Sapper | |
---|---|
Merc Information | |
ID (Camp) | MercGoblinSapperDefender |
Base Health (Camp) | 2200 |
Base Damage (Camp) | 40 |
ID (Captured) | MercGoblinSapperLaner |
Base Health (Captured) | 1800 |
Base Damage (Captured) | 45 |
Attack Speed | 1 |
Attack Range | 4 |
Abilites | Suicide on structures (1875 damage) |
Capture XP | 180 XP |
Maps | Towers of Doom, Haunted Mines |
Spawns after | 1:00 minutes |
Respawn delay | 2:00 minutes (2:30 on Towers of Doom) |
Sappers are mercenaries found on Towers of Doom and Haunted Mines. One Siege camp is made up of three ramshackle golems made of gardening tools and pumpkins. They throw projectilesand can also fling themselves into structures and explode. They first spawn after 1:00 minutes and respawn on Haunted Mines after 2:00 minutes and on Towers of Doom after 2:30 minutes.
Gemeplay[ | ]
Spawning in groups of 3, these pumpkin-headed creatures have a ranged splash attack much like siege giants or catapult minions. Players can dodge the Sappers attacks. This means that for heroes are able to take no damage while defeating them.
In lane, Sappers are fairly similar to Siege Giants with their extended range and splash damage attacks. However, when a Sapper gets within 12m of an opposing structure, it will start a suicide rush where it charges the structure then explodes. Silencing Sappers prevent them from starting to channel this ability.
Sappers prioritize attacking buildings over gates and healing fountains. If a structure is destroyed before a charging Sapper reaches it, it will immediately stop charging and acquire a new target. Sappers have 100 Armor vs Structures while charging and Towers ignore charging Sappers. The armor vs structures change prevents towers from killing off sappers mid-charge, making them much stronger in dedicated pushes late game. Mercenary Lord increases the kamikaze damage the Sappers do.
On Towers of Doom, Sappers have an additional effect: If a Sapper enters the enemy team's Kill Zone, it will launch its head at their Core, dealing a single point of damage. Thus, fully escorting a Sapper camp will deal 3 damage to the enemy core, almost worth an entire Altar capture.
Common Camp Capture Timings[ | ]
- Haunted Mines: Capture Sappers and Giants during mine phase to get free damage while everyone is getting skulls.
- Towers of Doom: Capture Sappers as soon as they spawn and as often as you can on bottom half of the map.
Abilities[ | ]
Portraits[ | ]
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Jack-o'-Lantern |
Sprays[ | ]
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Jack-o'-Laughtern |
Emojis[ | ]
Gallery[ | ]
Sappers in the Call of Kel'Thuzad cinematic