Statistics

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Statistics are the numerical measurement of the Abilities of Heroes. All Heroes have the same statistics which are earned by levelling up by gaining Experience, as well as selecting Talents. Some Abilities can also grant temporary bonus statistics.

Basic Attack[edit | edit source]

Basic Attacks (also called AA - Auto Attack) are the attacks that the hero will perform after clicking Right Mouse Button on the target. Attack stats improve a Hero's Basic Attack and determines how strong it is. Some Assassin and Specialist Heroes benefit greatly from increases to their attack stats.

  • Attack damage icon.png Attack damage - the amount of damage a Hero does when they attack an enemy with their Basic Attack.
  • Attack range icon.png Attack Range - the range at which a Hero can use their Basic Attack.
  • Attack speed icon.png Attack speed - the speed at which a Hero can use their Basic Attack, in attacks per seconds.
  • Attack DPS - damage per second using Basic Attacks. Calculated as Attack Damage x Attack Speed.

Ability[edit | edit source]

Every Hero has their own diverse kit abilities. Ability stats improve a Hero's abilities and allow them to use them more effectively. Support, Specialist, and some Assassin Heroes benefit greatly from increases to their ability stats.

  • Resources - Most heroes have a resource that limits how frequently they can use abilities (in addition to individual cooldowns). A hero cannot use an ability without having the required amount of his or her resource.
    • Unitstatus icon mana.png Mana - Mana is the most common resource heroes use to cast abilities.
    • Mana regen - the rate at which a Hero regenerates Mana passively, in Mana per second.
  • Spell power icon.png Spell Power - the amount that a hero's Ability Damage is increased by, in percentage of the base damage.
  • Cooldown - time needed before the Ability can be used again.

Defense[edit | edit source]

Defense stats improve a Hero's ability to take damage. Warrior Heroes benefit greatly from increases to their defense stats.

  • Unitstatus icon health.png Health - the maximum number of Hit Points a Hero has.
  • Health regen - the rate at which a Hero regenerates Hit Points passively, in Hit Points per second.
  • Healing - Healing is a game mechanic to restore a unit's health.
    • Lifesteal - Lifesteal is a form of self-healing derived from damaging the enemy.
  • Shields - Shields are a bonus layer of defense a hero has on top of their Health.
  • Physical armor icon.png Armor - Armor is a numerical representation of a given Hero's ability to mitigate damage. Each point of Armor is equal to a 1% reduction in damage.

Utility[edit | edit source]

Utility stats improve Heroes in all other ways.

Status Effects[edit | edit source]

Status effects are conditions that affect targets for a certain period of time. The effects are inflicted usually by an ability.

Buff[edit | edit source]

A Buff is a general term that refers to any positive effect with a duration. Effects that improve one's damage output, prevent damage, or increase movement speed are examples of buffs. The inverse is called a debuff.

List of Buffs[edit | edit source]

Status Effect Description
Absorbing icon.png Absorbing Absorbing is an buff effect that surrounds the target with a barrier for a short period of time, absorbing all damage received and instantly healing for a percentage of the damage taken.
Evade Evade is a buff effect that Basic attacks from heroes and targeted effects from non-heroic sources don't hit.
Healing Healing is the ability to restore a unit's Health.
Invulnerable icon.png Invulnerable Invulnerable is a buff effect that nullifying all damage taken and most Crowd control effects.
Protected icon.png Protected Protected is a buff effect preventing the hero from taking damage.
Shield Shields are a bonus layer of defense a hero has on top of their Health.
Stasis icon.png Stasis Stasis is an effect that makes the target immune to damage and untargetable while unable to do anything for a short duration of time.
Stealth Stealth is a hero ability that makes the hero nearly invisible, hidden on the minimap and untargetable by direct abilities and Basic Attacks.
Unkillable icon.png Unkillable Unkillable is a buff effect that means the target will receive damage like normal, but the target will not go under 1 HP, becoming unkillable for the duration of the buff.
Unstoppable icon.png Unstoppable Unstoppable is a buff makes the affected Hero immune to most forms of crowd control (like silences and stuns).
Untargetable Untargetable is a type of status effect that prevents the unit from being affected by basic attacks or abilities that involve selections, and skillshots will pass through an untargetable unit.

Debuff[edit | edit source]

A Debuff is a general term that refers to any negative effect with a duration and/or an area of effect. Damage over time, reveal and crowd control effects, such as root and stun are all examples of debuffs. The inverse is called a buff.

List of Debuffs[edit | edit source]

Status Effect Description
Blinded icon.png Blinded Blinded is a debuff that causes you to miss your Basic Attacks for a set period of time.
Damage over Time Damage over Time (short: DoT) is a debuff that causes the affected unit to constantly take damage until the effect expires.
Displacement A Displacement (also called daze) effect is a debuff effect that pushes enemies in a direction.
Feared icon.png Feared Forces a player to move away from a point for a period of time.
Mindcontrol icon.png Mindcontrol Mind Control is a debuff effect that gives control of a player's movement to their enemy, Silences them and prevents them from doing anything else for a period of time.
Polymorphed icon.png Polymorphed Polymorph is a debuff that makes the player unable to attack and Silences them for a period of time.
Revealed Icon.png Revealed Revealed is a debuff that allows players to see enemy heroes, even if the target is out of sight, cloaked, within or behind a bush.
Rooted icon.png Rooted A Root is a debuff that causes the affected unit to be unable to move or use any movement abilities.
Silenced icon.png Silenced Silence is a debuff that makes the player unable to use any skill.
Sleep icon.png Sleep Sleep is a debuff effect that makes the target unable to do anything for a short duration of time. It acts the very similar way to Stun but ends with the first damage taken after 0.5 seconds.
Slow A unit that is Slowed has reduced Movement Speed for the duration.
Stopped icon.png Time Stopped Time Stop is an effect that makes the target Invulnerable while unable to do anything for a short duration of time.
Stunned icon.png Stunned Stuns are a debuff effect that makes the target unable to do anything for a short duration of time.
Taunted icon.png Taunted Taunt is a debuff effect that Silences an enemy hero and forces them to attack the source for a period of time, preventing from doing anything else.