Imperius

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Imperius
ImperiusArt.jpg
Basic Info
Title Archangel of Valor
Role Warrior Warrior
Franchise Diablo (franchise) Diablo
Price 750Gem.png / 10,000Money.png
Release Date January 8, 2019
Base Stats
Attack Type Melee
Health 2450
Health Regen 5.1054
Resource 500 Mana
Armor 0
Attack Speed 0.83
Attack Range 2.0
Attack Damage 122
Data Page

Imperius, the Archangel of Valor, is a melee warrior hero from the Diablo franchise. Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

Background[edit | edit source]

Diablo (franchise) This section concerns content exclusive to Diablo universe.

Imperius is the Archangel of Valor, and has led the Angiris Council since Malthael's absence. Known for his unshakable bravery, he and Tyrael led the Heavenly Host to countless victories against the Burning Hells. When the human world of Sanctuary was discovered, Imperius voted for humanity's eradication, viewing them as demonspawn, but was outvoted by Itherael, Auriel and Tyrael.

Since the truce between Heaven and Hell robbed Imperius from further opportunities to prove his valor in battle, he grew legalistic and tyrannical over the years. When he tried to punish Tyrael for interfering with Sanctuary and destroying the Worldstone, Tyrael defied Imperius' judgment and renounced his angelhood. Powerless to stop Diablo's assault on the Crystal Arch, Imperius witnessed the Nephalem defeat the Prime Evil and save the High Heavens. When Malthael, now the Aspect of Death, attacked the High Heavens, he reluctantly asked the Nephalem to put an end to Malthael's madness.

Gameplay[edit | edit source]

Imperius is an all-in Bruiser that leads the charge with strong initiation and single target damage. His trait, Valorous Brand, marks enemies he hits with a basic ability, empowering his next Basic Attack against them. Each enemy can have up to three marks, one for each ability. His first ability, Celestial Charge, lunges forward and impales heroes he hits on his spear, stunning them. Solarion's Flare sends out a wave of fire which deals extra damage and slows at the very center. Molten Armor surrounds Imperius in fire, damaging nearby enemies and healing Imperius for the damage dealt.

His first heroic ability is Angelic Armaments, surrounding Imperius with holy swords and granting him a large shield for a duration. If the shield is unbroken, Imperius can then fire the swords at his enemies. His other option, Wrath of the Angiris, allows him to charge at an enemy and carry them into the sky. Imperius then has a moment to reposition before crashing down to earth, stunning his target.

Strengths[edit | edit source]

Weaknesses[edit | edit source]

Abilities[edit | edit source]

Valorous Brand Icon.png
D
Valorous Brand
Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

Type: Attack modifier / Damage modifier: Physical damage
Affects: Self

  • A Hero can not be marked by the same Basic Ability more than once at a time. Further applications refresh the duration.
  • Stacks additively with itself and other Physical damage modifiers.
Celestial Charge Icon.png
Q
Celestial Charge
40 Mana Cooldown: 10 seconds
Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.

Type: Spell damage / Crowd Control / Mobility: Launch
Scaling: 4.00%
Affects: Enemies / Enemy Heroes
Targeting: Point target
Cast time: 0.125+Ch+0.1875 seconds
Range: 4
Area of Effect: Rectangle
Width: 1.25
Height: 5.5
Leap speed: 14
Stun tickrate: 16 / second (x16)

  • Imperius moves with a speed of 14 and is able to pass through terrain.
  • Enemy Heroes hit are snapped towards the center line of the area within 1.5 - 4.5 units in front of Imperius.
  • If the Channel lasts for full duration, the targets are Stunned for additional 0.25 seconds, while the bonus damage is being dealt.
Solarion's Fire Icon.png
W
Solarion's Fire
60 Mana Cooldown: 8 seconds
Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.

