Zul'jin

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Zul'jin
Zul'jin
Basic Info
Title Warlord of the Amani
Role Assassin Assassin
Franchise
Attack Type Ranged
Release Date January 4, 2017
Base Stats
Health 1951 (+4% per level)
Health Regen 5.54 (+4% per level)
Energy 500 (+4% per level)
Armor 0
Attack Speed 1.25 (+4% per level)
Attack Range 5.5
Attack Damage 106 (+4% per level)
Stats per level
Max Health
Health Regen
Ranged Damage
Max Energy
  • "(+4%perlevel)" can not be assigned to a declared number type with value 500.
  • "(+4%perlevel)" can not be assigned to a declared number type with value 1.25.
  • "(+4%perlevel)" can not be assigned to a declared number type with value 106.

Zul'jin, the Warlord of the Amani, is a ranged assassin hero from the Warcraft universe.

Zul'jin is a physical damage assassin who gains power as he loses health.

Background[edit | edit source]

Warcraft This section concerns content exclusive to the Warcraft universe.

Zul'jin is a warlord of the Amani forest trolls and has been chieftain of the Amani tribe since before the Second War. Zul'jin and the Amani tribe were allied with the orcish Horde for the duration of the Second War, but Zul'jin himself was captured near its end by the Alliance. Upon gaining his freedom he went into hiding to rebuild his army and plan an attack on the remnants of the high elves, now known as blood elves, only to find them allied with the Horde.

A fierce forest troll of the Amani tribe, Zul'jin's ability as a warrior and leader meant he was able to do what no other troll had done since the Troll Wars: unite the warring tribes of Zul'Aman under a single leader. He was infamous for his daring raids on the outskirts of Quel'Thalas at a time when trolls had been completely beaten into obscurity by the high elves. Some claimed he planned to unite all trolls, but his plans were quickly put on hold by the events of the Second War.

Abilities[edit | edit source]

Berserker Icon.png
D
Berserker
Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.
Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.
Grievous Throw Icon.png
Q
Grievous Throw
50 Mana Cooldown: 8 seconds
Zul'jin throws an axe forward, dealing 125 (+4% per level) damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.
Twin Cleave Icon.png
W
Twin Cleave
50 Mana Cooldown: 8 seconds
Throw 2 axes in a large, circular arc, dealing 116 damage and slowing affected enemies by 15% per axe for 2 seconds.
Regeneration Icon.png
E
Regeneration
75 Mana Cooldown: 15 seconds
Zul'jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.
Taz'dingo Icon.png
R
Taz'dingo
75 Mana Cooldown: 90 seconds
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
Guillotine Icon.png
R
Guillotine
70 Mana Cooldown: 30 seconds
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 350 (+4% per level) damage plus bonus damage the lower his Health is.
This cannot be interrupted, once cast.

Talents[edit | edit source]

