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Heroes of the Storm Wiki
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Braxis Holdout
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Braxis Holdout
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== Unique objective == ===Core Ability: Missiles === *Every 4 seconds, the Core will shoot 5 missiles at a nearby enemy Hero, dealing 5% maximum Health as damage per missile. {{clear}} ===Capture the Beacons=== [[File:Loadscreen braxisholdout icon1.png|right]] Periodically two beacons will activate. Capture both to fill your Holding Cell with Zerg. *The first Beacons will activate 90 seconds into the match, following a 30-second warning. Beacon events after the first will spawn 2 minutes and 10 seconds after a previous Zerg wave has been defeated. *Capturing a beacon takes 3 seconds if it's uncaptured, or 6 seconds if the enemy has captured it. *Beacons progress by 2% every 0.75 seconds. *Going straight from 0% to 100% takes 37.5s seconds. {{clear}} ===Fill Holding Cells=== [[File:Loadscreen braxisholdout icon2.png|right]] Once either Holding Cell fills, both open and unleash waves of Zerg at each team's base. *The initial Zerg Wave spawn location is random. *Subsequent Zerg waves swap lanes from the previous one. {{clear}} ===Zerg Waves=== {{main|Zerg Wave}} [[File:Loadscreen braxisholdout icon3.png|right]] Hold out against the enemy's Zerg while helping yours. *A 0% wave gives 10 Zerglings, 2 Hydralisks, 1 Guardian, and 1 Ultralisk. By contrast, a 100% wave gives 10 Zerglings, 10 Banelings, 6 Hydralisks, 3 Guardians, and 3 Ultralisks. *The Zerg will attack Heroes, so engage cautiously. *Zerg waves prioritize Minions and Structures. *While attacking, Guardian and Ultralisks spawn Drop Pods with 3 Zerglings and 1 Hydralisk (can occur once every 13 seconds)β *Banelings deal decent kamikaze siege damage but have low HP. It's a good idea to clear those first.<ref>[http://www.nexusmaster.com/maps/braxisholdout Nexus Master: Braxis Holdout]</ref> *Beacon events after the first will spawn 2 minutes and 10 seconds after a previous Zerg wave has been defeated. {{clear}}
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