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In Heroes of the Storm, every Hero has their own diverse kit with unique abilities. A heroes' ability kit is generally composed of 3 basic abilities useable right from level 1, a passive or active Trait, and a powerful Heroic ability. Abilities are used by pressing the corresponding abilities' hotkey, and may require a target whether it be a unit or the ground. All damaging abilities that do not modify a unit's Attack damage deal Spell damage; floating damage text will display Spell Damage as purple numbers above the target’s head. Damage, Healing and Shield values of abilities are subject to Scaling, while static values such as an abilities' duration or range are not.
Types of Abilities[edit | edit source]
Trait[edit | edit source]
All heroes have their own unique Trait (also known as a passive) that has a heavy impact on how that hero plays. Usually the Trait is a permanent effect that is always active, and is simply a descriptor for the unique mechanic the hero can utilize. Many heroes have an active Trait used by pressing the D hotkey, and work as an extra ability at no cost. Others have a passive Trait but can press the Trait's hotkey to disable a channeled ability, or through a Talent can activate the Trait for an effect. This is different from passive abilities a hero might have in their kit, such as Raynor's Adrenaline Rush that is not activatable normally.
Heroic[edit | edit source]
All heroes have access to 2 special talent choices upon reaching level 10 that are exceptionally powerful abilities called Heroics (also known as an Ultimate). These Heroics are potentially game-changing abilities and are the strongest tools in a heroes' arsenal, however often the Heroics are limited by a long cooldown of some sort. A hero can only gain one heroic at a time and they will have wildly differing effects, so deciding which one to choose in different games is a big factor in playing well. At level 20 most heroes can upgrade their Heroic of choice by choosing a Storm Talent.
There are a few heroes that do not follow this convention. Chromie acquires her Heroic at level 8 due to her Trait, and likewise upgrades it at level 18. Tracer has one heroic, Pulse Bomb, that she gets automatically at level 1 and upgrades once at level 10. Varian has a choice of 3 passive Heroics that greatly modify his stats. Alarak has the option of choosing the opposite Heroic choice at level 20 instead of upgrading. Maiev does not upgrade her Heroics at level 20, instead she gains access to 3 strong active abilities at level 20.
Other[edit | edit source]
Many heroes can gain bonus abilities through Talents. These activateable Talents are usually available on the 1 Hotkey, and if the hero can choose more than one they will fill up the other number Hotkeys from 2-6. These abilities often have rather long cooldowns essentially granting a bonus ability to supplement their kit. A few heroes have access to a bonus ability with no talents, including Zeratul's Vorpal Blade, Xul's Bone Prison, and Nova's Ghost Protocol.
Most heroes have all 3 of their basic abilities, but there are a few heroes who have a reduced number of ability choices. These heroes include The Lost Vikings who have no basic abilities and must unlock them through talents, Abathur who has only 2 basic abilities but gains a different kit while using Symbiote, D.Va's Pilot mode which has 1 active ability to re-enter her mech and has 2 more abilities as talents, and Kharazim who doesn't have a Trait until one is chosen from 3 options at level 1.
Cooldown[edit | edit source]
Cooldown (or CD) is the minimum length of time that the player needs to wait after using an ability before they can use it again. Players can press ALT and left-click any of their Ability or Talent icons to quickly indicate their remaining Ability cooldown durations to teammates via chat messages. There are many ways to reduce the cooldown of a heroes' abilities.
Resources[edit | edit source]
Most heroes have a resource that limits how frequently they can use abilities, in addition to the cooldowns for individual abilities. A hero cannot use an ability without having the required amount of his or her resource. Resources are displayed just below the heroes' health bar, both on the bottom-left of the screen by the heroes' portrait, and directly above the heroes' model. Most heroes use Mana as a resource, but certain other heroes have their own unique resource or no resource at all.
|Attack_||Basic Attack ( Attack Range • Attack Speed) • Ability (Resource ( Mana) Spell Power • Cooldown)|
|Defense_||Health • Health Regeneration • Healing (Healing modifier • Lifesteal) • Shield • Armor|
|Buffs_||Absorbing • Evade • Healing • Invulnerable • Parry • Protected • Stasis • Stealth • Shields • Unkillable • Unstoppable • Untargetable|
|Debuffs_||Attack Slow • Blind • Crowd control • Damage over Time • Knockback • Revealed • Root • Silence ( Fear • Mind Control • Polymorph • Taunt) • Slow • Stun ( Sleep) • Time Stopped|