Orphea

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Orphea
Orphea artwork.jpg

"For the Nexus!"

Basic Info
Title Heir of Raven Court
Role Ranged Assassin Ranged Assassin
Difficulty Medium
Franchise Heroes of the Storm Heroes of the Storm
Price Gem.png 750 / 10,000Money.png
Release Date November 13, 2018
Base Stats
Attack Type Ranged
Health 1525
Health Regen 3.18
Resource 500 Mana
Unit Radius 0.75
Attack Speed 1.2
Attack Range 5.5
Attack Damage 88
Data Page


For the comic, see Orphea (Comic).

Orphea, Heir of Raven Court, is a Ranged Assassin hero, and the first hero to be wholly original to the Heroes of the Storm universe. Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent--as a Hero of the Nexus.[1] She was announced at BlizzCon 2018 and available for free to attendees and Virtual Ticket holders.

Background[edit | edit source]

Orphea's upbringing was lonely, but she found comfort and connection with ancestral magic. Orphea's mother left the family early in Orphea's life, fearing what would happen if her father Oberon, Raven Lord, tapped into the Dark Nexus. Oberon promised Orphea not to tap into this power, but he broke this promise, pushing Orphea away.[2]

Later her father sends out Knights to find her.[3]

While Deckard Cain wanders around the forests of Dragon Shire, he is attacked by those knights. Orphea joins the clash and helps Cain defeating the knights. Deckard Cain and Orphea team up to find a solution for the Dark Nexus threat raised by the Raven Lord. They come to Raena the Lady of Thorns and Realm Lord of Dragon Shire, for help and warn her about the danger coming. Raena calls on her greatest allies from across the lands and marches with them forward to battle the Raven Lord and his champions in Alterac Pass.[4]

Later Orphea witnessed her father defeating the Lady of Thorns and causing the fall of King's Crest. Vowing to stop her father from hurting anyone else, she chose to rise up against him and become a hero in the Nexus.[5]

Gameplay[edit | edit source]

Orphea is a Ranged Assassin who dances around her enemies while using spells to empower her attacks.

Strengths[edit | edit source]

Weaknesses[edit | edit source]

Abilities[edit | edit source]

See Data page for a table of scaled values at key levels.
Overflowing Chaos Icon.png
D
Overflowing Chaos
Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times. While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.

Type: Attack modifier, Healing, Damage Modifier: Physical damage
Scaling: -
Affects: Self
Properties: Lifesteal

  • Multiple instances of Chaos stack additively with each other.
  • Stacks multiplicatively with other Physical damage modifiers.
Shadow Waltz Icon.png
Q
Shadow Waltz
40 Mana Cooldown: 6 seconds
After 0.5 seconds, deal 165 damage to enemies in a line. Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds, refunds 40 Mana, and causes Orphea to dash a short distance upon moving.

Type: Spell damage / Mobility: Dash
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Cast time: 0.5+0 seconds
Area of Effect: Rectangle
Width: 1.25
Height: 8.75
Dash duration: 0.1875 seconds
Dash speed: 20
Dash distance: 3.75

  • Cannot be self-cast.
  • Will drop all commands, except attack commands, which target is still within Orpheas attack range.
  • If the target is a hero, Waltz Dash is enabled for 2 seconds. During this time the first movement command issued, including including ability and attack orders that require her to move in their range, causes Orphea to dash in that direction.
  • Orphea cannot attack while dashing.
Chomp Icon.png
W
Chomp
60 Mana Cooldown: 10 seconds
After 0.625 seconds, deal 285 damage to nearby enemies in front of Orphea.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.625+0 seconds
Area of Effect: Custom
Inner width: 6*
Outer width: 3*
Height: 5*

  • *)The accurate Area of Effect is done by a Vertex, it's a mirrored area drawn by points (-3,0), (-3,-2), (-2.5,-3.5) (-1.5,-4.5) and (0,-5) in order.
  • Will drop all movement commands, but not attack commands.
Dread Icon.png
E
Dread
50 Mana Cooldown: 14 seconds
Release a wave of dread that deals 85 damage to enemies hit. Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Clamping, Self-castable, Skillshot (piercing), Slow
Cast time: 0.125+0
Range: 12
Area of Effect:
Path - Rectangle
End area - Circle
Radius: 2.5 (end area)
Hitbox: 3.5x1.5 (path)
Missile speed: 17

  • Damage from Dread is applied before the Slow.
  • Enemies can be hit by path only once per cast.
Eternal Feast Icon.png
R
Eternal Feast
75 Mana Cooldown: 50 seconds
After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect, Reveal, Self-castable
Cast time: 0.125+0 seconds
Range: 14
Area of Effect: Circle
Radius: 4.5

  • Drops all movement commands, but not attacks.
Crushing Jaws Icon.png
R
Crushing Jaws
75 Mana Cooldown: 70 seconds
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.