1
Boneslicer Icon.png
Boneslicer
Grievous Throw now pierces through enemies. Bonus damage increased by 20%.
Arcanite Axes Icon.png
Arcanite Axes
Twin Cleave cooldown reduced by 0.75 seconds for every Hero hit. Ability Power is increased by 25% while below 50% Health.
You Want Axe Icon.png
You Want Axe?
❢ Quest: Every 5 Basic Attacks against Heroes increases Zul'jin's Basic Attack damage by 1.25.
❢ Reward: After attacking Heroes 120 times, his Attack Range is increased by 1.1.
4
Troll's Blood Icon.png
Troll's Blood
Increases Regeneration healing by 75%.
Let the Killing Begin Icon.png
Let the Killing Begin
When Zul'jin kills an enemy, his Attack Speed is increased by 6%, up to 30%, for 12 seconds. Basic Attacks refresh the duration.
Hero Takedowns instantly grant 30% Attack Speed.
Headhunter Icon.png
Headhunter
Cooldown: 60 seconds
❢ Quest: Get a takedown on all unique enemy Heroes.
❢ Reward: Activate to reveal all enemy Heroes for 4 seconds.
7
Vicious Assault Icon.png
Vicious Assault
Increases the number of charges to 6. Basic Attacks against afflicted Heroes reduces cooldown by 2 seconds.
Wrong Place Wrong Time Icon.png
Wrong Place Wrong Time
If an enemy is hit by both Twin Cleave Axes at the same time, they take 150 (+4% per level) bonus damage.
Recklessness Icon.png
Recklessness
While below 50% health, gain 25% bonus Attack Damage.
10
Taz'dingo Icon.png
Taz'dingo!
Cooldown: 90 seconds
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
Guillotine Icon.png
Guillotine
Cooldown: 30 seconds
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 350 (+4% per level) damage plus bonus damage the lower his Health is.
This cannot be interrupted, once cast.
13
Eye of Zul'jin Icon.png
Eye of Zul'jin
Hitting an enemy Hero with Grievous Throw increases Movement Speed by 25% for 2 seconds.
Forest Medicine Icon.png
Forest Medicine
Regeneration no longer has to be channeled. Damage still breaks the heal.
Voodoo Shuffle Icon.png
Voodoo Shuffle
Cooldown: 10 seconds
Activate to remove all current Root and Slow effects on Zul'jin.
16
Swirling Death Icon.png
Swirling Death
Axes cycle twice and can hit enemies on each revolution but cooldown is increased by 4 seconds.
Lacerate Icon.png
Lacerate
Increases Slow amount of each axe by 15%.
Ferocity Icon.png
Ferocity
Increases the Attack Speed bonus of Berserker by 35%.
20
Amani Resilience Icon.png
Amani Resilience
Restore Health equal to 50% of the damage you dealt while using Taz'dingo.
Buzzsaw Icon.png
Buzzsaw
After impact, the Guillotine continues rapidly forward, dealing damage to enemies in the line.
Ensnare Icon.png
Ensnare
Cooldown: 45 seconds
Throw a net forward, rooting the first enemy hit for 3 seconds.

Skins[edit | edit source]

Zul'jin Skins
 
Rare Zul'jin
Backstory: Before the elves and their Alliance, the forests of Lordaeron belonged to the trolls of the Amani empire. As their warlord, Zul'jin has united the tribes into an army that stands ready to take back what is theirs and to slay the elves who stole it from them.
Zul'jin Warlord of the Amani.jpg
750gems / 10,000gold
Warlord of the Amani
Zul'jin Classic.jpg
Free
Classic
Zul'jin Bloodscalp.jpg
Free
Bloodscalp
Epic Emberlord
Backstory: The Emberlords seldom leave their molten domains, choosing to emerge only when the earth’s rage demands retribution. Once they are on the warpath, nothing can withstand their fury.
Zul'jin Emberlord.jpg
Shard.png 400
Zul'jin Emberlord Toxic.jpg
Shard.png 400
Toxic
Zul'jin Emberlord Frost.jpg
Shard.png 400
Frost
Zul'jin Emberlord Arcane.jpg
Shard.png 400
Arcane
Zul'jin Emberlord Amberlord.jpg
Shard.png 400
Amberlord
Rare Warbringer
Backstory: Prior to the Troll Wars, the Amani Empire was a great and powerful civilization. Zul'jin has rekindled the flames of its former warlords, and has donned their ceremonial battle armor as a sign of respect.
Zul'jin Warbringer.jpg
Shard.png 100
Zul'jin Warbringer Jungle.jpg
Shard.png 100
Jungle
Zul'jin Warbringer Venom.jpg
Shard.png 100
Venom

Trivia[edit | edit source]

  • Zul'jin made his debut in Warcraft II: Tides of Darkness (1995).
  • The story of how Zul'jin lost his right eye to the elves, and lost his left arm escaping them, was told in the Gods of Zul'Aman patch trailer.
  • Zul'jin is the first and only troll hero in the game.

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Pre-release[edit | edit source]

Videos[edit | edit source]

External links[edit | edit source]