Type: Spell damage / Crowd control
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Skillshot (piercing), Slow
Cast time: 0.125+0 seconds
Range: 10
Hitbox: 3.75x1.5
Missile speed: 8
Center area width: 0.75

  • The wave has a sight range of 2.
  • The wave moves at a speed of 12, starts 0.5 units in front of Imperius and moves 10 units forwards.
Molten Armor Icon.png
E
Molten Armor
50 Mana Cooldown: 12 seconds
Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

Type: Spell damage / Healing
Scaling: 4.00%
Affects: Enemies / Self
Targeting: No target / Automatic
Properties: Lifesteal
Cast time: Instant
Area of Effect: Circle
Radius: 4
Tickrate: 4 / second (x12)

  • Can be activated while leaping or channeling Celestial Charge.
  • Targets one enemy per tick prioritising the closest enemies. If there are multiple targets within the search area, the same target can not be hit again until all or up to 4 different targets in the area have been hit.
  • Molten Armor will only hit revealed/visible targets.
Angelic Armaments Icon.png
R
Angelic Armaments
60 Mana Cooldown: 60 / 3 seconds
Cooldown: 60 seconds
Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.

Type: Shield / Spell damage
Scaling: 4.00% (both)
Affects: Enemies / Self
Targeting: No target / Point target
Properties: Skillshot
Cast time: Instant / 0.125+0 seconds
Range: 11.25
Hitbox: 1x1.5
Missile speed: 28
Sword spacing: 1.5
Launch delay: 0.3125 seconds
Wrath of the Angiris Icon.png
R
Wrath of the Angiris
80 Mana Cooldown: 80 seconds
Cooldown: 80 seconds
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.

Type: Spell damage / Crowd control / Mobility: Launch / Status effect
Scaling: 4.00%
Affects: Enemy Heroes (damage, cc) / Enemy Heroes&Self (status effect)
Targeting: Point target
Properties: Channeled cast (stationary), Skillshot, Stasis (in air), Stun, Unstoppable (dash)
Cast time: 0.75+0 seconds
Range: 6
Hitbox: 2x2
Leap speed: 30
Hitbox displacement: 1 (forward)
Air movement speed: 5

  • Interrupting the ability during it's cast puts it on a 10-second cooldown.
  • Doesn't affect Vehicles.
  • While in air both heroes are put in Stasis, removing most debuffs from and making them immune to damage.
  • Landing location can't be steered over unpathable terrain.
  • Upon landing the target enemy Hero is placed at the center of the indicator, facing Imperius. Imperius will be positioned 2 units in front of the target, so that the target is positioned in the direction he was moving towards before landing.

Talents[edit | edit source]

1
Impaling Light Icon.png
Impaling Light
Celestial Charge deals 125% more damage.❢ Quest: Stun multiple enemy Heroes with a single Celestial Charge.
❢ Reward: After Stunning 2 Heroes, permanently reduce the cooldown by 2 seconds.
❢ Reward: After Stunning 3 Heroes, permanently reduce the cooldown by an additional 2 seconds.

Type: Damage modifier
Affects: Ability

  • Affects both initial and post-channel damage.
  • Stacks additively with Spell Power.
Consuming Flame Icon.png
Consuming Flame
❢ Quest: Hitting Heroes with the center of Solarion's Fire increases its center damage by 10, up to 150.
❢ Reward: After hitting 15 Heroes, increase Solarion's Fire Slow by 15%.

Type: Bonus damage
Scaling: -
Affects: Ability
Burn The Impure Icon.png
Burn The Impure
Consuming a Solarion's Fire mark deals bonus damage equal to 3% of the Hero's maximum Health.

Scaling: -
Affects: Ability
4
Bulwark of Flame Icon.png
Bulwark of Flame
Hitting a Hero with Solarion's Fire grants 60 Physical Armor against the next 2 enemy Hero Basic Attacks. Stores up to 4 Charges.

Type: Damage modifier: Physical Armor
Affects: Ability
Properties: Block
Unshakable Faith Icon.png
Unshakable Faith
Activating Molten Armor removes Roots and Slows. If a disabling effect is removed, heal for 250.

Type: Healing
Scaling: 4.00%
Affects: Self
Properties: CC removal (roots & slows
Battle Hunger Icon.png
Battle Hunger
Heal for 82 Health for every Valorous Brand mark consumed.

