|Occupation||Lead Content Designer|
|Projects||Heroes of the Storm|
Background[edit | edit source]
Matthew's primary role is leading the balance team. This group is responsible for running play tests and collecting feedback from testers; the balance team uses this data to adjust different aspects of the game, ensuring a consistently fun and balanced experience for players.
Before joining Blizzard, Matthew got his start in the game industry as a balance designer at Relic Entertainment working on Company of Heroes and its expansion set, Opposing Fronts. Matthew then joined Blizzard in 2008 as an associate balance designer, bringing his experience in RTS development to the StarCraft II team, contributing to both StarCraft II: Wings of Liberty and StarCraft II: Heart of the Swarm. He started working on Heroes of the Storm early on in the project, starting out on balance and hero design before getting promoted to game designer and focusing in on talent design and balance in the game.
In his spare time, Matthew enjoys snowboarding, traveling, hiking, camping, playing poker and of course, video games.