Qhira

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Qhira
Qhira artwork.jpg
Basic Info
Title Realmless Bounty Hunter
Role Melee Assassin Melee Assassin
Difficulty Medium
Franchise Heroes of the Storm Heroes of the Storm
Price Gem.png750 / Money.png15,000
Release Date August 6, 2019
Base Stats
Attack Type Melee
Health 1950
Health Regen 4.0625
Resource 500 Mana
Unit Radius 0.625
Attack Speed 1.0
Attack Range 2.25
Attack Damage 100
Data Page


Qhira, Realmless Bounty Hunter, is a Melee Assassin hero, in the Heroes of the Storm universe. A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter - a job she loathes, despite her exceptional skill.

Background[edit | edit source]

The ornate orbital sculptures and gilded mega-cities of Iresia were famous across the Nexus for their technological advancement and beauty. But power and prosperity breed conflict. When Iresia's competing factions tore the realm apart, shattering its singularity, the famous warrior known as Qhira had no choice but to flee. Now Qhira roams the Nexus, armed with a segmented chainsword, making a reluctant living as a bounty hunter while she searches for survivors.[1]

Gameplay[edit | edit source]

Qhira is a brutal Melee Assassin who is adept at both beginning and ending fights.

Prime Targets[edit | edit source]

Qhira deals significant burst damage, making her very effective at taking down fragile Heroes. Stacking damage and healing with Blood Rage allows her to trade effectively with most enemy Assassins. As befits a solitary bounty hunter, Qhira excels at winning duels.

Battlegrounds[edit | edit source]

Qhira's powerful hunting capabilities make her especially strong on Battlegrounds that encourage roaming and ganking i.e. Dragonshire, Volskaya, and Infernal Shrines.

Challenging Foes[edit | edit source]

Every good hunter knows the importance of choosing a good target. Warriors and other Heroes with high health are difficult for Qhira to take down on her own, as are Heroes with strong Stuns and other disruptive abilities.

Hero Synergy[edit | edit source]

  • Anduin – Anduin can follow up Qhira’s engagements by rooting an enemy with Chastise, or pull her out of dangerous situations with Leap of Faith.
  • Malfurion – Malfurion's heal-over-time effects help Qhira stay alive even when separated from her team. Qhira can use Revolving Sweep to knock enemies into Malfurion's Entangling Roots.
  • Dehaka – Dehaka can dive into enemy lines alongside Qhira and help pull a target out of position.
  • Abathur – Qhira is greatly strengthened by Abathur's Symbiote, and can win 1v2 or even 1v3 engagements when timed correctly.

Abilities[edit | edit source]

See Data page for a table of scaled values at key levels.
Grappling Hook Icon.png
D
Grappling Hook (Trait)
Cooldown: 25 seconds
Qhira fires a Grappling Hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 damage and Qhira launches at them, kicking them for an additional 108 damage.
Can be used while Revolving Sweep is active.

Type: Spell damage / Movement: Launch
Scaling: 4.00%
Affects: Enemy Heroes / Self
Targeting: Point target
Properties: Skillshot
Cast time: Instant
Range: 11
Hitbox: 1.0x1.15
Missile speed: 25
Carnage Icon.png
Q
Carnage
40 Mana Cooldown: 6 seconds
Unleash your sword in a targeted direction, continuously dealing 30 damage to enemies caught in its path.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.125+Ch+0 seconds
Area of Effect: Rectangle
Width: 1.25
Height: 8.5
Channel time: 0.5625 seconds

  • The area grows to its maximum length in 4 ticks over 0.25 seconds, dealing damage every tick. After additional 0.3125 seconds the sword is pulled back dealing an additional tick of damage to all targets.
Blood Rage Icon.png
W
Blood Rage
35 Mana Cooldown: 8 seconds
Passive: Basic Attack and Ability damage cause enemies to bleed for 44 damage over 4 seconds. Stacks 5 times.
Active: Qhira deals 32 damage and heals for 85 Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.

Type: Spell damage / Healing
Scaling: 4.00%
Affects: Enemies / Self
Targeting: No target
Properties: Damage over Time
Cast time: Instant
Range: Global
Tickrate: 1.0 per second (x4)
Damage per tick: 11

  • Active component is disabled, if no enemies are affected by the passive.
  • Subsequent applications of the DoT add to its damage and refresh its duration.
  • Damage from either Blood Rage's active or passive do not add or refresh any stacks.
  • Damage from both bleed and activation can affect non-Heroes, but do not trigger healing.
  • Damage and healing bonuses from the active component stack additively with itself and multiplicatively with other modifiers.
Revolving Sweep Icon.png
E
Revolving Sweep
70 Mana Cooldown: 16 / 0.25 seconds
Attach your sword to the first enemy Hero hit, dealing 96 damage and Stunning them for 0.25 seconds. Once attached, Qhira avoids Basic Attacks and becomes immune to all effects, rotating around the target for 2.75 seconds, and dealing 105 damage to any enemies between you and the target.
Reactivate to send you to the target's location, knocking them away, dealing 108 damage and Stunning them for 0.75 seconds.

