Protected is a buff effect preventing the hero from taking damage by absorbing it. This means that attacks against the Hero will do full damage after reductions from Armor effects. The Hero is not immune to crowd control effects like Stuns and Silences. Absorbing also grants Protected.
The Core is protected until at least one lane's Fort and Keep have been destroyed.
- Genji's ability, "Deflect", makes him channel for 1.25 seconds, becoming Protected for its duration.
- Medivh's ability, "Force of Will", makes an allied hero Protected for 1.5 seconds.
- His level 16 talent, "Circle of Protection", grants an untalented "Force of Will" to allies near the target.
- His level 16 talent, "Enduring Will", increases the duration of "Force of Will" to 2 seconds.
- Varian's level 4 talent, "Shield Wall", adds an additional effect to his "Parry" ability, making him Protected for 1.25 seconds.
- Alarak's level 10 heroic ability, "Counter-Strike", makes him Protected for 1 second.
- Leoric's level 20 talent, "Shroud of the Dead King", makes him Protected for 3 seconds.
- Lt. Morales' level 20 talent, "Safe Zone", makes allies exiting her Medivac Protected for 2 seconds.