Zeratul

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Zeratul
Zeratul

"I serve."

Basic Info
Title Dark Prelate
Role Assassin Assassin
Franchise StarCraft StarCraft
Price 750Gem.png / 10,000Money.png
Release Date March 13, 2014
Base Stats
Attack Type Melee
Health 1622
Health Regen 3.379
Resource 500 Mana
Armor 0
Attack Speed 1.11
Attack Range 1.5
Attack Damage 126
Data Page

Zeratul, the Dark Prelate, is a melee assassin hero from the StarCraft universe.[1] The enigmatic Dark Templar faithfully serves the Xel'Naga. While he expertly wields the powers of the Void, it is his wisdom that earns him the respect of the Koprulu sector's greatest leaders - despite his penchant for dramatic entrances.

Zeratul is a stealthed Assassin who can dart around his enemies.

History[edit | edit source]

StarCraft This section concerns content exclusive to the StarCraft universe.

Zeratul is a dark templar, a renowned psionic warrior and assassin whose forbears were exiled from the protoss homeworld of Aiur over a thousand years ago. The dark templar refused to submerge themselves in the communal protoss mind link, the Khala, preferring instead to strive as individuals. Zeratul holds the rank of prelate and is probably best known for his role in ensuring the survival of the protoss since the zerg threat first became apparent.

It was Zeratul who overcame the prejudices of Executor Tassadar when they met on Char and thus began to heal the rift between the Aiur protoss and the dark templar. It was Zeratul who was the first to slay a zerg cerebrate although the cerebrates had been thought immortal. Most of all it was Zeratul who returned to Aiur with Tassadar and set into motion the events that would rejoin the sundered halves of the protoss race and overthrow the oppressive rulership of the Conclave.

Zeratul went on to fight alongside Tassadar to bring about the destruction of the zerg Overmind during the invasion of Aiur, and then helped the protoss evacuate the planet as it continued to be overrun by the zerg. When the Swarm followed the refugees to the dark templar world of Shakuras, Zeratul helped recover the Khalis and Uraj crystals, which allowed the protoss to activate the xel’naga temple there and wipe out the invaders. Later, when the dark archon Ulrezaj threatened to destroy the Aiur protoss “violating” Shakuras, Zeratul was instrumental in thwarting Ulrezaj’s schemes.

But Zeratul also carries many terrible burdens. In the act of slaying the cerebrate Zasz, Zeratul became temporarily linked with the Overmind. Zeratul came to know much about the Overmind’s plans, but the zerg leader gleaned the location of Aiur itself from Zeratul’s mind, and so the seeds of the planet’s devastation were sown. Furthermore, Zeratul has a long and bitter history with the Queen of Blades, having been manipulated and betrayed by her more than once as she destroyed the remaining zerg cerebrates in order to secure her control over the Swarm after the Overmind’s death.

As part of her schemes, the Queen of Blades took control of the beloved protoss matriarch Raszagal. Zeratul later rescued the matriarch, but he found her to be irrevocably corrupted. Sorrowfully he took the matriarch’s life to spare her from continuing as the plaything of the Queen of Blades. With her mind freed by the deathblow, Raszagal thanked him and named him as leader of the dark templar. Such an honor Zeratul felt unfit to take, his soul too scarred by his experiences.

For the moment he focused on a more immediate concern: contacting any other nearby protoss who had survived the Queen of Blades’ treachery. Tracking protoss power signatures to an obscure moon, he hoped to reunite with his comrades and return to Shakuras with them in order to plan for the future. Instead of comrades, however, he found a former agent of the Queen of Blades – the enigmatic Samir Duran – engaged in breeding protoss/zerg hybrid creatures. Although Zeratul destroyed the facility, Duran claimed that it was merely one of many. Duran also revealed that he had been known by many names over the millennia and that he was not serving the Queen of Blades, but rather a “far greater power.” Deeply troubled by what he had seen, Zeratul went into self-imposed exile with only a handful of followers at his side. He continued to seek answers for what manner of being Duran truly was, and what dark future he was working toward. Initially distraught with his lack of progress, the urging of a terran archeologist Jake Ramsey and the protoss preserver Zamara pushed him toward uncovering the truth.