Type: Spell damage, Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: 0.125+0 seconds
Range: 9
Area of Effect: Rectangle
Pull area width: 10
Damage area width: 4
Height: 4
Pull duration: 0.25
Pull speed: 18

  • Damage from Crushing Jaws is applied before the Stun.
  • Cannot be self-cast.

Talents[edit | edit source]

1
En Pointe Icon.png
En Pointe
Shadow Waltz deals an increased 75% damage to enemies hit by its end.

Type: Damage modifier
Affects: Ability
End area height: 2

  • Stacks additively with Spell Power.
Growing Nightmare Icon.png
Growing Nightmare
Each Hero hit by the wave of Dread increases the damage of its eruption by 25%

Type: Damage modifier
Affects: Ability
Maximum stacks: 10

  • Stacks additively with itself and Spell Power.
Ancestral Strength Icon.png
Ancestral Strength
Non-Heroic Abilities deal 20% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.

Type: Damage modifier
Affects: Non-heroic Abilities

  • Stacks additively with Spell Power.
4
Allegrissimo Icon.png
Allegrissimo
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 1 second.

End area height: 2
Backbiter Icon.png
Backbiter
If Chomp hits a Hero, Orphea immediately dashes a short distance backwards.
Passive: Gain 10% maximum Health.

Type: Mobility: Displacement
Affects: Self
Properties: Knockback (self)
Dash duration: 0.25 seconds
Dash speed: 24
Dash distance: 6

  • Removes existing knockback and pull effects from Orphea upon triggering.
Fright Icon.png
Fright
Dread's Slow also applies to enemies in Dread's path.

  • Slow is applied after damage is dealt.
7
Insatiable (Orphea) Icon.png
Insatiable
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
Ravenous Hunger Icon.png
Ravenous Hunger
❢ Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.

Type: Bonus damage
Scaling: -
Affects: Ability
Maximum value: 99999
Mind Devourer Icon.png
Mind Devourer
❢ Quest: Hitting Heroes with Dread increases its damage by 4, up to 160.
❢ Reward: After hitting 40 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.

Type: Healing / Bonus damage
Scaling: 4.00% (minion heal) / - (hero heal, bonus damage)
Affects: Self / Ability
10
Eternal Feast Icon.png
Eternal Feast
Cooldown: 50 seconds
After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Crushing Jaws Icon.png
Crushing Jaws
Cooldown: 50 seconds
After 1.25 seconds, pulls enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
13
Determination Icon.png
Determination
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%

Type: Damage modifier: Physical damage, Spell Armor
Affects: Self
Properties: Block

  • Additional charges do not modify damage dealt.
  • Stacks additively with other physical damage modifiers
Abyssal Symbiosis Icon.png
Abyssal Symbiosis
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos.
Invasive Miasma Icon.png
Invasive Miasma
Cooldown: 10 seconds
Active: Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.

Type: Spell damage / Healing
Scaling: 4.00%
Affects: Enemies / Self
Targeting: No target
Properties: Area of Effect
Cast time: Instant
Area of Effect: Circle
Radius: 4.5
16
Bond of Anguish Icon.png
Bond of Anguish
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.

Type: Percent damage / Healing
Scaling: -
Affects: Enemy Heroes / Self
Properties: Lifesteal
Dead Magic Icon.png
Dead Magic
Basic Attacks that consume Chaos ignore Armor and deal 115 Spell Damage to all enemies around the target.

Type: Attack modifier / Spell damage
Scaling: - / - / 4.00%
Affects: Self / Enemies
Properties: Armor piercing, Splash
Splash radius: 2.5

  • Armor piercing and splash are two separate effects. Armor piercing only affects the primary target and the splash damage secondary targets.
  • Armor piercing ignores both positive and negative Armor effects.
  • Splash is unaffected by lifesteal from Overflowing Chaos and damage amplification from Ancestral Strength. It can still be affected by other spell damage modifiers, like (Spell) Armor and Spell Power.
Lurking Terror Icon.png
Lurking Terror
60 Mana
Cooldown: 30 seconds
Active: After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Cast time: Instant
Area of Effect: Custom (see Chomp)

  • Cooldown is shared with Chomp.
  • Fully benefits from all talents affecting Chomp, except Backbiter.
20
Monster Within Icon.png
Monster Within
Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, Orphea's Attack Speed is increased by 50%.
Engulfing Oblivion Icon.png
Engulfing Oblivion
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.

Type: Damage modifier: Armor
Affects: Enemy Heroes

  • Armor reduction is applied after damage is dealt.
Eldritch Conduit Icon.png
Eldritch Conduit
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.

Type: Damage modifier:Spell Power
Affects: Self

  • Each application refreshes the timer.
Final Toccata Icon.png
Final Toccata
Cooldown: 30 seconds
Active: Activate to instantly reset the cooldown of Shadow Waltz. For the next 6 seconds, dashing with Shadow Waltz resets its cooldown.

Type: Active
Scaling: -
Affects: Self
Targeting: No target
Cast time: Instant

Skins[edit | edit source]

Orphea Skins
 
Rare Heir of Raven Court
Backstory: Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent--as a Hero of the Nexus.
Orphea Heir of Raven Court.jpg
Gem.png 750 / 10,000Money.png
Heir of Raven Court
Orphea Pristine.jpg
Free
Pristine
Orphea Regal.jpg
Free
Regal
Orphea Verdant.jpg
Gem.png 120 / 75Shard.png
Verdant
Orphea Hallowed.jpg
Gem.png 120 / 75Shard.png
Hallowed
Epic Slacker
Backstory: Raven Crest students still gossip about the time Orphea unleashed Kerrigan's Ultralisk in the boy's locker room--because why not? Plus, I heard someone tried revenge-pranking her locker and was never seen again.
Features: Themed abilities, themed animations.
Notes: This skin theme is part of a shared theme of Raven Crest High School skins.
Orphea Slacker.jpg
Gem.png 350 / 400Shard.png
Orphea Slacker RCHS.jpg
Gem.png 350 / 400Shard.png
RCHS
Orphea Slacker Spoiled.jpg
Gem.png 350 / 400Shard.png
Spoiled


Portraits[edit | edit source]

Orphea Portraits
 
Baby Chomp Portrait.png
Baby Chomp
Carbot Orphea Portrait.png
Carbot Orphea
Gem.png 120 / 75Shard.png
Orphea Emblem Portrait.png
Orphea Emblem
Gem.png 75 / 40Shard.png
Orphea Hero Portrait.png
Orphea Hero
Orphea Mastery Portrait.png
Orphea Mastery

Sprays[edit | edit source]

Orphea Sprays
 
Azure Dragons Orphea Spray.png
Caldeum Complex Azure Dragons Orphea
Gem.png 75 / 40Shard.png
Carbot Orphea Spray.png
Carbot Orphea
75Shard.png
Chomp Bubble Spray.png
Chomp Bubble

Emojis[edit | edit source]

Orphea Pack 1 Emoji Orphea Pack 1 Orphea Happy.png Orphea Pack 2 Emoji Orphea Pack 2 Orphea Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Orphea Pack 1 Orphea Happy.png Orphea Happy :orpheahappy:
:orphhappy:
Emoji Orphea Pack 2 Orphea Angry.png Orphea Angry :orpheaangry:
:orphangry:
Emoji Orphea Pack 1 Orphea ROFL.png Orphea ROFL :orphealol:
:orphearofl:
:orphlol:
:orphrofl:
Emoji Orphea Pack 2 Orphea Cool.png Orphea Cool :orpheacool:
:orphcool:
Emoji Orphea Pack 1 Orphea Sad.png Orphea Sad :orpheasad:
:orphsad:
Emoji Orphea Pack 2 Orphea Oops.png Orphea Embarrassed :orpheaoops:
:orpheaembarrassed:
:orphoops:
:orphembarrassed:
Emoji Orphea Pack 1 Orphea Silly.png Orphea Silly :orpheasilly:
:orphsilly:
Emoji Orphea Pack 2 Orphea Love.png Orphea in Love :orphealove:
:orpheainlove:
:orphlove:
:orphinlove:
Emoji Orphea Pack 1 Orphea Meh.png Orphea Speechless :orpheameh:
:orpheaspeechless:
:orphmeh:
:orphspeechless:
Emoji Orphea Pack 2 Orphea Surprised.png Orphea Surprised :orpheawow:
:orpheasurprised:
:orphwow:
:orphsurprised:
Chomp Pack Emoji Chomp Pack Chomp Pet.gif
Emoji Name Shortcuts
Emoji Chomp Pack Chomp Pet.gif Chomp Pet :chomppet:
Emoji Chomp Pack Chomp Growl.gif Chomp Growl :chompgrowl:
Emoji Chomp Pack Chomp Wave.gif Chomp Wave :chompwave:
Emoji Chomp Pack Chomp Paku.gif Chomp Paku :chomppaku:
Emoji Chomp Pack Chomp Minion.gif Chomp Minion :chompminion:

