Range

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Range is the basic unit of distance utilized by abilities and basic attacks. It is calculated in units with 1 range being equal to the Hitbox of Erik of the Lost Vikings, and starts from the edge of your heroes' Hitbox. Having more range than your opponent means you can hit them while they can't hit you back. Some abilities are Global which means they have unlimited range.

List of Heroes by attack range[edit | edit source]

  • 1 range: Abathur, Dehaka, Muradin, Uther
  • 1.25 range: Artanis, Diablo, Garrosh, Gazlowe, Worgen Greymane, Illidan, Murky, Olaf from the Lost Vikings, Valeera, Varian
  • 1.3 range: Mal'Ganis
  • 1.75 range: Kharazim
  • 2 range: Arthas, Chen, Cho'gall, Imperius, Kerrigan, Leoric, Ragnaros, Samuro
  • 3 range: Probius
  • 3.5 range: Kharazim with Deadly Reach
  • 3.75 range: D.Va Meka
  • 4 range: Baleog from the Lost Vikings, Cassia
  • 4.5 range: Blaze, Genji, Mephisto, Tychus, Zarya
  • 5 range: Cho'gall (with C'thun's Gift), Fenix with Repeater Cannon
  • 6 range: Cassia (with Titan's Revenge), Tychus (with Press the Advantage), Tyrande
  • 6.25 range: Fenix with Phase Bomb
  • 6.5 range: Ana, Erik from the Lost Vikings, Hanzo, Nova, Raynor, Tassadar
  • 6.6 range: Falstad (with Nexus Frenzy), D.Va Pilot (with Suppressing Fire), Human Greymane (with Quicksilver Bullets), Lt. Morales (with Caduceus Feedback), Zagara on Creep, Zul'jin (with 75 stacks of You Want Axe?), Zul'jin (with Headhunter and <75 stacks of You Want Axe?)
  • 7 range: Chromie, Tyrande (with Shooting Star)
  • 7.5 range: Azmodan (with Bombardment), Fenix with Phase Bomb (with Singularity Charge), Raynor (with Give Me More!), Tassadar (with Templar's Will)
  • 7.7 range: Valla (with Farflight Quiver), Zul'jin (with Headhunter and 75 stacks of You Want Axe?)
  • 8.25 range: Lunara (with Starwood Spear)
  • 8.5 range: Ana (with Aim Down Sights), Nova (with Longshot), Hanzo (with Ignore All Distractions)
  • 9 range: Alexstrasza with Dragonqueen, Tychus with Commandeer Odin
  • 10.5 range: Ana (with Custom Optics)
  • 11 range: Sgt. Hammer in Siege Mode
  • 14 range: Sgt. Hammer in Siege Mode (with Graduating Range)
Statistics
 
Attack_ Attack damage icon.png Basic Attack (Attack range icon.png Attack RangeAttack speed icon.png Attack Speed) • Ability (Unitstatus icon mana.png ManaSpell power icon.png Spell PowerCooldown)
Defense_ Unitstatus icon health.png HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon.png Armor
Utility_ Move speed icon.png Movement speed
Buffs_ Absorbing icon.png AbsorbingEvadeHealingInvulnerable icon.png InvulnerableParryProtected icon.png ProtectedStasis icon.png StasisStealthShieldsUnkillable icon.png UnkillableUnstoppable icon.png UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon.png BlindCrowd controlDamage over TimeKnockbackRevealed Icon.png RevealedRooted icon.png RootSilenced icon.png Silence (Feared icon.png FearMindcontrol icon.png Mind ControlPolymorphed icon.png PolymorphTaunted icon.png Taunt) • SlowStunned icon.png Stun (Sleep icon.png Sleep) • Stopped icon.png Time Stopped