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Basic Info
Title Heir of Raven Court
Role Assassin Assassin
Franchise Heroes of the Storm Heroes of the Storm
Price 750Gem.png / 15,000Money.png
Release Date November 13, 2018
Base Stats
Attack Type Ranged
Health 1662
Health Regen 3.46
Resource 500 Mana
Armor 0
Attack Speed 1.2
Attack Range 5.5
Attack Damage 80
Data Page

For the comic, see Orphea (Comic).

Orphea, Heir of Raven Court, is a ranged Assassin hero, and the first hero to be wholly original to the Heroes of the Storm universe. Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent--as a Hero of the Nexus.[1] She was announced at BlizzCon 2018 and available for free to attendees and Virtual Ticket holders.

Background[edit | edit source]

Orphea's upbringing was lonely, but she found comfort and connection with ancestral magic. Orphea's mother left the family early in Orphea's life, fearing what would happen if her father Oberon, Raven Lord, tapped into the Dark Nexus. Oberon promised Orphea not to tap into this power, but he broke this promise, pushing Orphea away.[2]

Later her father sends out Knights to find her.[3]

While Deckard Cain wanders around the forests of Dragon Shire, he is attacked by those knights. Orphea joins the clash and helps Cain defeating the knights. Deckard Cain and Orphea team up to find a solution for the Dark Nexus threat raised by the Raven Lord. They come to Raena the Lady of Thorns and Realm Lord of Dragon Shire, for help and warn her about the danger coming. Raena calls on her greatest allies from across the lands and marches with them forward to battle the Raven Lord and his champions in Alterac Pass.[4]

Later Orphea witnessed her father defeating the Lady of Thorns and causing the fall of King's Crest. Vowing to stop her father from hurting anyone else, she chose to rise up against him and become a hero in the Nexus.[5]

Gameplay[edit | edit source]

Orphea is a ranged Assassin who dances around her enemies while using spells to empower her attacks.

Strengths[edit | edit source]

Weaknesses[edit | edit source]

Abilities[edit | edit source]

Overflowing Chaos Icon.png
Overflowing Chaos
Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.
Shadow Waltz Icon.png
Shadow Waltz
40 Mana Cooldown: 6 seconds
After 0.5 seconds, deal 150 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 40 Mana, and causes Orphea to dash a short distance upon moving.
Chomp Icon.png
60 Mana Cooldown: 10 seconds
After 0.625 seconds, deal 285 damage to nearby enemies in front of Orphea.
Dread Icon.png
50 Mana Cooldown: 14 seconds
Release a wave of dread that deals 85 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.
Eternal Feast Icon.png
Eternal Feast
75 Mana Cooldown: 50 seconds
After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Crushing Jaws Icon.png
Crushing Jaws
75 Mana Cooldown: 50 seconds
After 1.25 seconds, pull enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.

Talents[edit | edit source]

En Pointe Icon.png
En Pointe
Shadow Waltz deals an increased 50% damage to enemies hit by its end.
Growing Nightmare Icon.png
Growing Nightmare
Each Hero hit by the wave of Dread increases the damage of its eruption by 25%.
Ancestral Strength Icon.png
Ancestral Strength
Non-Heroic Abilities deal 25% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.
Allegrissimo Icon.png
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 1 second.
Backbiter Icon.png
If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.
Fright Icon.png
Dread's Slow also applies to enemies in Dread's path, and stacks up to 50%.
Insatiable (Orphea) Icon.png
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
Ravenous Hunger Icon.png
Ravenous Hunger
❢ Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
Mind Devourer Icon.png
Mind Devourer
❢ Quest: Hitting Heroes with Dread increases its damage by 5, up to 200.
❢ Reward: After hitting 40 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Eternal Feast Icon.png
Eternal Feast
Cooldown: 50 seconds
After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Crushing Jaws Icon.png
Crushing Jaws
Cooldown: 50 seconds
After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.
Determination Icon.png
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%
Abyssal Symbiosis Icon.png
Abyssal Symbiosis
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos.
Invasive Miasma Icon.png
Invasive Miasma
Cooldown: 10 seconds
Active: Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
Bond of Anguish Icon.png
Bond of Anguish
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
Dead Magic Icon.png
Dead Magic
Basic Attacks that consume Chaos ignore Armor and deal 115 Spell Damage to all enemies around the target.
Lurking Terror Icon.png
Lurking Terror
60 ManaCooldown: 30 seconds
Active: After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Does not share a cooldown with Chomp.
Monster Within Icon.png
Monster Within
Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, Orphea's Attack Speed is increased by 50%.
Engulfing Oblivion Icon.png
Engulfing Oblivion
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.
Eldritch Conduit Icon.png
Eldritch Conduit
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.
Final Toccata Icon.png
Final Toccata
Cooldown: 30 seconds
Active: Activate to instantly reset the cooldown of Shadow Waltz. For the next 6 seconds, dashing with Shadow Waltz resets its cooldown.

Skins[edit | edit source]

Orphea Skins
Rare Orphea
Backstory: Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent--as a Hero of the Nexus.
Orphea Heir of Raven Court.jpg
750Gem.png / 10,000Money.png
Heir of Raven Court
Orphea Pristine.jpg
Orphea Regal.jpg
Orphea Verdant.jpg
Shard.png 150
Orphea Hallowed.jpg
Shard.png 150
Epic Slacker
Backstory: Raven Crest students still gossip about the time Orphea unleashed Kerrigan's Ultralisk in the boy's locker room--because why not? Plus, I heard someone tried revenge-pranking her locker and was never seen again.
Orphea Slacker.jpg
Shard.png N/A
Orphea Slacker RCHS.jpg
Shard.png N/A
Orphea Slacker Spoiled.jpg
Shard.png N/A

Portraits[edit | edit source]

Orphea Portraits
Baby Chomp Portrait.png
Baby Chomp
Carbot Orphea Portrait.png
Carbot Orphea
Shard.png 100
Orphea Emblem Portrait.png
Orphea Emblem
Shard.png 40
Orphea Hero Portrait.png
Orphea Hero
Orphea Mastery Portrait.png
Orphea Mastery

Sprays[edit | edit source]

Orphea Sprays
Carbot Orphea Spray.png
Carbot Orphea
Shard.png 100
Chomp Bubble Spray.png
Chomp Bubble

Emojis[edit | edit source]

Orphea Pack 1 Emoji Orphea Pack 1 Orphea Happy.png Orphea Pack 2 Emoji Orphea Pack 2 Orphea Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Orphea Pack 1 Orphea Happy.png Orphea Happy :orpheahappy:
Emoji Orphea Pack 2 Orphea Angry.png Orphea Angry :orpheaangry:
Emoji Orphea Pack 1 Orphea ROFL.png Orphea ROFL :orphealol:
Emoji Orphea Pack 2 Orphea Cool.png Orphea Cool :orpheacool:
Emoji Orphea Pack 1 Orphea Sad.png Orphea Sad :orpheasad:
Emoji Orphea Pack 2 Orphea Oops.png Orphea Embarrassed :orpheaoops:
Emoji Orphea Pack 1 Orphea Silly.png Orphea Silly :orpheasilly:
Emoji Orphea Pack 2 Orphea Love.png Orphea in Love :orphealove:
Emoji Orphea Pack 1 Orphea Meh.png Orphea Speechless :orpheameh:
Emoji Orphea Pack 2 Orphea Surprised.png Orphea Surprised :orpheawow:
Chomp Pack Emoji Chomp Pack Chomp Pet.gif
Emoji Name Shortcuts
Emoji Chomp Pack Chomp Pet.gif Chomp Pet :chomppet:
Emoji Chomp Pack Chomp Growl.gif Chomp Growl :chompgrowl:
Emoji Chomp Pack Chomp Wave.gif Chomp Wave :chompwave:
Emoji Chomp Pack Chomp Paku.gif Chomp Paku :chomppaku:
Emoji Chomp Pack Chomp Minion.gif Chomp Minion :chompminion:

Quotes[edit | edit source]

Main article: Orphea/Quotes

Development[edit | edit source]

In 2018 the developers knew that they would be bringing their final Blizzard universe (Warcraft) into the Nexus with the Alterac Pass Battleground and had a huge lineup of highly requested heroes that were being added to the game as well. So it felt like this was the best time for them to go back to their roots and introduce a Nexus-born hero.[6] Creating a Nexus-born hero was a challenge for the developers , but it would be an important step in making HoTS more compelling as a standalone game. Although Heroes is a game that brings different Blizzard heroes together, it still has some non-traditional fantasy ideas like the Raven Lord and Lady of Thorns. These are the roots of Heroes, and where Orphea came from. The developers were extremely attracted to the phrase “the Raven Lord’s daughter”, and began to design a hero based on the concept.[7] So they spent basically the 2018, between four web comics and even the Dark Nexus-themed event, to build her whole story and introduce her throughout the year.[8]

The major challenges the Art Design team faced were Orphea needed to feel familiar, she needed to be unique, and she needed to be awesome.[9] The original concept for Orphea came from the artist Oscar Vega. He started with the silhouette of a youthful young woman who's got this massive relic on her back that seems to be a focus that she uses to channel her powerful, dark energy.[8]

One of the fundamental design goals of Orphea was to make her approachable for everyone. They didn't want to make her abilities overly complicated, they wanted players to kind of pick her up and understand how to play her. At the same time, they wanted that to be a character that had a lot of mechanical skill, a very high skill ceiling, so players could really master her. [8]. Early in Orphea's design, they had some concept art that portrayed her as a dancer, so her initial base kit design had elements of dancing in it. They loved the idea of dancing in and out of combat, so initially, her Q ability (Shadow Waltz) forced her to dash forward, and her W ability (Chomp) caused Orphea to be knocked back baseline. They really loved this gameplay style, but their of our goals for Orphea was for her to be approachable by players of all skill levels. Having an ability that forced you to dash forward was causing some players to constantly overextend or miss their Shadow Waltz entirely, since there was a deadzone between the dash and damage areas. So they took a step back and decided to let the player control the dash direction by moving it to the end of the ability instead of the front. They added a delay before the damage to match the timing the ability had when the dash was at the beginning. This felt great and the team really loved it, but now that she could control her dash direction it felt like she had a bit too much mobility with the knockback on Chomp being baseline. There were also situations where you would be chasing down a low health enemy but your highest damage ability (Chomp) would force you backwards, causing you to miss out on the kill. So they decided to remove the knockback from the ability, but we had so much fun with it that we wanted to keep it in the form of a talent.[10]

Orphea was "luxurious to animate" because her abilities had such long cast times. Orphea is also floating, which allowed the developers to be a little forgiving because they didn't have to worry about foot placement. Both allowed them to make her visuals really stand out.[11]

Trivia[edit | edit source]

  • Orphea was first mentioned in Rise of the Raven Lord (April 2018). Her first appearance was in Secrets of the Storm (June 2018).
  • Orphea is voiced by Jeannie Tirado.[12]
  • Orphea is a teenager; with the main value there being the acknowledgement of this being a time in her life where she's defining her beliefs as she steps into adulthood.[13]
  • Orphea carries a relic crate on her back, with which she can channel the power of her ancestor. This is the "dead magic" her father refers to in the Heir of Raven Court cinematic. [14] [15]
  • The "monster" is a manifestation of Orphea’s deepest, subconscious feelings and as such it does not have a name – but throughout development, everyone called the creature "chomp".[16]
  • One early description of Orphea during development was "dancer-like". While she is not quite that now, her animations have kept some of that grace.[2]
  • Orphea is always hovering above the ground. Uniquely, she'll always face towards whoever she's attacking so long as she's in combat, giving her movement an otherworldly "possessed" feel.
  • Her hands glow purplish-pink when she has Chaos stacks.
  • Orphea's Slacker skin carries locker number 83, likely referring to the 83 heroes already in the game.

Gallery[edit | edit source]

General[edit | edit source]

Concept Art[edit | edit source]

Abilities[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]