Quotes[edit | edit source]

Main article: Orphea/Quotes


Development[edit | edit source]

In 2018 the developers knew that they would be bringing their final Blizzard universe (Warcraft) into the Nexus with the Alterac Pass Battleground and had a huge lineup of highly requested heroes that were being added to the game as well. So it felt like this was the best time for them to go back to their roots and introduce a Nexus-born hero.[6] Creating a Nexus-born hero was a challenge for the developers , but it would be an important step in making HoTS more compelling as a standalone game. Although Heroes is a game that brings different Blizzard heroes together, it still has some non-traditional fantasy ideas like the Raven Lord and Lady of Thorns. These are the roots of Heroes, and where Orphea came from. The developers were extremely attracted to the phrase “the Raven Lord’s daughter”, and began to design a hero based on the concept.[7] So they spent basically the 2018, between four web comics and even the Dark Nexus-themed event, to build her whole story and introduce her throughout the year.[8]

The major challenges the Art Design team faced were Orphea needed to feel familiar, she needed to be unique, and she needed to be awesome.[9] The original concept for Orphea came from the artist Oscar Vega. He started with the silhouette of a youthful young woman who's got this massive relic on her back that seems to be a focus that she uses to channel her powerful, dark energy.[8]

One of the fundamental design goals of Orphea was to make her approachable for everyone. They didn't want to make her abilities overly complicated, they wanted players to kind of pick her up and understand how to play her. At the same time, they wanted that to be a character that had a lot of mechanical skill, a very high skill ceiling, so players could really master her. [8]. Early in Orphea's design, they had some concept art that portrayed her as a dancer, so her initial base kit design had elements of dancing in it. They loved the idea of dancing in and out of combat, so initially, her Q ability (Shadow Waltz) forced her to dash forward, and her W ability (Chomp) caused Orphea to be knocked back baseline. They really loved this gameplay style, but their of our goals for Orphea was for her to be approachable by players of all skill levels. Having an ability that forced you to dash forward was causing some players to constantly overextend or miss their Shadow Waltz entirely, since there was a deadzone between the dash and damage areas. So they took a step back and decided to let the player control the dash direction by moving it to the end of the ability instead of the front. They added a delay before the damage to match the timing the ability had when the dash was at the beginning. This felt great and the team really loved it, but now that she could control her dash direction it felt like she had a bit too much mobility with the knockback on Chomp being baseline. There were also situations where you would be chasing down a low health enemy but your highest damage ability (Chomp) would force you backwards, causing you to miss out on the kill. So they decided to remove the knockback from the ability, but we had so much fun with it that we wanted to keep it in the form of a talent.[10]

Orphea was "luxurious to animate" because her abilities had such long cast times. Orphea is also floating, which allowed the developers to be a little forgiving because they didn't have to worry about foot placement. Both allowed them to make her visuals really stand out.[11]

Trivia[edit | edit source]

  • Orphea was first mentioned in Rise of the Raven Lord (April 2018). Her first appearance was in Secrets of the Storm (June 2018).
  • Orphea is voiced by Jeannie Tirado.[12]
  • Orphea is a teenager; with the main value there being the acknowledgement of this being a time in her life where she's defining her beliefs as she steps into adulthood.[13]
  • Orphea carries a relic crate on her back, with which she can channel the power of her ancestor. This is the "dead magic" her father refers to in the Heir of Raven Court cinematic. [14] [15]
  • The "monster" is a manifestation of Orphea’s deepest, subconscious feelings and as such it does not have a name – but throughout development, everyone called the creature "chomp".[16]
  • One early description of Orphea during development was "dancer-like". While she is not quite that now, her animations have kept some of that grace.[2]
  • Orphea is always hovering above the ground. Uniquely, she'll always face towards whoever she's attacking so long as she's in combat, giving her movement an otherworldly "possessed" feel.
  • Her hands glow purplish-pink when she has Chaos stacks.
  • Orphea's Slacker skin carries locker number 83, likely referring to her being the 83rd hero to be added.

Gallery[edit | edit source]

General[edit | edit source]

Concept Art[edit | edit source]

Abilities[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]

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