|Debuff|| Slows movement and attack speed by 40% for 4 sec|
|Kill XP||1,200 XP|
Gameplay[edit | edit source]
Forts and Keeps have True Sight, meaning they will reveal and attack stealthed Heroes. Forts have a warmup period of .5 seconds before firing and must face their targets completely. The debuff that Forts leave on enemies slows their movement speed by 40% and attack speed by 40% for 4 seconds. Players should let their minions tank the hits from this building.
Early game advantage can be determined by who has destroyed more forts. Losing forts reduces the zone of safety and makes getting exp more dangerous. Forts represent the main form of progression within a match, with the destruction of enemy Forts and Structures serving to remove enemy defenses, allowing for unrestricted movement across the battlefield, and ultimately opening up access to the enemy Core, allowing the team to win the match. With bases heavily fortified, teams need to group up and make coordinated pushes in order to take down enemy Forts. Mercenaries such as Siege Giants and special vehicles such as the Dragon Knight can be very useful for swiftly demolishing Forts.
Battleground specific notes[edit | edit source]
Towers of Doom[edit | edit source]
- In Towers of Doom, destroying a Keep will allow the Altars activated by your team to do 1 more point of damage to the Core. If your team controls all 6 Keeps on the map, the enemy Core will continuously take 1 point of damage every few seconds until the enemy team retakes a Keep.
- When the waygate opens around 11:45-12:00 minutes, all forts upgrade to keeps, including their Kill XP given.
Trivia[edit | edit source]
- Forts had Ammunition until they were removed on December 12, 2017.
Gallery[edit | edit source]