "all-in" combo potential. |
lore
|
lore | Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender... malleable. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 2825 |
healthRegen
|
health regen | 5.5625 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 0.95 |
attackRange
|
attack range | 1.25 |
attackDamage
|
attack damage | 105 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 1.1875 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
❢ Repeatable Quest: Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.3% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls.
After reaching level 10, Diablo only consumes 75 souls when resurrecting.
Charge an enemy, knocking them back, dealing 40 damage and gaining 15% Movement Speed for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 130 damage.
- Initial: 0
- Final: 300
- Acceleration: 175
- Diablo is able to see collision edges of terrain in 18 radius.
- Target enemy is considered hit when Diablo is within 3 range of them.
- If the target is not within 30 degrees of the direction Diablo is traveling upon impact, the Ability is interrupted, and if Diablo hasn't moved more than 2 units from the cast location, its cooldown and Mana cost are refunded.
Unleashes fire waves toward the targeted area that deal 12 damage each. Once they reach maximum range, they return, dealing an additional 36 damage. Diablo heals for 130% of the damage dealt to Heroes.
- Initial: 15 (launch) / 11.25 (return)
- Final: 11.25 (launch) / 45 (return)
- Acceleration: -5.0 (launch) / 22.5 (return)
- Sends 5 waves.
- Each wave can hit an enemy once on launch and once on return.
- Fire Stomp waves return toward Diablo's current location.
Grabs the target and slams it behind Diablo, dealing 73 damage and Stunning for 0.25 seconds.
- Cannot target Unstoppable enemies.
- Activating this Ability during Shadow Charge on a valid, in-range target automatically queues up the Ability to attempt to cast immediately at the end of the Charge.
- If another Diablo on the same team (possible in ARAM or with an Ultimate Evolution Clone of Diablo) uses Shadow Charge or Overpower on a target currently being flipped by a Diablo, they will get stuck on top of the original Diablo until he stops moving.
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes, dealing 137 damage and Stunning for 1.75 seconds.
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 40 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
- Unstoppable is granted immediately. Damage and Slow start after the windup of 0.5625 seconds.
- If Diablo dies or is put in Stasis during the windup, Lightning Breath is put on a 10 second cooldown.
- Lightning Breath can be reactivated after the windup of 0.5625 seconds to end its effect early.
Talents
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
- Triggering the Talent while already under its effect only refreshes its duration.
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.
- Stack additively with itself.
- Bonus directly increases the base Healing from Healing Fountains and Regeneration Globes causing the percentage to stack multiplicatively with healing modifiers.
Cooldown: 45 seconds
Active: Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero reduce this cooldown by 1 second.
- Does not stack with other positive Spell Armor effects. Other defensive damage modifiers may stack.
Stunning a Hero with Shadow Charge grants 10 Souls and 20 Armor for 3 seconds. While at 100 Souls, increase this Armor to 40.
- Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
- Stacks additively with baseline lifesteal and other lifesteal effects affecting Fire Stomp.
Diablo gains 1 Soul and heals 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.
Reduce the cooldown of Fire Stomp by 1 second. When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and restore 45 Mana.
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
- Bonus Spell Damage is dealt in a separate instance after Diablo's Basic Attack damage.
- This Talent will miss, wasting a charge, if Diablo is Blinded, or if the target is Evading.
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 second.
Cooldown: 90 seconds
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes, dealing 137 damage and stunning for 1.75 seconds.
Cooldown: 90 seconds
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 40 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
Increase Shadow Charge's terrain collision damage by 50%.
❢ Quest: Hit an enemy Hero against terrain 5 times.
❢ Reward: Hitting enemy Heros against terrain reduces their Armor by 20 for 4 seconds.
- Damage bonus stacks additively with other offensive damage modifiers that can affect Shadow Charge's damage.
Each enemy Hero hit by Fire Stomp grants 3% Spell Power for 10 seconds, up to 30%. While at maximum stacks, Diablo deals 33 damage per second to nearby enemies.
- 1) Burn radius is extended by Diablo's unit radius.
- Burn damage from Hellfire is unaffected by offensive damage modifiers (including Spell Power from this talent), doesn't trigger lifesteal effects and doesn't draw tower aggro from A Call For Help.
- Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Diablo's Spell damage or healing output.
Stunning an enemy with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
- Subsequent applications do not refresh the duration of existing Attack Speed stacks.
- Attack speed stacks additively with itself and other sources of Attack Speed.
Casting Overpower resets the cooldown of Shadow Charge.
Enemy Heroes hit by Fire Stomp are Slowed by 6% for 4 seconds, up to 60%. Heroes Slowed by 24% or more by Debilitating Flames deal 50% less damage.
- Damage reduction stacks additively with other offensive damage modifiers affecting the target Hero's damage output.
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
- Charge cooldown is unaffected by cooldown reduction from Diabolical Momentum.
Apocalypse's cooldown is reduced by 25 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.
Lightning Breath lasts 200% longer.
Cooldown: 60 seconds
Active: Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.
Cooldown: 90 seconds
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes, dealing 137 damage and Stunning enemies for 1.75 seconds.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 2825 | 4 | 2938 | 3304.85 | 3717.51 | 4181.69 | 4703.83 | 5291.17 | 6189.92 | 9162.6 |
Health Regeneration | 5.5625 | 4 | 5.79 | 6.51 | 7.32 | 8.23 | 9.26 | 10.42 | 12.19 | 18.04 |
Basic Attack damage | 105 | 4 | 109.2 | 122.84 | 138.17 | 155.43 | 174.83 | 196.66 | 230.07 | 340.56 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Shadow Charge | 40 | 4 | 41.6 | 46.79 | 52.64 | 59.21 | 66.6 | 74.92 | 87.64 | 129.74 |
Shadow Charge (wall) | 130 | 4 | 135.2 | 152.08 | 171.07 | 192.43 | 216.46 | 243.49 | 284.85 | 421.64 |
Fire Stomp (single) | 12 | 4 | 12.48 | 14.04 | 15.79 | 17.76 | 19.98 | 22.48 | 26.29 | 38.92 |
Fire Stomp (return, single) | 36 | 4 | 37.44 | 42.11 | 47.37 | 53.29 | 59.94 | 67.43 | 78.88 | 116.76 |
Fire Stomp (heal) | 15 | 4 | 15.6 | 17.55 | 19.74 | 22.2 | 24.98 | 28.09 | 32.87 | 48.65 |
Fire Stomp (heal, return) | 45 | 4 | 46.8 | 52.64 | 59.22 | 66.61 | 74.93 | 84.28 | 98.6 | 145.95 |
Overpower | 73 | 4 | 75.92 | 85.4 | 96.06 | 108.06 | 121.55 | 136.73 | 159.95 | 236.77 |
Apocalypse | 137 | 4 | - | - | - | 202.79 | 228.12 | 256.6 | 300.18 | 444.35 |
Lightning Breath (single) | 40 | 4 | - | - | - | 59.21 | 66.6 | 74.92 | 87.64 | 129.74 |
Lightning Breath (per second) | 160 | 4 | - | - | - | 236.84 | 266.41 | 299.68 | 350.58 | 518.94 |
Hellfire | 33 | 4 | - | - | - | - | 54.95 | 61.81 | 72.31 | 107.03 |
Hellgate | 137 | 4 | - | - | - | - | - | - | 300.18 | 444.35 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |