Parry is an buff effect that reduces the damage from in-game units' Basic attacks and Abilities that deal Physical damage by 100%. As a result attacks dealing Physical damage, will not contribute to effects that are based damage on dealt to the target. Unlike Evasion, these attacks, however, do count as hitting the target, meaning that additional effects of Basic attacks and such Abilities will still be applied.
The only ability in the game that causes this effect is Varian's "Parry".
|Attack_||Basic Attack ( Attack Range • Attack Speed) • Ability (Resource ( Mana) Spell Power • Cooldown)|
|Defense_||Health • Health Regeneration • Healing (Healing modifier • Lifesteal) • Shield • Armor|
|Buffs_||Absorbing • Evade • Healing • Invulnerable • Parry • Protected • Stasis • Stealth • Shields • Unkillable • Unstoppable • Untargetable|
|Debuffs_||Attack Slow • Blind • Crowd control • Damage over Time • Knockback • Revealed • Root • Silence ( Fear • Mind Control • Polymorph • Taunt) • Slow • Stun ( Sleep) • Time Stopped|