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Structure Information
ID TownTownHallL2
Health 12,900
Attack Damage 187.5
Debuff Slows movement and attack speed by 40% for 4 sec
Attack Speed 1
Attack Range 8
Kill XP 1000

Forts are fortified positions placed along the lanes in the Battlegrounds. They are bigger than Towers, but smaller than Keeps. Forts and Keeps have True Sight, meaning they will reveal and attack stealthed Heroes. Forts have a warmup period of .5 seconds before firing and must face their targets completely. The debuff that Forts leave on enemies slows their movement speed by 40% and attack speed by 40% for 4 seconds. Players should to let their minions tank the hits from this building.

Each team has one Fort in each lane (except on Towers of Doom). Next to the Forts are Towers, Healing Fountains, and strong Gates that prevent enemies from marching through them.

Early game advantage can be determined by who has destroyed more forts. Losing forts reduces the zone of safety and makes getting exp more dangerous. Forts represent the main form of progression within a match, with the destruction of enemy Forts and Structures serving to remove enemy defenses, allowing for unrestricted movement across the battlefield, and ultimately opening up access to the enemy Core, allowing the team to win the match. With bases heavily fortified, teams need to group up and make coordinated pushes in order to take down enemy Forts. Mercenaries such as Siege Giants and special units such as the Dragon Knight can be very useful for swiftly demolishing Forts.

Trivia[edit | edit source]

  • Forts had Ammunition until they were removed on December 12, 2017.