Through his quest, Zeratul uncovered a xel'naga prophecy, commands brought through time and space to help in a coming war against a fallen xel'naga named Amon. At the site of the dead Overmind, Zeratul received a vision from a xel'naga in the guise of the spirit that appeared as Tassadar, which required the survival of the one he hated most: Sarah Kerrigan. Abhorred, but knowing the universe was at stake, Zeratul delivered his knowledge of the prophecy to his old terran comrade Jim Raynor, pleading with him not to kill her for the sake of the universe. Such an act saved Kerrigan when Raynor purified her of her infestation, and Zeratul would later guide her to the zerg's birthworld of Zerus, seeing to turn her into primal zerg to give her the power she needed to face Amon without the taint of a race manipulated by him. With her guided, Zeratul then sought to find how the protoss fit into the grand scheme.

Zeratul sought answers from Duran's old terran bases (as he had been banished to the Void by Kerrigan), and with the aid of Praetor Talis, rescued protoss prisoners who were able to point them to the temple Amon was resurrected at. Zeratul and Talis attacked the planet and infiltrated the temple, where the Tassadar spirit again spoke to Zeratul, telling him that the Keystone, the relic the purified Kerrigan of her infestation, would usher them unto hope. Zeratul escaped the temple, though Talis gave her life in the process, and delivered the message to Artanis, though too late: Artanis had begun the reclamation of their homeworld of Aiur. However, the attack went awry as Amon's protoss/zerg hybrid were found to be commanding the feral zerg the infested the planet. Artanis then took Zeratul's warnings seriously, and prepared to fight the Keystone, when Amon siezed control of all protoss bound to the mind link of the Khala. Zeratul fought to sever Artanis from Amon's control, and after a clash of blades Zeratul successfully severd Artanis's nerve cord, but not before an Amon-posessed Artanis struck a killing blow on Zeratul. In his dying moments, Zeratul entrusted Artanis with the fight against Amon, a fight Artanis would win. The protoss would drive Amon back into the Void, and years later, a joint force would slay him once and for all. Zeratul's hunt for the truth would avert the end of creation, and put an end to the schemes of a mad god.

Artanis placed the Zeratul's warp blade on a lone grave on their reclaimed homeworld of Aiur, promising to create the united protoss civilization they had envisioned.

Gameplay[edit | edit source]

Zeratul is an Assassin that uses mobility and strength, along with the element of surprise, to confuse his enemies by quickly teleporting in and out of battle while dishing high damage. He is able to deal massive amounts of burst damage to high-priority backline Heroes unpunished, or temporarily remove them from the fight. Stealth also allows Zeratul to flank enemy Heroes and attack the backline directly, rather than first having to go through the frontline.

Strengths[edit | edit source]

  • High burst damage
  • Stealthed when out of combat
  • Dependable melee waveclear
  • Excellent ganker
  • Very mobile

Weaknesses[edit | edit source]

  • Low base Health
  • High skill cap
  • Limited sustained damage potential

Abilities[edit | edit source]

Permanent Cloak Icon.png
Permanent Cloak
Cooldown: 3 seconds
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Cleave Icon.png
Q
Cleave
40 Mana Cooldown: 6 seconds
Deal 212 damage to nearby enemies.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: No Target
    Cast time: Instant
    Radius: 3
Singularity Spike Icon.png
W
Singularity Spike
80 Mana Cooldown: 12 seconds
Flings a Singularity Spike that sticks to the first enemy hit. Deals 240 damage after 1 second and Slows the enemy by 40% for 3 seconds.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point Target / LoS
    Clamped: Yes
    Cast time: 0.1+0 seconds
    Range: 9.25
    Hitbox: 1.25x1.35
    Missile speed: 25
Blink Icon.png
E
Blink
50 Mana Cooldown: 10 seconds
Teleport to the target location. Using this Ability does not break cloak.

    Type: Mobility
    Affects: Self
    Targeting: Point Target
    Clamped: Yes
    Cast time: Instant
    Range: 7.15
Might Of The Nerazim Icon.png
R
Might Of The Nerazim
30 Mana Cooldown: 20 seconds
Activate to cast Zeratuls most recently used Basic Ability, dealing 50% less damage.
Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.

  • Has all the same properties as the untalented Basic Ability, except it deals only 50% of the damage.
  • Might of the Nerazim does not affect talented versions of the Ability that involve reactivating the Ability.
Void Prison Icon.png
R
Void Prison
80 Mana Cooldown: 100 / 1.5 seconds
Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.