Type: Healing
Scaling: 4.00%
Affects: Self
7
Flash of Anger Icon.png
Flash of Anger
Hitting a Hero marked with Solarion's Fire with Celestial Charge deals 160 damage around the target.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect, Splash
Area of Effect: Circle
Radius: 3

  • Also affects the target itself.
  • Enemies cannot be hit by Flash of Anger more than once per cast.
  • Does not benefit from talents affecting Celestial Charge.
Blaze of Glory Icon.png
Blaze of Glory
Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 damage.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Area of Effect: Rectangle
Width: 0.75
Height: 9.5

  • Does not benefit from talents affecting Solarion's Fire.
Holy Fervor Icon.png
Holy Fervor
Cooldown: 18 seconds
Active: Activate to cause the next 4 Basic Attacks to cleave for 157 damage.

Type: Attack Modifier / Physical damage
Scaling: 4.00%
Affects: Self
Targeting: No target
Properties: Splash
Cast time: Instant
Area of Effect: Radial
Radius: 3.5
Arc: 180 degrees

  • Sets your Base Attack damage to given value for the duration of the ability.
  • Consumes Valorous Brand marks from all targets hit.
  • Lasts until all charges have been consumed.
  • Cooldown doesn't start until all charges have been consumed.
10
Angelic Armaments Icon.png
Angelic Armaments
Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
Wrath of the Angiris Icon.png
Wrath of the Angiris
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
13
Pathetic Mortals Icon.png
Pathetic Mortals
Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.

Type: Damage modifier: Debuff
Affects: Enemy Heroes

  • Debuff is applied immediately once the stun ends, regardless of whether Imperius finished the channel or not.
Divine Rage Icon.png
Divine Rage
Striking an enemy Hero with Molten Armor reduces its cooldown by 0.25 seconds.
Heat of Battle Icon.png
Heat of Battle
Molten Armor heals 25% more while Imperius is below 50% Health.
16
Celestial Swiftness Icon.png
Celestial Swiftness
Stunning an enemy Hero with Celestial Charge grants 50% Attack Speed and 20% Movement Speed for 5 seconds.
Melting Touch Icon.png
Melting Touch
Consuming a Molten Armor mark reduces the target's Armor by 25% for 4 seconds.

Type: Damage modifier: Armor
Affects: Enemy Heroes

  • Multiple applications only refresh the duration.
Sovereign Armor Icon.png
Sovereign Armor
Molten Armor grants 50 Armor for 2.5 seconds.

Type: Damage modifier: Armor
Affects: Self
20
Heavenly Host Icon.png
Heavenly Host
Nearby allied Heroes gain 600 Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 damage.

Type: Shield / Spell Damage
Scaling: 4.00%
Affects: Allied Heroes / Enemy Heroes
Targeting: Automatic (closest)
Properties: Area of Effect
Area of Effect: Circle
Ally search radius: 8
Enemy search radius: 8

  • Additional swords are only fired from Allied Heroes' Shields that expire without breaking.
Unrelenting Descent Icon.png
Unrelenting Descent
Consuming a Valorous Brand reduces the cooldown of Wrath of the Angiris by 5 seconds.
Impervious Icon.png
Impervious
Cooldown: 75 seconds
Active: Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.

Type: Damage modifier: Spell Armor / Status effect
Scaling: 4.00%
Affects: Self
Properties: Unstoppable
Cast time: Instant
Valorous Pursuit Icon.png
Valorous Pursuit
Cooldown: 15 seconds
Active: Activate to teleport to an enemy that has been marked by Valorous Brand.

Type: Mobility: Teleport
Scaling: 4.00%
Targeting: Unit target
Cast time: Instant
Range: Global

  • Cannot target enemies you have no vision of.
  • Imperius is placed next to the target in the closet direction from his previous location.

