Raynor

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Raynor
RaynorArt.jpg

"Anytime you're ready."

Basic Info
Title Renegade Commander
Role Assassin Assassin
Franchise StarCraft StarCraft
Price 300Gem.png / 2,000Money.png
Release Date March 13, 2014
Base Stats
Attack Type Ranged
Health 1450
Health Regen 3.0195
Resource 500 Mana
Armor 0
Attack Speed 1.25
Attack Range 6.5
Attack Damage 101
Data Page

Jim Raynor, the Renegade Commander, is a ranged assassin hero from the StarCraft universe.[1] The Ex-Confederate Marshall has stood against whatever the universe can throw at him and survived. He stands as a bright beacon of hope among enigmatic aliens and monsters, still fighting for justice in a cold uncaring universe.

Raynor is a Basic Attack Assassin that can keep enemies away.

Background[edit | edit source]

StarCraft This section concerns content exclusive to the StarCraft universe.

Jim Raynor was a former soldier of the Terran Confederacy, who abandoned the sector-wide conflict of the Guild Wars to turn to banditry alongside his comrade Tychus Findlay. However, soon he began to see the dark path he was following, and after Tychus was captured it turned a new leaf, becoming marshal on Mar Sara. Years later, the alien zerg invaded the world. Despite bravely fighting the alien aggressors and saving many lives, he was arrested by Confederate forces on the pretext of destroying zerg-infested Confederate property at Backwater Station. When he was subsequently liberated by Arcturus Mengsk's Sons of Korhal, an anti-Confederate revolutionary group, Raynor chose to fight alongside them.

Mengsk’s hunger for power and his growing lack of scruples soon began to trouble Raynor. Eventually Mengsk’s betrayal of his own lieutenant Sarah Kerrigan and his ruthless manipulation of the zerg to attack Confederacy-held worlds showed Raynor that Mengsk was no better than the oppressors he sought to overthrow. Raynor led a revolt within the ranks of the Sons of Korhal and seized Mengsk’s personal flagship, the Hyperion, and a small fleet of ships, forming Raynor's Raiders. While attempting to rescue Kerrigan from the zerg planet Char, Raynor was forced to fight against the now zerg infested Kerrigan, but allied with the protoss forces there and gained the respect of the valiant Executor Tassadar. Raynor’s frank honesty enabled him to forge a bond between Tassadar and the dark templar Zeratul.

Raynor and his troops went on to fight alongside the protoss in several campaigns and played a key role in battling the United Earth Directorate incursion that followed. A twist of fate found Raynor temporarily allied with Arcturus Mengsk and the Queen of Blades, the being reforged from Sarah Kerrigan by the zerg Overmind. Although these two tyrants fought against a common foe, it was only a matter of time until their tenuous alliance collapsed. In the end Kerrigan was the one who turned against her erstwhile allies and struck the first blow, and many of Jim Raynor’s comrades died to her treachery, including his protoss ally Fenix.

Raynor escaped the massacre and vowed vengeance. Even so, against the full strength of the zerg Swarm and the vast psionic powers of the Queen of Blades, his chances seemed slender at best, and his retaliatory attempts failed. Eventually, exhausted and disillusioned, Raynor returned to terran space to lead a resistance movement against the spreading power of Arcturus Mengsk’s Terran Dominion. Over the years this fight hasn’t gone well. Arcturus Mengsk has used his greatest weapons – oratory, the media, and propaganda – to marginalize Raynor’s efforts. Raynor’s Raiders remained public enemy number one to the powerful Terran Dominion. Mengsk sees Raynor’s continuing existence as a challenge to his authority. However, Mengsk is also wary of creating a martyr by having Raynor assassinated, and so he has taken steps to keep Raynor and his followers constantly hunted and harried, denying them any chance to gain a respite and build their strength.

After years of losing skirmishes against the Dominion, Raynor fell into a depression until the return of Tychus Findlay, who came with an offer of funding from a science group named the Moebius Foundation if the Raiders helped find pieces of an artifact. However, not long after the zerg returned to invade Dominion space, and Raynor used his forces to help civilians against the zerg, rally forces and strike against the Dominion, and gather the artifacts as he could. During his war, Raynor received a prophecy from Zeratul showing that a fallen xel'naga, progenitor race of the universe, was returning, and Kerrigan was the key to stopping them. He also discovered the Arcturus's son, Valerian Mengsk, was behind the Moebius Foundation, and wanted Raynor to help him use the artifact to save Kerrigan. Raynor agreed, and the two's forces attacked her core hive on Char, purifying her and reverting her to human.

Raynor escaped with Kerrigan to the nation of the Umojan Protectorate, but they were followed by Mengsk. During the raid Raynor was captured by Nova Terra and imprisoned, but months later was freed by a now reinfested Kerrigan who once again lead the zerg. Raynor was first appalled she returned to the Swarm, but soon saw she was not the same murderess, and helped her attack Mengsk on Korhal and kill Arcturus once and for all. Raynor then helped install Valerian as the new emperor of the Dominion, and aided in establishing a new fairer rule for the nation.

A year later the xel'naga from Zeratul's prophecy, Amon, returned, leading terran thralls and protoss/zerg hybrids on an attack on Korhal. Raynor rallied a defense of the planet, but was only victorious when aided by the protoss under Artanis. When Amon was pushed back into his home dimension, Raynor, Artanis and Kerrigan assaulted the realm, finally slaying the alien. In the aftermath of the battle, Raynor was never seen again, with the only sign of his departure being a marshal's badge left on the counter of a Mar Sara bar.

Gameplay[edit | edit source]

Raynor is a ranged Assassin who relies on his hard-hitting Basic Attacks and long range to fight his enemies from a safe distance. He combines plain abilities with simple mechanics, however, he requires good positioning and map awareness in order to unfold his true strength. Since Raynor lacks any form of innate escape mechanism, like teleports or dashes, knowing when to take a fight and when to retreat is crucial to achieve good results when playing this Hero.

Strengths[edit | edit source]

  • Strong Basic Attacks with long range
  • Low learning curve
  • Adrenaline Rush makes him quite durable compared to other Assassins

Weaknesses[edit | edit source]

  • Blinds
  • Lack of escape and engage
  • Weak early game

Abilities[edit | edit source]

Give 'Em Some Pepper Icon.png
Give 'Em Some Pepper
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
Penetrating Round Icon.png
Q
Penetrating Round
50 Mana Cooldown: 12 seconds
Deals 220 (+4% per level) damage, knock back, and Slow enemies in a line for 20% for 2 seconds. Enemies close to Raynor are knocked back further.
Inspire Icon.png
W
Inspire
40 Mana Cooldown: 12 seconds
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor's Basic Attack cooldown.
Adrenaline Rush Icon.png
E
Adrenaline Rush
75 Mana Cooldown: 45 seconds
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
Hyperion Icon.png
R
Hyperion
100 Mana Cooldown: 100 seconds
Order the Hyperion to make a strafing run dealing 66 (+4% per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 (+4% per level) damage. Lasts 12 seconds.
  • Hyperion shoots once per second and Yamato Cannon once per 4 seconds.
  • Hyperion grants vision over the area.
Raynor's Raiders Icon.png
R
Raynor's Raider
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
  • The Banshee Hearths back to the base with Raynor.

Talents[edit | edit source]

1
Veteran Marksman Icon.png
Veteran Marksman
❢ Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

    Max bonus: 9001%
Ace in the Hole Icon.png
Ace in the Hole
Deal 15% more damage to Stunned or Slowed Heroes.
Exterminator Icon.png
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
4
Fight or Flight Icon.png
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
Sustaining Rounds Icon.png
Sustaining Rounds
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Behemoth Armor Icon.png
Behemoth Armor
Gain 200 bonus maximum Health.
❢ Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.

    Max bonus health: 390000
7
Fuel the Rush Icon.png
Fuel the Rush
While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
Unstable Compound Icon.png
Unstable Compound
Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.
Heavy Slugs Icon.png
Heavy Slugs
Cooldown: 30 seconds
Active: Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.
10
Hyperion Icon.png
Hyperion
Cooldown: 100 seconds
Order the Hyperion to make a strafing run dealing 66 (+4 per level) damage a second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures for 794 damage. Lasts 12 seconds.
Raynor's Raiders Icon.png
Raynor's Raider
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
The Banshee respawns automatically after 45 seconds.
13
Debilitating Rounds Icon.png
Debilitating Rounds
Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
Rallying Cry Icon.png
Rallying Cry
Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
Giddy-Up Icon.png
Giddy-Up
Gain 8% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
16
Paint Them Red Icon.png
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.
Give Me More! Icon.png
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
Bounty Hunter Icon.png
Bounty Hunter
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.
Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
20
Indomitable Resolve Icon.png
Indomitable Resolve
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
Dusk Wings Icon.png
Dusk Wings
Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
Weak Spot Acquired Icon.png
Weak Spot Acquired
An enemy Hero who is the primary target of Give 'Em Some Pepper has their Armor reduced by 25 for 2 seconds.
Execute Icon.png
Execute
Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.

Skins[edit | edit source]

Raynor Skins
 
Rare Raynor
Backstory: Ex-Confederate Marshall James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
Notes: Raynor is free for players recruited by Recruit a Friend.
Raynor Renegade Commander.jpg
300Gem.png / 2,000Money.png
Renegade Commander
Raynor War Pig.jpg
Free
War Pig
Raynor Dominion.jpg
Free
Dominion
Rare Commander
Backstory: Some days it's good to get out of the CMC Powered Combat Suit and into something a bit more comfortable.
Features: Altered voice-over, themed animations.
Notes: This skin theme is part of a shared theme of character's pre-change skins.
Raynor Commander.jpg
Shard.png 100
Raynor Commander Jungle.jpg
Shard.png 100
Jungle
Raynor Commander Desert.jpg
Shard.png 100
Desert
Raynor Commander Urban.jpg
Shard.png 100
Urban
Raynor Commander Amphibious.jpg
Shard.png 100
Amphibious
Epic Marshal
Backstory: Once the Confederacy mined Mar Sara dry of resources, the colonists became desperate. Marshal James E. Raynor found himself alone, trying to keep the peace on a world in chaos.
Features: Themed abilities.
Notes: This skin theme is part of a shared theme of Riskville skins.
Raynor Marshal.jpg
Shard.png 400
Raynor Marshal Dominion.jpg
Shard.png 400
Dominion
Raynor Marshal Old.jpg
Shard.png 400
Old
Epic Roadraider
Backstory: Legends say that Roadraider was once a Marshal who fought to establish law and order in the Warchrome Wastes. What remains of that man within this ghostly apparition may never be known.
Features: Altered voice-over, themed abilities, themed animations.
Notes: This skin theme is part of a shared theme of Warchrome Wastes skins.
Raynor Roadraider.jpg
Shard.png 400
Raynor Roadraider Ghostly.jpg
Shard.png 400
Ghostly
Raynor Roadraider Nameless.jpg
Shard.png 400
Nameless
Rare Special Ordnance
Backstory: A small yellow note stuck to the inside says, "Hey, cowboy. Thought that suit of yours could use an upgrade or two, you can thank me later. -Swann"
Raynor Special Ordnance.jpg
Shard.png 100
Raynor Special Ordnance Crimson.jpg
Shard.png 100
Crimson
Raynor Special Ordnance Brass.jpg
Shard.png 100
Brass
Rare Stars and Stripes
Backstory: While the United States Space Force successfully rescued their colonists from the Koprulu sector, Colonel James Raynor worried those monsters might find their way to Earth.
Raynor Stars and Stripes.jpg
Shard.png 100
Raynor Stars and Stripes Guardian.jpg
Shard.png 100
Guardian
Raynor Stars and Stripes Agent.jpg
Shard.png 100
Agent

Portraits[edit | edit source]

Raynor Portraits
 
Braxis Outpost Portrait.png
Braxis Outpost
Carbot Raynor Portrait.png
Carbot Raynor
Shard.png 100
Commander Raynor Portrait.png
Commander Raynor
Shard.png 40
Heroes of the Stars Portrait.png
Heroes of the Stars
Marshal Raynor Portrait.png
Marshal Raynor
Shard.png 40
Raynor Hero Portrait.png
Raynor Hero
Raynor Mastery Portrait.png
Raynor Mastery

Remastered Raynor Portrait.png
Remastered Raynor
Shard.png 40
Roadraider Raynor Portrait.png
Roadraider Raynor
Shard.png 40
Rockstar Raynor Portrait.png
Rockstar Raynor
Shard.png 40

Sprays[edit | edit source]

Raynor Sprays
 
Bad Romance Spray.gif
Bad Romance
Shard.png 400
Carbot Raynor Spray.png
Carbot Raynor
Shard.png 100
Cartoon Raynor Spray.gif
Cartoon Raynor
Shard.png 100
Condor Commander Raynor Spray.png
Condor Commander Raynor
Shard.png 40

Emojis[edit | edit source]

Raynor Pack 1 Emoji Raynor Pack 1 Raynor Happy.png Raynor Pack 2 Emoji Raynor Pack 2 Raynor Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Raynor Pack 1 Raynor Happy.png Raynor Happy :raynorhappy:
:rayhappy:
Emoji Raynor Pack 2 Raynor Angry.png Raynor Angry :raynorangry:
:rayangry:
Emoji Raynor Pack 1 Raynor ROFL.png Raynor ROFL :raynorlol:
:raynorrofl:
:raylol:
:rayrofl:
Emoji Raynor Pack 2 Raynor Cool.png Raynor Cool :raynorcool:
:raycool:
Emoji Raynor Pack 1 Raynor Sad.png Raynor Sad :raynorsad:
:raysad:
Emoji Raynor Pack 2 Raynor Oops.png Raynor Embarrassed :raynoroops:
:raynorembarrassed:
:rayoops:
:rayembarrassed:
Emoji Raynor Pack 1 Raynor Silly.png Raynor Silly :raynorsilly:
:raysilly:
Emoji Raynor Pack 2 Raynor Love.png Raynor in Love :raynorlove:
:raynorinlove:
:raylove:
:rayinlove:
Emoji Raynor Pack 1 Raynor Meh.png Raynor Speechless :raynormeh:
:raynorspeechless:
:raymeh:
:rayspeechless:
Emoji Raynor Pack 2 Raynor Surprised.png Raynor Surprised :raynorwow:
:raynorsurprised:
:raywow:
:raysurprised:

Quotes[edit | edit source]

Main article: Raynor/Quotes


Trivia[edit | edit source]

  • Raynor first appeared in StarCraft (March 1998).
  • Raynor is voiced by Robert Clotworthy.
  • Raynor was one of the 18 heroes revealed at BlizzCon 2013.
  • Coloration is the main thing that distinguishes Raynor's default skin from Tychus's.[2]
  • Raynor is one of seven StarCraft assassin heroes in the game.
  • Until his rework in July 2018, Heroes of the Storm players have been crying out for a Raynor rework. The character was added early in the game’s development, and at the time, was considered something of a tutorial character. His abilities were all straightforward, easy to manage, and even had fewer buttons to press compared to other characters, with some of his abilities triggering automatically. Raynor was originally the character in the game with the longest attack range, allowing newer players to play safe with him, but additions like Chromie and Hanzo have that range, too — without sacrificing their Trait for it, like Raynor did. The running gag became Raynor wasn’t a hero so much as he was an oversized lane minion, marching down a lane and autoattacking until his inevitable demise and respawn.[3]
  • During Raynor's rework in July 2018, Blizzard was originally going to stick with term "Acquire Weak Spot" for his passive trait. The community simply asked that it get a more flavorful name, something more inline with Raynor's personality - and what better suggestion than "Give 'Em Some Pepper,' a popular catchphrase of his.[4]
  • Raynor's "War Pig" tint references the War Pigs, a group of former convicts that were first hired to kill Raynor, but later joined his revolution against the Terran Dominion. The skin has the symbol of the Dominion. Raynor's Marshal skin also has a Dominion tint.
  • Raynor's "Dominion" tint is a reference to the Terran Dominion Raynor sought to overthrow and later helped rebuild. The tint puts the symbol of the Dominion on his shoulder.
  • The Penetration Round ability is a reference to the Mk. 12 penetrator rounds Raynor uses in the Wings of Liberty "Belly of the Beast."
  • Hyperion is Raynor's battlecruiser flagship, and serves as one of his hero units in StarCraft. It reappeared as the central hub area in Wings of Liberty and a hero unit in Heart of the Swarm.
  • Raynor's Raider is a reference to the cinematic "A Card to Play," where Raynor calls down Banshees to rescue General Horace Warfield. The cut level 20 talent "A Card to Play" also referenced this cinematic. The ability is also a reference to Raynor's rebel group Raynor's Raiders.
  • The level 20 talent Dusk Wings is a reference to the Banshee mercenary group from Wings of Liberty.
  • The removed level 7 talent "Revolution Overdrive" is a reference to Raynor's quote from the beginning of Wings of Liberty, "'bout time we kick this revolution into overdrive."

Gallery[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]