    Type: Activatable
    Affects: Units (excl. Self), Capture points
    Targeting: Point Target / AoE
    Clamped: No
    Cast time: 0.1+0 seconds
    Cast range: 5
    Radius: 2.625
    Reactivate: Void Prison Cancel
  • Void Prison can be ended prematurely by reactivating the Ablility.
  • Target units that walk into the AoE after the Ability has been cast are also affected.
Vorpal Blade Icon.png
1
Vorpal Blade
Cooldown: 15 seconds
Activate to teleport to Zeratul's last non-structure Basic Attack target within 3 seconds. The target is Revealed during these 3 seconds.

    Type: Mobility / Attack Modifier
    Affects: Self / Non-structure enemies
    Targeting: No Target
    Cast time: Instant
    Range: Global
  • When teleporting with Vorpal Blade, Zeratul retains the direction he is facing, and is placed right next to the target in a position, where the target is right in front of him.

Talents[edit | edit source]

1
Greater Cleave Icon.png
Greater Cleave
Increases the radius of Cleave by 33%.

    Bonus radius: 1
Shadow Hunter Icon.png
Shadow Hunter
❢ Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 3.
❢ Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1 second.
Move Unseen Icon.png
Move Unseen
Gain 30% Movement Speed while Stealthed
4
Rending Cleave Icon.png
Rending Cleave
Cleave deals an additional 40% damage over 3 seconds.

    Type: DoT
    Scaling: 4.00%
    Affects: Enemies
    Tickrate: 1 / second (x3)
    Damage per tick: 28.27
Psionic Strength Icon.png
Psionic Strength
Dealing damage to enemy Heroes increases all damage dealt by 6% for 3 seconds, stacking up to 30%.

    Type: Damage modifier
    Affects: Self
  • Psionic Strength gains a stack after an enemy Hero has been damaged and only affects the following instances of damage.
Darkness Descends Icon.png
Darkness Descends
Cooldown: 30 seconds
Activate to gain Attack Speed by 40% for 5 seconds.
Passive: Gain 20% Attack Speed.

    Type: Activatable
    Affects: Self
    Targeting: No Target
    Cast time: Instant
7
Wormhole Icon.png
Wormhole
For 3 seconds, reactivate Blink to return to the point where it was cast from.

    Type: Mobility / Reactivate
    Affects: Self
    Targeting: No Target
    Cast time: Instant
Seeker in the Dark Icon.png
Seeker in the Dark
Singularity Spike takes 50% longer to explode. It can be reactivated to teleport to the target, granting 30% increased Move Speed for 3 seconds.

    Type: Mobility / Reactivate
    Affects: Self
    Targeting: No Target
    Cast time: Instant
Warp Skirmisher Icon.png
Warp Skirmisher
Vorpal Blade gains a 2nd charge. Teleporting with Vorpal Blade causes Zeratul's next Basic Attack within 6 seconds to deal 40% increased damage.

    Type: Damage modifier
    Affects: Self
    Charge cooldown: 0.5 seconds
10
Might Of The Nerazim Icon.png
Might of the Nerazim
Activate to cast Zeratuls most recently used Basic Ability, dealing 50% less damage.
Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.
Void Prison Icon.png
Void Prison
Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.
13
Shroud of Adun Icon.png
Shroud of Adun
Zeratul gains a shield equal to 15% of his Maximum Health over 5 seconds while under Permanent Cloak.

    Type: Shield
    Scaling: -
    Affects: Self
Mending Strikes Icon.png
Mending Strikes
Basic Attacks heal for 35% of the damage dealt.

    Type: Attack modifier / Healing
    Scaling: -
    Affects: Self
Spell Shield Icon.png
Spell Shield
Every 30 seconds, gain 50 Spell Armor against the next Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.

    Type: Damage modifier / Toggle
    Affects: Self
    Targeting: No Target
    Toggle cooldown: 0.5 seconds
16
Master Warp-Blade Icon.png
Master Warp-Blade
Every third consecutive Basic Attack against the same target deals 125% bonus damage.

    Type: Damage modifier
    Affects: Self
Void Slash Icon.png
Void Slash
If Cleave hits more than one enemy Hero, it deals 50% increased damage and its cooldown is reduced by 3 seconds.

    Type: Damage modifier
    Affects: Ability
  • Also affects damage over time from Rending Cleave.
Sentenced to Death Icon.png
Sentenced to Death
Deal 30% increased damage to enemies while they have a Singularity Spike attached to them.