Skins[edit | edit source]

Imperius Skins
 
Rare Imperius
Backstory: Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.
Imperius Archangel of Valor.jpg
750Gem.png / 10,000Money.png
Archangel of Valor
Imperius Knight-Captain.jpg
Free
Knight-Captain
Imperius Skyborne.jpg
Free
Skyborne
Imperius Vindicator.jpg
Shard.png 100
Vindicator
Imperius Indomitable.jpg
Shard.png 100
Indomitable
Epic Demonic
Backstory: The Lord of Wrath is said to be the greatest warrior in the Burning Hells. His limitless anger is nearly uncontainable: an unholy inferno that would see all life consumed by its profane flame.
Features: Altered voice-over
Notes: This skin theme is part of a shared theme of alternative history skins.
Imperius Demonic.jpg
Shard.png N/A
Imperius Demonic Abyssal.jpg
Shard.png N/A
Abyssal
Imperius Demonic Vile.jpg
Shard.png N/A
Vile

Portraits[edit | edit source]

Imperius Portraits
 
Carbot Imperius Portrait.png
Carbot Imperius
Shard.png 100
Imperius Emblem Portrait.png
Imperius Emblem
Shard.png 40
Imperius Hero Portrait.png
Imperius Hero
Imperius Mastery Portrait.png
Imperius Mastery

Sprays[edit | edit source]

Imperius Sprays
 
Carbot Imperius Spray.png
Carbot Imperius
Shard.png 100

Emojis[edit | edit source]

Imperius Pack 1 Emoji Imperius Pack 1 Imperius Happy.png Imperius Pack 2 Emoji Imperius Pack 2 Imperius Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Imperius Pack 1 Imperius Happy.png Imperius Happy :imperiushappy:
:impehappy:
Emoji Imperius Pack 2 Imperius Angry.png Imperius Angry :imperiusangry:
:impeangry:
Emoji Imperius Pack 1 Imperius ROFL.png Imperius ROFL :imperiuslol:
:imperiusrofl:
:impelol:
:imperofl:
Emoji Imperius Pack 2 Imperius Cool.png Imperius Cool :imperiuscool:
:impecool:
Emoji Imperius Pack 1 Imperius Sad.png Imperius Sad :imperiussad:
:impesad:
Emoji Imperius Pack 2 Imperius Oops.png Imperius Embarrassed :imperiusoops:
:imperiusembarrassed:
:impeoops:
:impeembarrassed:
Emoji Imperius Pack 1 Imperius Silly.png Imperius Silly :imperiussilly:
:impesilly:
Emoji Imperius Pack 2 Imperius Love.png Imperius in Love :imperiuslove:
:imperiusinlove:
:impelove:
:impeinlove:
Emoji Imperius Pack 1 Imperius Meh.png Imperius Speechless :imperiusmeh:
:imperiusspeechless:
:impemeh:
:impespeechless:
Emoji Imperius Pack 2 Imperius Surprised.png Imperius Surprised :imperiuswow:
:imperiussurprised:
:impewow:
:impesurprised:

Quotes[edit | edit source]

Main article: Imperius/Quotes


Trivia[edit | edit source]

  • Imperius made his debut in Diablo III (May 2012).
    • His book debut was five years earlier, in The Veiled Prophet (September 2007).
  • Imperius was confirmed on twitter.[1]
  • Imperius is voiced by Rick D. Wasserman in Diablo III: Wrath and Diablo III and Chris V. Metzen in Heroes of the Storm.
  • Imperius was under consideration for inclusion as early as 2014.[2]
  • Imperius is the eighteenth Diablo hero in the game.
    • He is also the twenty-second warrior hero in the game.
  • Imperius is the sixth Diablo warrior hero in the game, the first five being Diablo, Tyrael, Sonya, Johanna, and Leoric.
  • Imperius is the fourth member of the Angiris Council to enter the Nexus, the first three being Tyrael, Auriel, and Malthael.
  • Imperius' Indomitable Imperius skin is a reference to Tony Stark's Iron Man armor from Iron Man (April 2008).
  • The Knight-Captain Imperius palette resembles a Stormwind soldier of a high rank.

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

  1. Heroes of the Storm:@BlizzHeroes Out of the High Heavens, and into the Nexus! Imperius will be playable on the PTR starting January 2.
  2. 2014-10-15, Developer Insights: Azmodan Tells All "Well... let's just say there are many more Diablo heroes and villains in the works at varying stages of development. We've seen a lot of community (and internal!) requests for characters like the Necromancer, Imperius, the Monk, and of course, the Last Horadrim himself. You'll just have to stay a while and listen for news in the future."

External links[edit | edit source]