Type: Spell damage Crowd control / Movement: Launch, Status effect
Scaling: 4.00%
Affects: Enemy Heroes / Self
Targeting: Point target
Properties: Knockback, Skillshot, Stun
Cast time: 0.125+0.75 seconds
Range: 8
Radius: 6 (swing)
Hitbox:
- Initial: 1.0x1.15
- Swing: 0.75x5.5
Missile speed: 25 (initial)
Knockback duration: 0.1875
Knockback speed: 12

  • If the ability has not been reactivated or interrupted, swinging stops after completing one full circle and Qhira is placed at range distance from the target.
  • Rotation is always clockwise and at set distance from the target.
  • Qhira is unable to attack, move or use her abilities other than Grappling Hook and Revolving Sweep's reactivation.
  • Swing behaviour is instantly removed, dropping Qhira at her current location (as long as it's on pathable surface), if:
    - the target becomes Unstoppable or Invulnerable
    - the target instantly moves more than 10 units
    - the target is Falstad during Flight or Ragnaros during Molten Core
    - the target or Qhira is put in Stasis or Time Stop
    - Qhira latches on to a Hero or terrain with Grappling Hook.
  • While Qhira is swinging, she is Unstoppable and untargetable, nullifies all incoming damage, Evades Basic Attacks and has no collision.
Unrelenting Strikes Icon.png
R
Unrelenting Strikes
60 Mana Cooldown: 75 seconds
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Cast time: Instant
Area of Effect: Circle
Radius:
- Initial: 1.5
- Final: 3.5
Tickrate: 2.0/second (x6)

  • Qhira can activate Blood Rage, while channeling Unrelenting Strikes without interrupting it. Qhira cannot use any other abilities or attack during the channel.
  • First 2 ticks strike at the initial radius, after which it grows in 0.5 increments.
  • Final damage is dealt in a separate instance on the last tick in addition to the periodic damage.
Final Strike Icon.png
R
Final Strike
45 Mana Cooldown: 40 seconds
After 1 second, deal 415 damage to all enemies in a line. This damage is increased by 25% against enemy Heroes below 50% Health.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 1.0(ch)+0.5 seconds
Range: 20
Hitbox: 3.0x1.5
Missile speed: 36

  • Interrupting the ability during its cast puts it on a 10 second cooldown.
  • Low health damage bonus stacks additively with other damage modifiers affecting Qhira's spell damage output.

Talents[edit | edit source]

1
Maximum Effort Icon.png
Maximum Effort
If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and Slows by 25% for 2.5 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemy Heroes
Properties: Slow
Fatal Wounds Icon.png
Fatal Wounds
While at maximum stacks, Blood Rage's bleed deals 40% more damage to enemy Heroes below 50% Health.
❢ Quest: Damage enemy Heroes with Blood Rage's bleed damage.
❢ Reward: After damaging Heroes with Blood Rage's bleed damage 200 times, Blood Rage's duration is increased by 2 seconds.

Type: Damage modifier
Affects: Abilty

  • Stacks additively with other damage modifiers affecting Qhira's spell damage output.
Finishing Touch Icon.png
Finishing Touch
Gain 15% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health deal an additional 15% damage, and she gains 35% Attack Speed for 3 seconds.

Type: Offensive damage modifier
Affects: Self
Properties: Attack Modifier (heroes)

  • Stacks additively with itself and other offensive damage modifiers affecting Qhira's physical damage output.
4
Upstage Icon.png
Upstage
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.

Type: Status effect
Affects: Self
Properties: Evasion
Ensnaring Swing Icon.png
Ensnaring Swing
The primary target of Revolving Sweep is Slowed by 30% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.

Type: Crowd control
Affects: Enemy Heroes
Properties: Slow
Your Pain, My Gain Icon.png
Your Pain, My Gain
Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.

Type: Attack modifier (heroes), Damage modifier: Armor
Affects: Self

  • Subsequent applications refresh the duration.
7
The Thirst Icon.png
The Thirst
Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds deals 12% additional damage and restores 50% of the total damage dealt as Health. Damage stacks up to 10 times.

