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Healing Fountain
Targetinfopanel unit bb building moonwell
Structure Information
ID TownMoonwellL2 and TownMoonwellL3
Health Invulnerable
Buff Regenerate 40% of max Health and 30% of max Mana over 20 seconds
Kill XP None

Healing Fountains are Structures that can be used to regain a substantial amount of Health and Mana over a short time period.

Gameplay[ | ]

Once an allied Healing Fountain is activated by a player, they will regenerate 40% of their maximum Health and 30% of their maximum Mana over a period of 20 seconds.

Using a Healing Fountain has a 120 second cooldown that is shared among all allied Healing Fountains on the Battleground. Each player has a separate Fountain cooldown from their allies. The time remaining until the player can use a Healing Fountain is displayed by their portrait and above each Healing Fountain. Healing Fountains will light up brightly to indicate when the player is able to use them. The player is free to reuse the same Healing Fountain once the cooldown has expired, or to use any other Healing Fountain belonging to their team.

Healing Fountains are extremely useful, but because of their placement - being mostly found in the friendly Forts, equal to roughly the defensive third of each Battleground - they are hard to utilize except when defending the team's Forts. However, their power often makes them worth riding back to make use of, especially between Minion waves. When defending, they should be used to maximum effect.

Healing Fountains are permanently Invulnerable, but are automatically destroyed when their associated Fort or Keep is destroyed. Standalone Healing Fountains (in "mid") on Battlefield of Eternity and Braxis Holdout are destroyed when both Keeps are destroyed on these Battlegrounds. Healing Fountains do not block or interact with enemy Abilities, but have a terrain collision mesh around them while they are intact.

Trivia[ | ]

  • Healing Fountains used to be destructible with a portion of their Health applied as a Shield. This allowed strategies that involved focusing down the Healing Fountain in order to gain an advantage by denying enemy team a source of sustain. It was, however, considered too effective in ARAM mode, where Hall of Storms's regeneration is disabled, and to counteract these strategies the Healing Fountains on the single-lane ARAM Battlegrounds were made Invulnerable. Later in 2021 the behavior was expanded to affect all Battlegrounds.

Portraits[ | ]

Healing Fountain Portraits
 
Carbot Fountain Portrait
Carbot Fountain
Gem120 / Shard75

Sprays[ | ]

Healing Fountain Sprays
 
Carbot Fountain Spray
Carbot Fountain
Gem120 / Shard112

Gallery[ | ]

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