- Capture payloads to unleash dragons and assail the enemy Core!
|Release Date||April 25, 2017|
Hanamura is a large two-lane Battleground set within the sprawling grounds of Shimada Castle. Payloads are the key to victory on Hanamura: escort a Payload to its final destination and deal damage to the opposing team's Core. Hanamura has been temporarily removed from all game modes in order to undergo changes.
Background[edit | edit source]This section concerns content exclusive to the Overwatch universe.
Hanamura is a well-preserved village of unassuming shops and quiet streets in Japan, known mostly for its idyllic cherry blossom festival every spring. But to those who know its history, Hanamura is the ancestral home of the Shimada ninja clan (to which Hanzo and Genji used to belong), which had grown over the centuries to become a powerful criminal organization. As its neighboring cities expanded, Hanamura was encircled, and eventually it was incorporated as a district within a larger city. For now, the imposing compound of the Shimada family lies empty, but that peace may soon be broken.
Gameplay[edit | edit source]
Much like Towers of Doom, Heroes will not be able to directly assault the opposing core, but must instead find victory through use of the map's unique mercenaries, taking down the Mega Enforcer boss, and actually escorting the Payloads!
Objectives[edit | edit source]
Protected Cores[edit | edit source]
- Both Cores are protected by a barrier that cannot be attacked by Heroes.
- Payloads must be escorted across the Battleground in order to deal damage to the enemy Core.
- Payloads grant 1200 XP upon reaching their destination
Escort Payloads[edit | edit source]
- The first set of Payloads spawn for each team after 2:45 into the match, and additional waves will periodically spawn throughout the rest of the game.
- Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies.
- Payloads that haven't been escorted for a period of time will begin to slowly move backward.
Empowered Payloads[edit | edit source]
- Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination.
- Deal a total of 8 damage the opposing Core to claim victory!
Map layout[edit | edit source]
Hanamura has two lanes with all of the objectives located at the top and bottom which sprawl towards the center of the map.
Mercenary camps[edit | edit source]
Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies. Instead, captured Mercenary Camps will each award one of three consumable power-ups and a large amount of experience. The large experience gain from Mercenary Camps is unique to this map.
Right-click a power-up to collect it, and then use the "Map Mechanic Ability" hotkey (Default: F) to activate it.
- Reward: Dragon Spirits
- Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds.
- Reward: Turret
- Place a Turret on the ground or on your team’s payload.
- Reward: Healing Pulse
- Restore 35% Health and 23% Mana to you and your allies over 15 seconds.
Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core.
Trivia[edit | edit source]
- The name "Hanamura" or "花村" literally means "flower village" in Japanese.
- The art team made the decision to port Hamanura because they loved the aesthetic of the map as it appears in Overwatch. They also felt that Hanamura was one of the more instantly recognizable maps from Overwatch, and they felt it was easily distinguished from any of the other maps they have previously built. The design team knew beforehand that whatever their first Overwatch map would be, it would use the payload mechanic.
- Special Delivery and Checkpoint: Hanamura are Brawls set on a modified version of Hanamura.
- Even though it shares the same name as a map in Overwatch, it is not a payload map in that game.
- The gates of Hanamura bear resemblance to Probius' Null Gate ability, but differ from it by the Dragon symbol on its center.
- Destroying enemy Keeps originally caused Sapper Minions to spawn with allied Minion waves, which fired on the Core upon reaching the end of their lanes. This generally spelled doom for the other team, as now they had to pay attention to their payloads, the enemy's payloads, the boss, and up to two lanes that no longer have any defenses. An update a couple months after the map's release (July 11, 2017) removed the Sappers. While this removed the aspect of adding another thing to pay attention to, it also made it so the only way to win was pushing payloads or defeating the boss. This allowed teams to drag games out indefinitely by refusing to push their own payloads while also preventing the enemy team from pushing.
- On August 8, 2017, Hanamura was temporarily removed from all game modes except Custom Games in order to undergo changes. On May 22, 2018 Hanamura was also removed from Custom Games while work continues on map changes.
Gallery[edit | edit source]
Videos[edit | edit source]
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