Heroes of the Storm Wiki
Advertisement

Health is how much damage something can sustain before being destroyed or killed.

Health (or Hit Points, HP) is a measurement of the maximum hit points a target has. Health is reduced when the target takes damage from basic attacks or abilities.

Heroes have a base health at level 1, and gain health at each level up. Both of these vary by hero. Health is subject to Scaling. Health can also be increased by certain abilities, and through some talents. When a hero's hit points hit 0, they die. When a hero takes damage, it first depletes any shields they have and then begins to reduce their hit points. Health is a hero's primary defensive statistic, as damage is not reduced.

List of Heroes by Health

Name Role Franchise
Error: No field named "" found for any of the specified database tables.

See also

Statistics
 
Attack_ Attack damage icon Basic Attack (Attack range icon Attack RangeAttack speed icon Attack Speed) • Ability (Resource (Unitstatus icon mana Mana) Spell power icon Spell PowerCooldown)
Defense_ Unitstatus icon health HealthHealth RegenerationHealing (Healing modifierLifesteal) • ShieldPhysical armor icon Armor
Utility_ Move speed icon Movement speed
Buffs_ Absorbing icon AbsorbingEvade (Parry) • HealingInvulnerable icon InvulnerableProtected icon ProtectedStasis icon StasisStealthShieldsUnkillable icon UnkillableUnstoppable icon UnstoppableUntargetable
Debuffs_ Attack SlowBlinded icon BlindCrowd controlDamage over TimeKnockbackRevealed Icon RevealedRooted icon RootSilenced icon Silence (Feared icon FearMindcontrol icon Mind ControlPolymorphed icon PolymorphTaunted icon Taunt) • SlowStunned icon Stun (Sleep icon Sleep) • Stopped icon Time Stopped
Advertisement