Health Regeneration

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Health Regeneration (also called Health regen) determines the rate at which a hero regenerates Health. Health Regeneration occurs passively and isn't stopped when a hero is disabled. Health Regeneration is measured in hit points restored per second. The baseline value for most heroes is roughly 12.5% of their Max Hit Points per minute, meaning it would take 8 minutes for most heroes to fully regenerate their health passively with no healing from other sources. A hero can also gain additional Health Regeneration from certain talents and abilities. Health regeneration is subject to Scaling.

Abilities[edit | edit source]

Basic Abilities[edit | edit source]

Heroic Abilities[edit | edit source]

Talents[edit | edit source]

  • Anub'arak' level 1 talent, "Regeneration Master", increase the health regeneration by 1 for every Regeneration Globe collected, up to 30.
  • Chen's level 1 talent, "Freshest Ingredients", increase the health regeneration by 1 for every Regeneration Globe collected, up to 30.
  • Dehaka's level 1 talent, "Tissue Regeneration", increases the health regeneration by 4 for every 50 essence collected, up to 40.
  • Diablo's level 7 talent, "Soul Feast", increases the health regeneration by 0.4 for every soul.
  • Gazlowe's level 1 talent, "Goblin Repairs", increase the health regeneration by 1 for every Regeneration Globe collected, up to 25.
    • After 25, he gains an additional 15 health regeneration.
  • Johanna's level 1 talent, "Laws of Hope", increases the health regeneration by 1.5 (+4% per level).
  • Ragnaros's level 4 talent, "Catching Fire", increase the health regeneration by 1.25 for every Regeneration Globe collected, up to 22.5.
  • Rexxar's level 4 talent, "Hunter-Gatherer", increase the health regeneration by 1.25 for every Regeneration Globe collected, up to 25.
  • Stitches's level 7 talent, "Savor the Flavor", increases the health regeneration by 2 for every usage of Devour on an enemy Hero.

Counter Abilities[edit | edit source]

See also[edit | edit source]


Statistics
 
Attack_ Attack damage icon.png Basic Attack (Attack range icon.png Attack RangeAttack speed icon.png Attack Speed) • Ability (Resource (Unitstatus icon mana.png Mana) Spell power icon.png Spell PowerCooldown)
Defense_ Unitstatus icon health.png HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon.png Armor
Utility_ Move speed icon.png Movement speed
Buffs_ Absorbing icon.png AbsorbingEvadeHealingInvulnerable icon.png InvulnerableParryProtected icon.png ProtectedStasis icon.png StasisStealthShieldsUnkillable icon.png UnkillableUnstoppable icon.png UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon.png BlindCrowd controlDamage over TimeKnockbackRevealed Icon.png RevealedRooted icon.png RootSilenced icon.png Silence (Feared icon.png FearMindcontrol icon.png Mind ControlPolymorphed icon.png PolymorphTaunted icon.png Taunt) • SlowStunned icon.png Stun (Sleep icon.png Sleep) • Stopped icon.png Time Stopped