Statistics

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Statistics are the numerical measurement of the Abilities of Heroes. All Heroes have the same statistics which are earned by levelling up by gaining Experience, as well as selecting Talents. Some Abilities can also grant temporary bonus statistics.

Basic Attack

Basic Attacks (also called AA - Auto Attack) are the attacks that the hero will perform after clicking Right Mouse Button on the target. Attack stats improve a Hero's Basic Attack and determines how strong it is. Some Assassin Heroes benefit greatly from increases to their attack stats.

  • Attack damage icon.png Attack damage - the amount of damage a Hero does when they attack an enemy with their Basic Attack.
  • Attack range icon.png Attack Range - the range at which a Hero can use their Basic Attack.
  • Attack speed icon.png Attack speed - the speed at which a Hero can use their Basic Attack, in attacks per seconds.
  • Attack DPS - damage per second using Basic Attacks. Calculated as Attack Damage x Attack Speed.

Ability

Every Hero has their own diverse kit abilities. Ability stats improve a Hero's abilities and allow them to use them more effectively. Healers, and some Assassin Heroes benefit greatly from increases to their ability stats.

  • Resources - Most heroes have a resource that limits how frequently they can use abilities (in addition to individual cooldowns). A hero cannot use an ability without having the required amount of his or her resource.
    • Unitstatus icon mana.png Mana - Mana is the most common resource heroes use to cast abilities.
    • Mana regen - the rate at which a Hero regenerates Mana passively, in Mana per second.
  • Spell power icon.png Spell Power - the amount that a hero's Ability Damage is increased by, in percentage of the base damage.
  • Cooldown - time needed before the Ability can be used again.

Defense

Defense stats improve a Hero's ability to take damage. Tank and Bruiser Heroes benefit greatly from increases to their defense stats.

  • Unitstatus icon health.png Health - the maximum number of Hit Points a Hero has.
  • Health regen - the rate at which a Hero regenerates Hit Points passively, in Hit Points per second.
  • Healing - Healing is a game mechanic to restore a unit's health.
    • Lifesteal - Lifesteal is a form of self-healing derived from damaging the enemy.
  • Shields - Shields are a bonus layer of defense a hero has on top of their Health.
  • Physical armor icon.png Armor - Armor is a numerical representation of a given Hero's ability to mitigate damage. Each point of Armor is equal to a 1% reduction in damage.

Utility

Utility stats improve Heroes in all other ways.

Status Effects

Main article: Status Effect


Status effects are conditions that affect targets for a certain period of time. The effects are inflicted usually by an ability.

Buff

A Buff is a general term that refers to any positive effect with a duration. Effects that improve one's damage output, prevent damage, or increase movement speed are examples of buffs. The inverse is called a debuff.

List of Buffs

Status Effect Description
Absorbing icon.png Absorbing Absorbs all damage taken and heals for a portion of the damage received.
Evade Basic attacks from heroes and most damage from non-heroic sources miss.
Invulnerable icon.png Invulnerable Prevents all damage taken and most Crowd control effects.
Parry Reduces all incoming Basic Attack damage to 0.
Protected icon.png Protected Prevents the target from taking damage.
Stasis icon.png Stasis Makes the target Invulnerable and untargetable while unable to do anything. Clears most debuffs and interrupts channeled abilities.
Stealth Makes the target nearly invisible, hidden on the minimap, and untargetable by direct abilities and Basic Attacks.
Unrevealable Prevents the target from being revealed by damage or revealable abilities.
Unkillable icon.png Unkillable The target will receive damage like normal, but will not go below 1 HP.
Unstoppable icon.png Unstoppable Makes the target immune to most forms of crowd control.
Untargetable Prevents the target from being affected by basic attacks or abilities that involve selections, and skillshots will pass through them.

Debuff

A Debuff is a general term that refers to any negative effect with a duration and/or an area of effect. Damage over time, reveal and crowd control effects, such as root and stun are all examples of debuffs. The inverse is called a buff.

List of Debuffs

Status Effect Description
Blinded icon.png Blinded Causes the target to miss Basic Attacks.
Damage over Time Constantly take damage until the effect expires.
Displacement Pushes targets in a direction.
Feared icon.png Feared Forces the target to move away from a point, preventing them from doing anything else.
Mindcontrol icon.png Mind Control Forces the target to walk towards the source, preventing them from doing anything else.
Polymorphed icon.png Polymorphed Makes the target unable to attack and Silences them for a period of time.
Revealed Icon.png Revealed Makes the target visible, even if the target is out of sight, cloaked, or within or behind a bush.
Rooted icon.png Rooted Makes the target unable to move or use any movement abilities.
Silenced icon.png Silenced Makes the target unable to use any ability.
Sleep icon.png Sleep Makes the target unable to do anything until it wears off or they take damage.
Slow Reduces movement speed.
Stopped icon.png Time Stopped Makes the target Invulnerable and untargetable while unable to do anything, and also pauses cooldowns.
Stunned icon.png Stunned Makes the target unable to do anything.
Taunted icon.png Taunted Forces the target to Basic Attack the source, preventing them from doing anything else.
Statistics
 
Attack_ Attack damage icon.png Basic Attack (Attack range icon.png Attack RangeAttack speed icon.png Attack Speed) • Ability (Resource (Unitstatus icon mana.png Mana) Spell power icon.png Spell PowerCooldown)
Defense_ Unitstatus icon health.png HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon.png Armor
Utility_ Move speed icon.png Movement speed
Buffs_ Absorbing icon.png AbsorbingEvade (Parry) • HealingInvulnerable icon.png InvulnerableProtected icon.png ProtectedStasis icon.png StasisStealthShieldsUnkillable icon.png UnkillableUnstoppable icon.png UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon.png BlindCrowd controlDamage over TimeKnockbackRevealed Icon.png RevealedRooted icon.png RootSilenced icon.png Silence (Feared icon.png FearMindcontrol icon.png Mind ControlPolymorphed icon.png PolymorphTaunted icon.png Taunt) • SlowStunned icon.png Stun (Sleep icon.png Sleep) • Stopped icon.png Time Stopped