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Untargetable is an additional effect that prevents a unit being targeted, affected, selected and hit by Abilities and effects with certain properties. This does not necessarily make the unit immune to damage and they can still be affected by previously acquired Damage over Time effects, but often this is circumvented by the effect Untargetability is paired with. This is important for abilities that are required to hit a target to gain an effect, such as Valeera's Sinister Strike. Untargetability is usually attached to another effect and is rarely seen on its own.

Properties that Untargetable can apply to include, but are not limited to:

An effect may grant Untargetability to one or more of the abovementioned properties. E.g. Stealth makes the unit Untargetable by Basic Attacks and Unit targeted Abilities, but Stealthed units can still be hit by Skillshots and Area of Effect Abilities or have the Untargetibility removed by Revealed. Time Stop and Stasis are status effects that make the unit Untargetable by everything.

Statistics
 
Attack_ Attack damage icon Basic Attack (Attack range icon Attack RangeAttack speed icon Attack Speed) • Ability (Resource (Unitstatus icon mana Mana) Spell power icon Spell PowerCooldown)
Defense_ Unitstatus icon health HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon Armor
Utility_ Move speed icon Movement speed
Buffs_ Absorbing icon AbsorbingEvade (Parry) • HealingInvulnerable icon InvulnerableProtected icon ProtectedStasis icon StasisStealthShieldsUnkillable icon UnkillableUnstoppable icon UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon BlindCrowd controlDamage over TimeKnockbackRevealed Icon RevealedRooted icon RootSilenced icon Silence (Feared icon FearMindcontrol icon Mind ControlPolymorphed icon PolymorphTaunted icon Taunt) • SlowStunned icon Stun (Sleep icon Sleep) • Stopped icon Time Stopped
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