Data Page for Deckard | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Deckard |
date
|
date | April 24, 2018 |
price
|
price | 10000 |
title
|
title | The Last Horadrim |
role
|
role | Healer |
franchise
|
franchise | Diablo |
info
|
info | A burst Healer who excels at preparing battlefield before a fight and can cripple enemies with crowd control. |
lore
|
lore | As an avid scholar, Deckard Cain has dedicated his life to the pursuit of knowledge. He has been an advisor, storyteller, and friend to Sanctuary's greatest heroes, guiding them through peril time and again. When Deckard speaks, it's wise to stay awhile and listen. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 1700 |
healthRegen
|
health regen | 3.543 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 0.91 |
attackRange
|
attack range | 1.5 |
attackDamage
|
attack damage | 63 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.625 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
When at least 1 other allied Hero is nearby, Deckard gains 10 Armor and his Basic Abilities recharge 50% faster.
Type: Damage modifier: Armor / Cooldown reduction
Affects: Self
Range: 6.5
Throw a Healing Potion on the ground that heals the first allied Hero that comes in contact with it for 270. Limit 5 active Potions.
- Healing Potions do not grant any vision.
- Healing Potion cannot be picked up by a Hero at full health.
- Travel time has three possible values depending on the distance of the toss.
- Allies can see the landing location of the potion while it's in the air.
Type: Healing
Scaling: 4.00%
Affects: Self, Allied Heroes
Targeting: Point target
Properties: Area of Effect, Self-castable
Cast time: 0.125+0 seconds
Range: 8
Radius: 1
Travel time: 0.625s, 0.4375s, 0.125s
Release the Horadric Cube. After 0.5 seconds it explodes, dealing 80 damage to all enemies in the area and Slowing them by 35% for 1.75 seconds.
Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Slow, Self-castable
Cast time: 0.125+0 seconds
Range: 12
Missile speed: 20
Travel time: 0.6s (max range)
Area of Effect: 8x8 square
Unfurl an enchanted scroll over 2.25 seconds, forming a triangle that deals 150 damage to enemies inside and Roots them for 1.5 seconds.
Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Clamping, Root, Self-castable
Cast time: 0.1875s
Range: 12
Area of Effect: Equilateral triangle (side: 12)
After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
- Sleep cannot be interrupted for the first 0.5 seconds.
Type: Sleep
Affects: Enemy Heroes
Targeting: Point Target
Properties: Area of Effect, Clamping
Range: 10
Arc: 150°
Vector Targeting
After 1 second, create a swirling tome tornado that travels in the targeted direction, continually knocking away enemies that come into contact with it.
Type: Knockback
Affects: Enemies
Targeting: Vector Targeting
Properties: Area of Effect
Cast time: 0.1875s
Range: 14
Radius: 2.5
Total travel distance: 18
Travel speed: 3
Knockback distance: 4.375
Talents
❢ Quest: Hitting an enemy Hero with Scroll of Sealing reveals them for 8 seconds.
❢ Reward: After hitting 16 Heroes, Scroll of Sealing also reduces Armor by 15 for 4 seconds and the reveal duration is doubled.
Each enemy Hero hit by Scroll of Sealing grants 20% Spell Power for 16 seconds, up to 30%.
Type: Damage modifier: Spell Power
Affects: Self
Cooldown: 30 seconds
Active: Activate to increase the damage of the next Horadric Cube by 100% and its slow by 30%. Only 1 Gem may be active at a time.
- A Gem goes on cooldown once the Horadric Cube is cast.
- An activated Gem can be deactivated only by activating another Gem.
- Cooldown between swapping gems: 0.5
- Damage bonus stacks additively with other offensive damage modifiers.
Whenever an ally is healed by a Healing Potion, they gain a 122 Shield for 6 seconds.
- Shields do not stack past given value. Subsequent instances refresh the duration.
Type: Shield
Scaling: 4.00%
Affects: Self, Allied Heroes
Healing Potions restore 10 Mana and heal for an additional 108 over 4 seconds.
- Healing-over-time does not stack. Subsequent instances refresh the duration.
Type: Heal over time
Scaling: 4.00%
Affects: Self, Allied Heroes
Tickrate: 2 / second (x8)
Healing per tick: 13.5
Cooldown: 20 seconds
Active: Activate to increase the next Horadric Cube's damage by 100% and it spawns 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 250 when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.