Type: Attack modifier (enemies), Damage modifier, Healing
Scaling: -
Affects: Self
Properties: Lifesteal

  • Stacks additively with itself and other damage modifiers affecting Qhira's physical damage output.
Healmonger Icon.png
Healmonger
If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 190 Health.

Type: Healing
Scaling: 4.00%
Affects: Self

  • Every hero below the health threshold triggers the effect.
Siphoning Link Icon.png
Siphoning Link
Damaging an enemy Hero with the Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 Health over 4 seconds. Stacks up to 4 times.

Type: Healing
Scaling: 4.00%
Affects: Self
Properties: Heal over time
Tickrate: 2.0 per second (x8)
Heal per tick: 12 (per target)
10
Unrelenting Strikes Icon.png
Unrelenting Strikes
Cooldown: 60 seconds
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 damage to all nearby enemy Heroes and Stun them for 1 second.
Final Strike Icon.png
Final Strike
Cooldown: 45 seconds
After 1 second, deal 395 damage to all enemies in a line. This damage is increased by 25% against enemy Heroes below 50% Health.
13
Chainsaw Icon.png
Chainsaw
Carnage's cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
Pulsing Pain Icon.png
Pulsing Pain
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 damage.

Type: Spell damage
Scaling: 4.00%
Affects: Enemy Heroes
The Hunted Icon.png
The Hunted
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25% for 4 seconds. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.

Type: Attack modifier (heroes), Damage modifier
Affects: Self

  • Stacks additively with itself and other damage modifiers affecting Qhira's physical damage output.
16
Booming Kick Icon.png
Booming Kick
Increase the Stun duration of Revolving Sweep's reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweeps reactivation.

Properties: Area of Effect
Area of Effect: Circle
Radius: 4

  • AoE hit has the same properties as the primary hit.
Lingering Ailment Icon.png
Lingering Ailment
Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 for 3 seconds.

Type: Damage modifier: Armor
Affects: Enemy Heroes
Swing Life Away Icon.png
Swing Life Away
Revolving Sweep's cooldown recharges 150% faster, while Qhira is swinging around her target. She also gains 50 Spell Armor for 2 seconds after the re-activation impact.

Type: Damage modifier: Spell Armor
Affects: Self

  • Reactivation is not required to gain Spell Armor.
20
Silent Killer Icon.png
Silent Killer
The initial cast of Unrelenting Strikes Silences enemies who are within the area for 2 secondsadn its cooldown is reduced by 3 seconds when hitting enemy Heroes.

Type: Crowd control
Affects: Enemy Heroes
Properties: Area of Effect, Silence
Area of Effect: Circle
Radius: 1.5
Unleashed Potential Icon.png
Unleashed Potential
Increase the damage to enemy Heroes below 50% Health from 25% to 50%.
If an enemy Hero dies within 1.5 seconds of being hit with Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
Utility Belt Icon.png
Utility Belt
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.
No Sanctuary Icon.png
No Sanctuary
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy is revealed by you in this way.
Additionally, you deal 20% increased damage to these revealed enemies.

Type: Status effect / Damage modifier
Affects: Enemies / Self
Area of Effect: Circle
Radius: 26

  • Stacks additively with other damage modifiers affecting Qhira's damage output.

Skins[edit | edit source]

Qhira Skins
 
Rare Realmless Bounty Hunter
Backstory: A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter a – job she loathes, despite her exceptional skill.
Qhira Realmless Bounty Hunter.jpg
Gem.png750 / Money.png15,000
Realmless Bounty Hunter
Qhira Survivor.jpg
Free
Survivor
Qhira Cobalt.jpg
Free
Cobalt
Qhira Jade.jpg
Gem.png180 / Shard.png112
Jade
Qhira Fearless.jpg
Gem.png180 / Shard.png112
Fearless
Legendary Scrapper Queen
Backstory: In her former life as a bounty hunter, the "Scrapper Queen" Qhira went out into the wastes to get her prey and her money. Now, as the undisputed champion of the Wasteland Arena, both her prey and her money come straight to her.
Features: Themed animations.
Notes: This skin theme is part of a shared theme of Warchrome Wastes skins.
Qhira Scrapper Queen.jpg
Gem.png600 / Shard.png1,800
Qhira Scrapper Queen Berserk.jpg
Gem.png600 / Shard.png1,800
Berserk
Qhira Scrapper Queen Executor.jpg
Gem.png600 / Shard.png1,800
Executor
Qhira Scrapper Queen Desert.jpg
Gem.png600 / Shard.png1,800
Desert
Qhira Scrapper Queen Vanquisher.jpg
Gem.png600 / Shard.png1,800
Vanquisher

