Junkrat

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Junkrat
Junkrat
Basic Info
Title Junker Demolitionist
Role Assassin Assassin
Franchise Overwatch Overwatch
Price 750Gem.png / 10,000Money.png
Release Date October 17, 2017
Base Stats
Attack Type Ranged
Health 1,404
Health Regen 2.8
Resource None
Armor 0
Attack Speed 1.00
Attack Range 5.5
Attack Damage 114
Data Page


Junkrat, Junker Demolitionist, is a ranged Assassin hero from the Overwatch franchise. Junkrat is an unpredictable Assassin and general miscreant who lives to cause chaos and destruction. The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.

Background[edit | edit source]

Overwatch This section concerns content exclusive to the Overwatch universe.

Jamison Fawkes, AKA Junkrat, is an explosives-obsessed freak who lives to cause chaos and destruction.

The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.

But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession.

He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. Though few knew the nature of what he found, he was nonetheless pursued by bounty hunters, gangs, and opportunists wherever he went, until he made a deal with the Junker enforcer Roadhog, who grudgingly agreed to be his personal bodyguard in exchange for a fifty-fifty share of the spoils.

Now, with Roadhog in tow, Junkrat has left the Outback, and embarked upon an international crime spree leaving nothing but havoc and bedlam in his wake.

Abilities[edit | edit source]

Total Mayhem Icon.png
Total Mayhem
Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Does 75% less damage to Structures.
  • Basic Attacks deal 100% splash damage.

Detonate Mine
Detonate an active Concussion Mine
Frag Launcher Icon.png
Q
Frag Launcher
Cooldown: 12 seconds
Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 128 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
  • There is 0.5 seconds cooldown inbetween charges.
Concussion Mine Icon.png
W
Concussion Mine
Cooldown: 16 seconds
Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.

Limit 1 active mine.
  • The mine is invulnerable and untargetable and lasts indefinitely until detonation or placing another one.
  • This ability knocks the targets hit into the air, making them fly over terrain.
  • Distance of the knockback depends of how far is the target hit from the center of the ability's Area of Effect, with the longest being the farthest.
  • The duration of the knockback is 1 second, regardless of distance from the center.
Steel Trap Icon.png
E
Steel Trap
Cooldown: 12 seconds
Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.
Limit 1 active trap.
  • The trap is invulnerable and untargetable and lasts indefinitely until triggering or placing another one.
RIP-Tire Icon.png
R1
RIP-Tire
Cooldown: 80 seconds
Create a motorized bomb with with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

RIP-Tire Can be reactivated to detonate immediately, knocking nearby enemies back and dealing 475, 625, or 775 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
  • RIP-Tire does not detonate if destroyed or expired.
  • If Junkrat's channel gets interrupted, RIP-Tire instantly expires without detonating.
  • Crowd control effects affect RIP-Tire only for a brief duration.
Rocket Ride Icon.png
R2
Rocket Ride
Cooldown: 100 seconds
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 750 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
RIP-Tire Jump Icon.png
Q
Jump
Cooldown: 2 seconds
Activate to make RIP-Tire jump. Can be used to pass over terrain and Structures.
  • This ability is available while controlling RIP-Tire.

Talents[edit | edit source]

1
Put Some English On It Icon.png
Put Some English On It
Increase Frag Launcher's travel distance by 50%, but does not increase its speed.
Extra-Wound Timers Icon.png
Extra-Wound Timers
Frag Launcher grenades last an additional 2 seconds before automatically detonating.
Bouncy Bouncy Icon.png
Bouncy Bouncy
Upon colliding with terrain for the first time, Frag Launcher grenades deal 20% more damage.
4
Taste For Explosions Icon.png
Taste For Explosions
❢ Quest: Hitting a Hero with Frag Launcher increases its damage by 0.5, up to 100.
Bonzer Hits Icon.png
Bonzer Hits
❢ Quest: Hit enemy Heroes 12 times with Concussion Mine.
❢ Reward: Concussion Mine deals 40% more damage and knocks enemies back 30% farther.
  • This does not affect the duration of the knockback.
Gotta Trap 'Em All! Icon.png
Gotta Trap 'Em All!
❢ Quest: Hit 7 Heroes with Steel Trap.
❢ Reward: Reduce Steel Trap's cooldown by 3 Seconds and increase the maximum number of active traps to 3.
  • There is a short distance limit of how close can two traps be placed to each other.
7
Tricky Shuffles Icon.png
Tricky Shuffles
While Frag Launcher has no charges left, gain 15% Movement Speed.
Big As Icon.png
Big As
Increase Steel Trap's radius and damage by 50%.
Sticky Wicket Icon.png
Sticky Wicket
Steel Trap no longer Roots Enemies, and instead Slows them by 90% for 3.5 seconds.
10
RIP-Tire Icon.png
RIP-Tire
Cooldown: 80 seconds
Create a motorized bomb with with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.