    Type: Damage modifier
    Affects: Enemies
20
Twilight Falls Icon.png
Twilight Falls
Might of the Nerazim resets the cooldown of all Basic Abilities.
Protective Prison Icon.png
Gift of the Xel'Naga
Allies are no longer affected by Void Prison, and enemies are Slowed by 50% for 3 seconds once Void Prison ends.
Nexus Blades Icon.png
Nexus Blades
Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

    Type: Damage modifier / Attack modifier
    Affects: Self / Enemies
Shadow Mending Icon.png
Shadow Mending
Heal for 75% of Spell damage dealt to Heroes.

    Type: Healing
    Scaling: -
    Affects: Self

Skins[edit | edit source]

Zeratul Skins
 
Rare Zeratul
Backstory: The enigmatic Dark Templar Zeratul faithfully serves the Xel'Naga. While he expertly wields the powers of the Void, it is his wisdom that earns him the respect of the Koprulu sector's greatest leaders - despite his penchant for dramatic entrances.
Zeratul Dark Prelate.jpg
750Gem.png / 10,000Money.png
Dark Prelate
Zeratul Crimson.jpg
Free
Crimson
Zeratul Jungle.jpg
Free
Jungle
Rare Dark Prelate
Backstory: Upon selection, each Dark Prelate is presented with a unique armor reflecting their beliefs and personality. Zeratul rarely dons the Shadow's Embrace, as he prefers less formal attire.
Zeratul DarkPrelate.jpg
Shard.png 100
Zeratul DarkPrelate Onyx.jpg
Shard.png 100
Onyx
Zeratul DarkPrelate Vengeful.jpg
Shard.png 100
Vengeful
Rare Executor
Backstory: In his final moments, Zeratul made the ultimate sacrifice to defeat the Overmind and secure victory over the zerg. Inspired by his example, the Templar and Dark Templar are united once more.
Notes: This skin theme is part of a shared theme of alternative history skins.
Zeratul Executor.jpg
Shard.png 100
Zeratul Executor Ara.jpg
Shard.png 100
Ara
Rare High Templar
Backstory: Despite Judicator Raszagal's warning that only heresy comes from contact with the Dark Ones, Praetor Zeratul believes that the young Prelate "Tassadar" may be the key to Aiur's salvation.
Notes: This skin theme is part of a shared theme of alternative history skins.
Zeratul High Templar.jpg
Shard.png 100
Zeratul High Templar Solarite.jpg
Shard.png 100
Solarite
Zeratul High Templar Pearl.jpg
Shard.png 100
Pearl
Epic Ronin
Backstory: After failing to protect his lord from the Lenassa clan, Zeratul severed his nerve cords and his connection to his home. Now he wanders, searching for a way to atone for his sins.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of StarCraft alternative shared history skins.
Zeratul Ronin.jpg
Shard.png 400
Zeratul Ronin Teal.jpg
Shard.png 400
Teal
Zeratul Ronin Night.jpg
Shard.png 400
Night
Rare Unraveler
Backstory: The deserts of Aranoch are inhospitable in the best of times. After Mephisto bound the demonic spirit to the corpse of the Assassin-Prince Zeratul, things have grown considerably worse.
Notes: This skin theme is part of a shared theme of other universes merging into Diablo skins.
Zeratul Unraveler.jpg
Shard.png 100
Zeratul Unraveler Ancient.jpg
Shard.png 100
Ancient
Zeratul Unraveler Hallow.jpg
Shard.png 100
Hallow
Zeratul Unraveler Noxious.jpg
Shard.png 100
Noxious
Zeratul Unraveler Golden.jpg
Shard.png 100
Golden
Epic Zerg Hunter
Backstory: The Zer'atai clan of Dark Templar are renowned hunters. For nearly a millennium, they have wandered Shakuras, fashioning intricate armors from the very bones of their prey.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of alternative history skins.
Zeratul Zerg Hunter.jpg
Shard.png 400
Zeratul Zerg Hunter Tal'darim.jpg
Shard.png 400
Tal'darim
Zeratul Zerg Hunter Exiled.jpg
Shard.png 400
Exiled

Portraits[edit | edit source]

Zeratul Portraits
 
Carbot Zeratul Portrait.png
Carbot Zeratul
Shard.png 100
Model ZR4-2L Insignia Portrait.png
Model ZR4-2L Insignia
Shard.png 40
Remastered Zeratul Portrait.png
Remastered Zeratul
Shard.png 40
Zeratul Hero Portrait.png
Zeratul Hero
Zeratul Icon Portrait.png
Zeratul Icon
Shard.png 40
Zeratul Mastery Portrait.png
Zeratul Mastery

Sprays[edit | edit source]

