|Base Health (Camp)||3420|
|Base Damage (Camp)||55|
|Base Health (Captured)||3760|
|Base Damage (Captured)||75|
|Attack Range||1 (120 degree arc goes out to 2.5m)|
|Abilites||Attacks apply a stacking -4% armor debuff per attack|
|Capture XP||120 XP|
|Maps||Braxis Holdout, Warhead Junction|
|Spawns after||1:00 minutes|
|Respawn delay||3:00 minutes|
Background[edit | edit source]
The hellbat is a transforming terran vehicle based on the hellion. Due to the good performance of the original hellion designed, the Terran Dominion opted to provide an upgrade to the vehicle. By combining the original vehicle’s speed, agility and firepower with the new battle mode's strength, armor and durability, the hellbat is said to represent "the future of tactical assault technology." After the hellbat proved its worth on the battlefield, Dominion engineers quickly developed an upgrade kit to retrofit all previous generation hellions with the required components.
Gameplay[edit | edit source]
The Hellbats spawn in duos and can soak up damage from towers and enemy minions, as well as provide dps on the enemy structures. Hellbats are very strong to push with due to their armor interaction: enemies hit by their basic attacks will now have their armor slightly reduced (-4%) for a 3 seconds, stacking up to 20 times (structures included). This armor reduction effect can stack, so players want to be careful about how they approach enemy Hellbats in a lane - it can be quite punishing to take on the opposing team when Hellbats are near.
One other thing to note is that the Hellbat Camp is much riskier to take if the enemy team decides to invade, as a hero with -25 armor will die very quickly to a surprise attack.
Common Camp Capture Timings[edit | edit source]
- Braxis Holdout: During the Beacon Phase to create pressure and help enable the control.
Trivia[edit | edit source]
- Neutral Hellbats on Braxis Holdout are infested by Zerg. Defeating them clears up the infestation.