Protected is a buff effect preventing the Hero from taking any damage. When your own Hero is protected, your health bar shines silver-greenish. When an ally is affected by Protected, his health bar shines silver-bluish, while enemies with the Protected status have a silver-reddish health bar.
While a Hero is Protected, attacks against the Hero will still hit the Hero, meaning that Attack Modifiers are applied and progress for hit-based quests, like Kael'thas' "Convection", is rewarded normally. Additionally, due to the damage prevention mechanic being "absorbing" (not to be confused with Absorbing) rather than "nullifying", attacks against Protected targets will still count as if they did full damage (after reductions from Armor effects). This allows the attacker to lifesteal or gain progress for damage-based quests, like Jaina's "Frostbite", by attacking Protected targets even though the target takes no damage.
Abilities[edit | edit source]
- Alarak's level 10 heroic ability, "Counter-Strike", makes him Protected for 1 second.
- Anduin's level 10 heroic ability, "Holy Word: Salvation", makes him and all nearby allies Protected for 3 seconds.
- Deathwing's level 1 talent, "Draconic Might", causes him to become Protected for 0.75 seconds whenever he loses an Armor Plate.
- Genji's ability, "Deflect", makes him channel for 1.25 seconds, becoming Protected for its duration.
- Leoric's level 20 talent, "Shroud of the Dead King", makes him Protected for 3 seconds.
- Lt. Morales' level 20 talent, "Safe Zone", makes allies exiting her Medivac Protected for 2 seconds.
- Medivh's ability, "Force of Will", makes an allied hero Protected for 1.5 seconds.
- His level 13 talent, "Circle of Protection", grants an untalented "Force of Will" to allies near the target..
- Varian's level 10 talent, "Shield Wall", adds an additional effect to his "Parry" ability, making him Protected for 1.25 seconds.
Gallery[edit | edit source]
|Attack_||Basic Attack ( Attack Range • Attack Speed) • Ability (Resource ( Mana) Spell Power • Cooldown)|
|Defense_||Health • Health Regeneration • Healing (Healing modifier • Lifesteal) • Shield • Armor|
|Buffs_||Absorbing • Evade • Healing • Invulnerable • Parry • Protected • Stasis • Stealth • Shields • Unkillable • Unstoppable • Untargetable|
|Debuffs_||Attack Slow • Blind • Crowd control • Damage over Time • Knockback • Revealed • Root • Silence ( Fear • Mind Control • Polymorph • Taunt) • Slow • Stun ( Sleep) • Time Stopped|