RIP-Tire Can be reactivated to detonate immediately, knocking nearby enemies back and dealing 475, 625, or 775 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
  • RIP-Tire does not detonate if destroyed or expired.
  • If Junkrat's channel gets interrupted, RIP-Tire instantly expires without detonating.
  • Crowd control effects affect RIP-Tire only for a brief duration.
Rocket Ride Icon.png
Rocket Ride
Cooldown: 100 seconds
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

After 3.5 seconds, Junkrat lands, dealing 750 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
13
Ripper Air Icon.png
Ripper Air
Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
  • This does not affect the duration of the knockback.
Bogged Down Icon.png
Bogged Down
Enemies launched by Concussion Mine are Slowed by 60% for 2 seconds upon landing.
Chattering Teeth Icon.png
Chattering Teeth
Steel Traps will slowly chase nearby enemy Heroes.
16
Burst Fire Icon.png
Burst Fire
Frag launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
Endless Nades Icon.png
Endless Nades
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
  • Cooldown reduction occurs for every Hero hit by a single grenade.
Spread Volley Icon.png
Spread Volley
Cooldown: 30 seconds
Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.
  • Cooldown starts when all affected charges are fired.
20
Extra Oomph Icon.png
Extra Oomph
Increase RIP-Tire's knockback distance by 50%, and its cooldown is reduced by 20 seconds for each enemy Hero hit.
Puckish Scamp Icon.png
Puckish Scamp
Reduce Rocket Ride's cooldown by 70 seconds.
Cannonball! Icon.png
Cannonball!
Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
BOOM POW Icon.png
BOOM POW
Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
  • Cooldown reduction may affect only once per mine detonated.

Skins[edit | edit source]

Junkrat Skins
 
Rare Junkrat
Backstory: The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
Junkrat Junker Demolitionist.jpg
750Gem.png / 10,000Money.png
Junker Demolitionist
Junkrat Rusted.jpg
Free
Rusted
Junkrat Convict.jpg
Free
Convict
Junkrat Clowning.jpg
Shard.png 100
Clowning
Junkrat Drowned.jpg
Shard.png 100
Drowned
Legendary Fallen
Backstory: The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.
Features: Themed abilities, themed animations.
Notes: This skin theme is part of a shared theme of other universes merging into Diablo skins.
Junkrat Fallen.jpg
Shard.png 1,600
Junkrat Fallen Hellish.jpg
Shard.png 1,600
Hellish
Junkrat Fallen Orcish.jpg
Shard.png 1,600
Orcish
Junkrat Fallen Warped.jpg
Shard.png 1,600
Warped
Junkrat Fallen Devilish.jpg
Shard.png 1,600
Devilish

Quotes[edit | edit source]

Main article: Junkrat/Quotes


Trivia[edit | edit source]

  • Junkrat made his debut during the Assault on Volskaya Foundry event.
    • His offcial debut was in Overwatch (May 2016)
  • He is voiced by Chris Parson.
  • Junkrat hails from Australia, and is 25 years old.
  • Though Junkrat is 1.98 meters tall and weighs 70 kilograms, he normally hunches over.
  • Junkrat is the forth Overwatch assassin hero in the game, the others being Tracer, Genji, and Hanzo.
    • He is also the seventh Overwatch hero in the game.
  • The story of how Junkrat and his comrade - Roadhog - were banished from Junkertown can be told in the short.
  • Junkrat had both his right arm and right leg amputated sometime before his exile, as the drill and mechanical arm attached to the stump of the limbs act as a prosthetic.
  • One of Junkrat's gag quotes refereces the children's song "Oh where has my little dog gone".

Gallery[edit | edit source]

Abilities[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

External links[edit | edit source]