Zeratul Sprays
 
Carbot Zeratul Spray.png
Carbot Zeratul
Shard.png 100
Emoji Zeratul Spray.gif
Emoji Zeratul
Shard.png 100
Model ZR4-2L Insignia Spray.png
Model ZR4-2L Insignia
Shard.png 40
Zeratul Icon Spray.png
Zeratul Icon
Shard.png 40

Emojis[edit | edit source]

Zeratul Pack 1 Emoji Zeratul Pack 1 Zeratul Happy.png Zeratul Pack 2 Emoji Zeratul Pack 2 Zeratul Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Zeratul Pack 1 Zeratul Happy.png Zeratul Happy  :zeratulhappy:
:zerahappy:
Emoji Zeratul Pack 2 Zeratul Angry.png Zeratul Angry  :zeratulangry:
:zeraangry:
Emoji Zeratul Pack 1 Zeratul ROFL.png Zeratul ROFL  :zeratullol:
:zeratulrofl:
:zeralol:
:zerarofl:
Emoji Zeratul Pack 2 Zeratul Cool.png Zeratul Cool  :zeratulcool:
:zeracool:
Emoji Zeratul Pack 1 Zeratul Sad.png Zeratul Sad  :zeratulsad:
:zerasad:
Emoji Zeratul Pack 2 Zeratul Oops.png Zeratul Embarrassed  :zeratuloops:
:zeratulembarrassed:
:zeraoops:
:zeraembarrassed:
Emoji Zeratul Pack 1 Zeratul Silly.png Zeratul Silly  :zeratulsilly:
:zerasilly:
Emoji Zeratul Pack 2 Zeratul Love.png Zeratul in Love  :zeratullove:
:zeratulinlove:
:zeralove:
:zerainlove:
Emoji Zeratul Pack 1 Zeratul Meh.png Zeratul Speechless  :zeratulmeh:
:zeratulspeechless:
:zerameh:
:zeraspeechless:
Emoji Zeratul Pack 2 Zeratul Surprised.png Zeratul Surprised  :zeratulwow:
:zeratulsurprised:
:zerawow:
:zerasurprised:

Quotes[edit | edit source]

Main article: Zeratul/Quotes


Trivia[edit | edit source]

  • Zeratul first appeared in StarCraft (March 1998).
  • Zeratul is voiced by Jack Ritschel in StarCraft, and by Fred Tatasciore in StarCraft II and Heroes of the Storm.
  • Zeratul's Crimson tint is similar to his cinematic appearance in the first StarCraft.
  • Zeratul is the first protoss assassin hero, the second being Alarak.
  • Zeratul appeared in early builds of the game. His abilities allowed him to move quickly and confuse the enemy. He benefited from dexterity items.[2]
  • Permanent Cloak is the ability all dark templar in StarCraft and StarCraft II share, though in StarCraft they can attack without revealing themselves.
  • Cleave was first used by Zeratul in Heroes of the Storm, but a similar ability "Shadow Strike" was given to Zeratul in Legacy of the Void.
  • Zeratul's Blink ability comes from his kit in Wings of Liberty and Legacy of the Void.
  • Void Prison served as a basic ability for Zeratul in Wings of Liberty, but functioned as a single target lockdown.
  • Zeratul's Level 1 talent "Shadow Hunter" is a common name for the dark templar, and the name both a StarCraft mission and a novel.
  • The Level 13 talent Shroud of Adun is a reference to the fact that it was the protoss hero Adun that taught Zeratul's people how to shroud themselves in shadows.
  • The Level 16 talent Master Warp-Blade references Zeratul's weapon, a Mastercraft Warp Blade.
  • The Level 20 talent Gift of the Xel'Naga references the fact Zeratul's people, the Nerazim, venerate the race that uplifted their people, the xel'naga, as gods. Much Nerazim technology is derived from relics left behind by the xel'naga, while Zeratul spends much of StarCraft II hunting a xel'naga prophecy.

Gallery[edit | edit source]

General[edit | edit source]

Concept art[edit | edit source]


Abilities[edit | edit source]

References[edit | edit source]

  1. 2013-11-09, Heroes Skin Showcase - Heroes of the Storm - Blizzcon 2013. YouTube, accessed on 2013-11-19
  2. StarCraft Legacy staff. 2010-10-22. BlizzCon 2010 StarCraft II Custom Maps and Editor Panel. StarCraft Legacy. Accessed 2010-10-23.

External links[edit | edit source]

Promotional Content