Portraits[edit | edit source]

Qhira Portraits
 
Qhira Emblem Portrait.png
Qhira Emblem
Gem.png75 / Shard.png40
Qhira Hero Portrait.png
Qhira Hero
Qhira Mastery Portrait.png
Qhira Mastery


Emojis[edit | edit source]

Qhira Pack 1 Emoji Qhira Pack 1 Qhira Happy.png Qhira Pack 2 Emoji Qhira Pack 2 Qhira Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Qhira Pack 1 Qhira Happy.png Qhira Happy :qhirahappy:
:qhirahappy:
Emoji Qhira Pack 2 Qhira Angry.png Qhira Angry :qhiraangry:
:qhiraangry:
Emoji Qhira Pack 1 Qhira ROFL.png Qhira ROFL :qhiralol:
:qhirarofl:
:qhiralol:
:qhirarofl:
Emoji Qhira Pack 2 Qhira Cool.png Qhira Cool :qhiracool:
:qhiracool:
Emoji Qhira Pack 1 Qhira Sad.png Qhira Sad :qhirasad:
:qhirasad:
Emoji Qhira Pack 2 Qhira Oops.png Qhira Embarrassed :qhiraoops:
:qhiraembarrassed:
:qhiraoops:
:qhiraembarrassed:
Emoji Qhira Pack 1 Qhira Silly.png Qhira Silly :qhirasilly:
:qhirasilly:
Emoji Qhira Pack 2 Qhira Love.png Qhira in Love :qhiralove:
:qhirainlove:
:qhiralove:
:qhirainlove:
Emoji Qhira Pack 1 Qhira Meh.png Qhira Speechless :qhirameh:
:qhiraspeechless:
:qhirameh:
:qhiraspeechless:
Emoji Qhira Pack 2 Qhira Surprised.png Qhira Surprised :qhirawow:
:qhirasurprised:
:qhirawow:
:qhirasurprised:

Quotes[edit | edit source]

Main article: Qhira/Quotes


Development[edit | edit source]

At the end of 2018 the Heroes of the Storm team revealed their first Nexus-original hero, Orphea. In July 2019 Qhira was revealed. Hero Designer Kyle Dates explained her creation: "Even before Orphea had launched, we were excited to explore the idea of other Nexus-born heroes and what that might mean for the game."[2]

Senior Game Designer Jade Martin proposed a hero with a Chainblade to the Nexus who could swing around their enemies. Once he had the idea, the developers got some initial concept art done for her, and the team immediately fell in love with the idea from a design and artistic standpoint. The weapon was a focal point for both her artistic design and her gameplay, and largely dictated many of the directions that we decided to go during her development. After they designed her Chainblade, the rest of her kit fell into place fairly quickly. Her unique weapon also allowed them to create a ton of new interesting gameplay moments. As an example, once she attaches to enemy Heroes, she has a few seconds to choose when she wants to pull herself into Stun them, but since she's attached to the opponent, they can choose where both Heroes go when she pulls herself in.[3] According to Kyle Dates: "The idea of this hero moving about the battlefield so dramatically really excited us! There weren’t any Blizzard characters who matched this identity the way we liked so it made a lot of sense to us to deliver this in the form of a new Nexus hero."[2]

Lead Live Designer, Brett Crawford, talked with InvenGlobal about how Qhira came to be and why she was revealed: "We had this really cool idea for a hero with a chainblade who swings around the battlefield, a really flashy hero. We wanted to just bring her in alongside Orphea, but they are not necessarily related, so [her design] was really more focused on the kit and just being a really cool hero rather than having any ties to Orphea." The design team didn't mince words when it came to how Qhira was created. It all starts and ends with the chainblade. As there were no existing characters in the Blizzard universe that rocked the deadly weapon of choice, they decided to create a kit and hero around that. Orphea, on the other hand, was designed first then had a kit built around the concept.[4]

Trivia[edit | edit source]

Gallery[edit | edit source]

General[edit | edit source]

Teaser[edit | edit source]

Abilities[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]

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Support Support_ AbathurMedivhTassadarThe Lost VikingsZarya
Tank Tanks_ Anub'arakArthasBlazeChoDiabloE.T.C.GarroshJohannaMal'GanisMuradinStitchesTyrael
Unknown_ Mekkatorque