Heroes of the Storm Wiki
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Statistics are the numerical measurement of the abilities of heroes. All heroes have the same statistics which are earned by levelling up by gaining experience, as well as selecting talents. Some abilities can also grant temporary bonus statistics.

Attack

Attack stats improve a hero's basic attack and determines how strong it is. Some assassin and specialist heroes benefit greatly from increases to their attack stats.

  • Attack damage - the amount of damage a hero does when they attack an enemy with their basic attack.
  • Attack speed - the speed at which a hero can use their basic attack, in attack per seconds.
  • Attack DPS - damage per second using basic attacks. Calculated as Attack Damage x Attack Speed.

Defense

Defense stats improve a hero's ability to take damage. Warrior heroes benefit greatly from increases to their defense stats.

  • Health - the maximum number of hit points a hero has.
  • Health regen - the rate at which a hero regenerates hit points passively, in hit points per second.
  • Shields - the maximum amount of shield a hero can have.

Ability

Ability stats improve a hero's abilities and allow them to use them more effectively. Support, specialist, and some assassin heroes benefit greatly from increases to their ability stats.

  • Ability power - the amount that a hero's ability damage is increased by, in percentage of the base damage.
  • Mana - the maximum amount of mana a hero has, which is spent to cast spells.
  • Mana regen - the rate at which a hero regenerates mana passively, in mana per second.
  • Cooldown - Time need before the ability can be use again

Cooldown

  • Cooldown - the minimum length of time that the player needs to wait after using an ability before they can use it again.

Utility

Utility stats improve heroes in all other ways.

See also

Statistics
 
Attack_ Attack damage icon Basic Attack (Attack range icon Attack RangeAttack speed icon Attack Speed) • Ability (Resource (Unitstatus icon mana Mana) Spell power icon Spell PowerCooldown)
Defense_ Unitstatus icon health HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon Armor
Utility_ Move speed icon Movement speed
Buffs_ Absorbing icon AbsorbingEvade (Parry) • HealingInvulnerable icon InvulnerableProtected icon ProtectedStasis icon StasisStealthShieldsUnkillable icon UnkillableUnstoppable icon UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon BlindCrowd controlDamage over TimeKnockbackRevealed Icon RevealedRooted icon RootSilenced icon Silence (Feared icon FearMindcontrol icon Mind ControlPolymorphed icon PolymorphTaunted icon Taunt) • SlowStunned icon Stun (Sleep icon Sleep) • Stopped icon Time Stopped
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