- Damage bonus stacks additively with other offensive damage modifiers.
Reduce the Mana cost of Scroll of Sealing from 40 to 25. Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 4 seconds.
Horadric Cube reduces Hero damage dealt by 30% for 4 seconds.
Type: Damage modifier: Debuff
Affects: Enemy Heroes
Cooldown: 30 seconds
Active: Activate to make the next Horadric Cube reduce healing received by 75% for 4 seconds. Only 1 Gem may be active at a time.
- Damage bonus stacks additively with other offensive damage modifiers.
Cooldown: 70 seconds
After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
Cooldown: 40 seconds
After 1 second, create a swirling tome tornado that travels in the targeted direction, continually knocking away enemies that come into contact with it.
If a Healing Potion isn't picked up for at least 2 seconds, it heals for 120% more.
When a Healing Potion is picked up, it also heals all nearby allied Heroes for 50% of the healing amount.
Type: Healing
Scaling: -
Additional properties: Splash
Splash radius: 3
Cooldown: 60 seconds
Activate Fortitude of the Faithful to empower nearby allied Hero Basic Attacks for 8 seconds, causing them to deal an additional 62 damage in an area and heal for 90 for each Hero hit.
- The damage dealt as a separate instance of Spell damage.
- Effect is applied only once per second. Does not stack.
- The bonus damage is scored to the attacker but the healing is scored to Deckard.
Type: Attack modifier - Damage / Healing
Scaling: 4.00%
Affects: Enemies / Allied Heroes
Targeting: No target
Properties: Area of Effect, Splash (damage)
Radius: 6
Splash radius: 2.5
Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.
Type: Damage modifier
Affects: Ability
If at least 3 allied Heroes are nearby, Fortitude of the Faithful grants an additional 15 Armor, 50% mana regeneration per second, and causes Deckard's Basic Abilities to recharge an additional 50% faster.
Type: Damage modifier: Armor
Affects: Self
Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
Type: Attack Modifier
Affects: Enemy Heroes
Properties: Stun
Lorenado's cooldown is reduced by 10 seconds every time an enemy Hero is knocked back. This effect can only occur once per 0.5 seconds.
After use, Healing Potions recharge after 8 seconds.
- Once a Potion recharges, it benefits from every talent affecting Healing Potion, including this talent.
Reduce the cooldown of all Gems to 5 seconds and the cooldown of Horadric Cube by 6 seconds.
- This talent does not require any Gem talent to be picked.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 1700 | 4 | 1768 | 1988.76 | 2237.08 | 2516.42 | 2830.62 | 3184.07 | 3724.91 | 5513.78 |
Health Regeneration | 3.543 | 4 | 3.68 | 4.14 | 4.66 | 5.24 | 5.9 | 6.64 | 7.76 | 11.49 |
Basic Attack damage | 63 | 4 | 65.52 | 73.7 | 82.9 | 93.26 | 104.9 | 118 | 138.04 | 204.33 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Healing Potion | 219 | 4 | 227.76 | 256.2 | 288.19 | 324.17 | 364.65 | 410.18 | 479.86 | 710.3 |
Horadric Cube | 80 | 4 | 83.2 | 93.59 | 105.27 | 118.42 | 133.21 | 149.84 | 175.29 | 259.47 |
Scroll of Sealing | 150 | 4 | 156 | 175.48 | 197.39 | 222.04 | 249.76 | 280.95 | 328.67 | 486.51 |
Potion of Shielding | 135 | 4 | - | 157.93 | 177.65 | 199.83 | 224.78 | 252.85 | 295.8 | 437.86 |
Rejuvenation Potion (per second) | 27 | 4 | - | 31.59 | 35.53 | 39.97 | 44.96 | 50.57 | 59.16 | 87.57 |
Ruby (Lesser Healing Potion) | 205 | 4 | - | 239.82 | 269.77 | 303.45 | 341.34 | 383.96 | 449.18 | 664.9 |
Ancient Blessings (damage) | 68 | 4 | - | - | - | - | 113.22 | 127.36 | 149 | 220.55 |
Ancient Blessings (healing) | 100 | 4 | - | - | - | - | 166.51 | 187.3 | 219.11 | 324.34 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |