Fenix

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Fenix
Fenix

"En Taro Adun!"

Basic Info
Title Steward of the Templar
Role Assassin Assassin
Franchise StarCraft StarCraft
Price 750Gem.png / 10,000Money.png
Release Date March 27, 2018
Base Stats
Attack Type Ranged
Health 1200
Health Regen 2.5
Resource None
Armor 0
Attack Speed 0.74
Attack Range 5.0
Attack Damage 86
Data Page

Fenix, Steward of the Templar, is a ranged Assassin Hero from the Starcraft universe. As one of the greatest heroes in protoss history, Fenix's deeds on the battlefield are legendary. After falling to the zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor.

Fenix is a sustained damage Assassin with a regenerating Shield that enables him to efficiently duel his opponents.

Background[edit | edit source]

StarCraft This section concerns content exclusive to the StarCraft universe.

Fenix was once a Protoss zealot, and praetor of the Protoss Defense Forces. He personally led his fellow warriors into battle against those who called themselves the enemies of the Protoss Empire. Revered by his warrior-brethren, he was dubbed the Steward of the Templar, and is one of the most celebrated heroes in Protoss history.

Gameplay[edit | edit source]

Fenix is a ranged Assassin who excells at bullying with sustained damage.

Strength[edit | edit source]

Weaknesses[edit | edit source]

Abilities[edit | edit source]

Shield Capacitor Fenix Icon.png
Shield Capacitor
Passive: Fenix has a permanent 800 Shield which regenerates at 80 per second after not taking damage for 5 seconds.

    Type: Shield
    Scaling: 4.25% (both)
    Affects: Self
Plasma Cutter Icon.png
Q
Plasma Cutter
Cooldown: 12 seconds
Create a laser beam at the target point that circles around Fenix twice, dealing 135 damage to enemies hit and Slowing them by 25% for 4 seconds.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target / AoE
    Clamped: Yes
    Cast time: Instant
    Min range: 1.5
    Max range: 6
    Laser radius: 0.7
    Cycle duration: 1.5 seconds
Weapon Mode Repeater Cannon Icon.png
W
Weapon Mode: Repeater Cannon
Cooldown: 0.5 seconds
Basic Attack speed increased by 150%.
Activate to change to Weapon Mode: Phase Bomb, increasing Basic Attack range and damage, and causing Basic Attacks to splash.

    Type: Attack modifier / Damage modifier
    Affects: Self
    Targeting: No target / Toggle
    Cast time: Instant
    Repeater Cannon Attack speed: 1.85/s
  • Repeater Cannon's single-target DPS is twice that of Phase Bomb.
Weapon Mode Phase Bomb Icon.png
W
Weapon Mode: Phase Bomb
Cooldown: 0.5 seconds
Basic Attacks have 1.5 increased range, deal 25% more damage, and splash to nearby enemies.
Activate to change to Weapon Mode: Repeater Cannon, increasing Basic Attack speed.

    Type: Attack modifier / Damage modifier
    Affects: Self
    Targeting: No target / Toggle
    Cast time: Instant
    Splash radius: 3
Warp Icon.png
E
Warp
Cooldown: 15 seconds
Warp to a targeted location, phasing out after 0.5 seconds, and arriving 0.75 seconds later.

    Type: Mobility: Teleport / Pre-cast channel
    Targeting: Point target
    Clamped: Yes
    Pre-cast channel: 0.5 seconds
    Cast time: Ch+0+0 seconds
    Range: 11
  • While phased out Fenix is put into a special state of Stasis, removing most debuffs from him and making him immune to damage for 0.75 seconds.
  • Interrupting Warp during it's pre-cast period puts it on full cooldown.
Purification Salvo Icon.png
R
Purification Salvo
Cooldown: 75 seconds
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.

    Type: Damage / Mobile channel
    Scaling: 4.00%
    Affects: Enemy Heroes
    Targeting: Point target / AoE
    Clamped: Yes
    Pre-cast channel: 1.5 seconds
    Cast time: Ch+0.0625+0 seconds
    Range: 13.25
    Arc: 180 degrees
    Missile interval: 0.125 seconds
  • Interrupting the ability during the targeting period puts it on a 10-second cooldown.
  • Purification Salvo Missiles hit locked targets up to 60 range.
Planet Cracker Icon.png
R
Planet Cracker
Cooldown: 100 / 1.0 seconds
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 108 damage every 0.25 seconds to non-Structure enemies hit.

    Type: Damage / Stationary channel
    Scaling: 4.00%
    Affects: Enemy Heroes
    Targeting: Point target / AoE
    Clamped: Yes
    Channel time: 4 seconds
    Cast time: 0.5+Ch+0 seconds
    Range: Global
    Width: 2.5
    Reactivate: Planet Cracker Cancel - Cancel Planet Cracker

Talents[edit | edit source]

1
Advanced Targeting Icon.png
Advanced Targeting
❢ Quest: Hitting enemy Heroes with Plasma Cutter permanently increases Fenix's Basic Attack damage by 0.5, up to 60.
❢ Reward: After hitting 30 Heroes, Plasma Cutter circles an additional time.

    Type: Bonus Damage
    Scaling: -
    Affects: Self
  • Bonus damage from Advanced Targeting is affected by damage modifiers, but not by Scaling.
Arsenal Synergy Icon.png
Arsenal Synergy
After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 175% more damage and splashes in a 50% larger area.

    Type: Damage modifier
    Affects: Self<Bonus splash radius: 1.5
Mobile Offense Icon.png
Mobile Offense
After moving unmounted, Fenix's next Basic Attack deals 30% more damage to Heroes.

    Type: Damage modifier
    Affects: Enemy Heroes
  • The bonus damage vs Heroes applies to splash damage as well, even if the primary target is non-Heroic.
4
Target Acquired Icon.png
Target Acquired
Basic Attacks against Slowed Heroes with Repeater Cannon active grants 10% Movement Speed for 4 seconds, up to 40%.
Inhibiting Energy Icon.png
Inhibiting Energy
While Phase Bomb is active, Basic Attacks against Heroes Slowed by Plasma Cutter Slow all enemies in the area by 35% for 4 seconds.

    Type: Attack modifier
    Affects: Enemy Heroes
Warp Conduit Icon.png
Warp Conduit
Hero Takedowns reset Warp's cooldown.
Emergency Protocol Icon.png
Emergency Protocol
When Shield Capacitor's Shield becomes depleted, gain 25% Movement Speed for 5 seconds.
7
Combat Advantage Icon.png
Combat Advantage
Plasma Cutter deals 40% more damage to Slowed targets.

    Type: Damage modifier
    Affects: Ability
Warp Warfare Icon.png
Warp Warfare
After arriving with Warp, gain 125% Attack Speed for 4 seconds while in Repeater Cannon mode.
Divert Power Weapon Icon.png
Divert Power: Weapons
Cooldown: 20 seconds
Active: Activate to instantly drain Shield Capacitor's Shield, but increase Basic Attack damage by 80% of the Shield drained for 5 seconds.

    Type: Damage modifier
    Affects: Self
  • Every percent of maximum Shield drained increases Fenix's Basic Attack damage by 0.8%.
10
Purification Salvo Icon.png
Purification Salvo
Cooldown: 75 seconds
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 86 damage each. Deals 50% increased damage to Slowed targets.

    Type: Damage / Mobile channel
    Scaling: 4.00%
    Affects: Enemy Heroes
    Targeting: Point target / AoE
    Clamped: Yes
    Pre-cast channel: 1.5 seconds
    Cast time: Ch+0.0625+0 seconds
    Range: 13.25
    Arc: 180 degrees
    Missile interval: 0.125 seconds
  • Interrupting the ability during the targeting period puts it on a 10-second cooldown.
  • Purification Salvo Missiles hit locked targets up to 60 range.
Planet Cracker Icon.png
Planet Cracker
Cooldown: 100 seconds
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 108 damage every 0.25 seconds to non-Structure enemies hit.

    Type: Damage / Stationary channel
    Scaling: 4.00%
    Affects: Enemy Heroes
    Targeting: Point target / AoE
    Clamped: Yes
    Channel time: 4 seconds
    Cast time: 0.5+Ch+0 seconds
    Range: Global
    Width: 2.5
    Reactivate: Planet Cracker Cancel - Cancel Planet Cracker
13
Adanium Shell Icon.png
Adanium Shell
After arriving with Warp, gain 40 Armor for 4 seconds.

    Type: Damage modifier
    Affects: Self
Dampening Field Icon.png
Dampening Field
Fenix gains 20 Spell Armor while he has a Shield from Shield Capacitor.

    Type: Damage modifier
    Affects: Self
Rapid Recharge Icon.png
Rapid Recharge
Whenever Fenix is healed, Shield Capacitor's Shield recharges for 40% of the healing received.
Auxiliary Shields Icon.png
Auxiliary Shields
Permanently reduce Fenix's maximum Health by 10% but increase Shield Capacitor's Shield by 20%. Basic Attacks regenerate Shields equal to 15% of the damage dealt.

    Type: Shield / Attack modifier
    Scaling: -
    Affects: Self
  • This raises overall Fenix's hit points by 2%.
16
Offensive Cadence Icon.png
Offensive Cadence
Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.

    Type: Damage
    Scaling: -
    Affects: Enemy Heroes
  • Damage from Offensive Cadence is dealt in a separate instance of Spell damage that is flagged to ignore all damage modifiers, like Armor.
Photonic Weaponry Icon.png
Photonic Weaponry
Fenix deals 15% more damage while he has a Shield from Shield Capacitor.

    Type: Damage modifier
    Affects: Self
  • Affects damage dealt by both Basic Attacks and Abilities.
Arsenal Overcharge Icon.png
Arsenal Overcharge
Fenix's Basic Attacks reduce his Ability cooldowns by 0.5 seconds.
  • Affects both Basic and Heroic Abilities, but not the Trait or Talents that have a cooldown.
20
Secondary Fire Icon.png
Secondary Fire
Hitting an enemy Hero with Plasma Cutter fires a Purification Salvo missile at them after 0.5 seconds, dealing 86 damage. Deals 50% increased damage to Slowed targets.

    Type: Damage
    Scaling: 4.00%
    Affects: Enemy Heroes
Singularity Charge Icon.png
Singularity Charge
Repeater Cannon grants 100% more Attack Speed, and Phase Bomb grants 1 more range.

    Repeater Cannon Attack Speed: 2.22/s
Unconquered Spirit Icon.png
Unconquered Spirit
Upon taking fatal damage, Shield Capacitor regains 800 Shields. This effect has a 120 second cooldown.

    Type: Shield
    Scaling: 4.00%
    Affects: Self

Skins[edit | edit source]

Fenix Skins
 
Rare Fenix
Backstory: As one of the greatest heroes in protoss history, Fenix's deeds on the battlefield are legendary. After falling to the zerg during the invasion of Aiur, his body was recovered and implanted into a dragoon so he could continue to fight. Not even death can stop Fenix from achieving glory and valor.
Fenix Steward of the Templar.jpg
750Gem.png / 10,000Money.png
Steward of the Templar
Fenix Nerazim.jpg
Free
Nerazim
Fenix Twilight.jpg
Free
Twilight
Fenix Rusted.jpg
Shard.png 100
Rusted
Fenix Experimental.jpg
Shard.png 100
Experimental
Epic Ruinwalker
Backstory: Deep in the Nexus's primordial wilds, the land itself births beings of vine and stone. Imbued with the spark of life, the ruinwalkers wander the wreckage of civilizations long forgotten, guarding secrets that they have never known.
Fenix Ruinwalker.jpg
Shard.png N/A
Fenix Ruinwalker Withered.jpg
Shard.png N/A
Withered
Fenix Ruinwalker Colossal.jpg
Shard.png N/A
Colossal

Mounts[edit | edit source]

Fenix Mounts
 
Gravitic Thrusters
Backstory: 'Unknown'
Gravitic Thrusters.jpg
Free

Portraits[edit | edit source]

Fenix Portraits
 
Carbot Fenix Portrait.png
Carbot Fenix
Shard.png 100
Fenix Emblem Portrait.png
Fenix Emblem
Shard.png 40
Fenix Hero Portrait.png
Fenix Hero
Fenix Mastery Portrait.png
Fenix Mastery

Sprays[edit | edit source]

Carbot Sprays
 
Carbot Fenix Spray.png
Carbot Fenix
Shard.png 100

Emojis[edit | edit source]

Fenix Pack 1 Emoji Fenix Pack 1 Fenix Happy.png Fenix Pack 2 Emoji Fenix Pack 2 Fenix Angry.png
Emoji Name Shortcut Emoji Name Shortcut
Emoji Fenix Pack 1 Fenix Happy.png Fenix Happy  :fenixhappy:
:fenhappy:
Emoji Fenix Pack 2 Fenix Angry.png Fenix Angry  :fenixangry:
:fenangry:
Emoji Fenix Pack 1 Fenix ROFL.png Fenix ROFL  :fenixlol:
:fenixrofl:
:fenlol:
:fenrofl:
Emoji Fenix Pack 2 Fenix Cool.png Fenix Cool  :fenixcool:
:fencool:
Emoji Fenix Pack 1 Fenix Sad.png Fenix Sad  :fenixsad:
:fensad:
Emoji Fenix Pack 2 Fenix Oops.png Fenix Embarrassed  :fenixoops:
:fenixembarrassed:
:fenoops:
:fenembarrassed:
Emoji Fenix Pack 1 Fenix Silly.png Fenix Silly  :fenixsilly:
:fensilly:
Emoji Fenix Pack 2 Fenix Love.png Fenix in Love  :fenixlove:
:fenixinlove:
:fenlove:
:feninlove:
Emoji Fenix Pack 1 Fenix Meh.png Fenix Speechless  :fenixmeh:
:fenixspeechless:
:fenmeh:
:fenspeechless:
Emoji Fenix Pack 2 Fenix Surprised.png Fenix Surprised  :fenixwow:
:fenixsurprised:
:fenwow:
:fensurprised:

Quotes[edit | edit source]

Main article: Fenix/Quotes


Development[edit | edit source]

Blizzard's designers planned to make Fenix (rather than Artanis) the first StarCraft warrior, but they felt it was necessary to represent his transition from Zealot to Dragoon, and they didn't want to release another hero with a resurrection mechanic shortly after Leoric.[1]

“We’re always contemplating when we can bring a fan favorite into Heroes and we were looking for the right moment,” Jade Martin explained. “We wanted him to be a Dragoon, and tap into that fantasy of the ranged basic attacker.”

That decision allowed the team to hone on a very specific gameplay niche, and not over-generalize. “From the design standpoint, it was actually really difficult because people remember him fondly from his different eras,” Martin said. Ultimately, Artanis had already fulfilled the Zealot role, and the Dragoon provided an interesting opportunity to provide an interesting silhouette and have the character immediately stand out in hero select.

That silhouette provided the art team with a fascinating challenge. Lana Bachynski was tasked with making Fenix feel like a Dragoon, from his walk cycle to his arsenal of ranged attacks. “This hero from the Protoss universe, a Dragoon is such an iconic space with that silhouette. It was exciting to have this new shape that was so identifiable and cool.” Of course, it wasn’t easy to bring Fenix to life. He was a massive technical challenge; even getting him to move required work and thought. He does not rotate; his knees are static, his body stable, and his legs push him forward in a mechanical, alien way while his top half rotates. “It gives a physical callback to what an OG Dragoon felt like.”

Fenix’s kit provides him with countless power-ups and classic references to StarCraft, and that means he’s not just another ranged assassin — he’s a StarCraft Dragoon, brought to life. “I think the kit will really speak to how unique he is, and the various powerups he gets through his talent and how you want to build him.”

Martin elaborated: “It’s a nice gift to be able to take these original units from StarCraft.” The Dragoon fantasy was focused on the heavy phasma attack. “With Fenix, we looked at what a Dragoon can possibly do.”

The W was the main ability that played into the fantasy of a Dragoon, allowing Fenix to bombard enemies from afar. “We have this cool Q plasma cutter that allows us to have a regular range that sweeps the area around him. His W lets him switch between two weapons.” The W is a play on upgrading and evolving in StarCraft, making your unit more powerful. Of course, in the Nexus, Fenix doesn’t need to rely on the Forge.

Then of course there’s Warp, as classic a Protoss ability as a Zerg’s creep or a Terran’s affinity for extremely large and dangerous guns. As a hero of the Protoss race, it took a significant effort to make him feel like the icon of a Protoss while still giving him his own unique space. His early playtests were focused on making sure his kit was distinguishable and unique from other ranged heroes; Fenix should play like Fenix, the Dragoon from StarCraft legend. If he feels like a Valla, a Hammer, a Greymane or a Hanzo, something has gone terribly wrong.

“We ask what this character is good at, and what makes them distinct,” Martin said. “What makes Fenix distinct is his Q - which is a targeting system we haven’t had before — and his W.” By switching between weapon types, Fenix can adapt to the enemy team and never fall out of relevancy. His shields, bolstered by his passive, make him a potent laner. Fenix is an assassin, but he should never feel like he’s unable to stand up to his foes.

That being said, Fenix still has his weaknesses. The team wanted Fenix to feel like a Protoss hero, and that included giving him shields, but they couldn’t overload him too much. “We don’t give every Protoss unit everything a Protoss has ever had,” Martin said. “For instance, Artanis and Fenix both have shields, but [their shields] function very, very differently. We can take advantage of technology from those different races, but we have to be very careful with overloading kits too much.”

A big part of making the new hero feel like Fenix and like a Dragoon was his art design. Probius is a cheerful Probe who is oddly relatable and even human with his bubbly animations and big, twinkling eye. Fenix, on the other hand, is described as stoic and robotic; the team wanted to make him feel like a robot above all else, and especially not an organic creepy crawler like a spider.

Bachynski found that developing Fenix required a balance, focused around giving him a personality and a strong sense of character without relying on shorthand that made the player think of a giant spider or a human character trapped in a construct. Fenix may be robotic, but he still has a personality. “There are moments where you can see his personality, with his happy dance and his more aggressive taunt where you can see a more organic mind inside of that creature.”[2]

Trivia[edit | edit source]

  • On March 15, 2018, Fenix was announced on the official Heroes of the Storm Twitter page.[3]
  • Fenix made his debut in StarCraft (March 1998).
  • Fenix is voiced by Marc Graue, who voiced the character's Purifier incarnation in Legacy of the Void.
  • Fenix’s walk, where he never changes the way his legs face, is a reference to how dragoons walk in the StarCraft series, maintaining their facing no matter what direction they are sent in.
    • Fenix’s death animation, crumpling into a puddle of blue life support liquid, is also how dragoons died in StarCraft 1.
  • The Experimental Fenix looks similar to a terran design. The letters on his legs are “G2GF” (which may mean “got to go fast”), OG/0331/98 (which is the release date of StarCraft 1, March 31st, 1998, with OG meaning “original gangster.”) The low battery on the front may be a reference to how Fenix was first mortally wounded, when his psi blade failed on him, which many community members joked as “the battery ran out.” The θ(|V||E|) on his back leg is a cost analysis used in Depth-First Searches, part of the pathfinding algorithm used in SC1, because as mentioned, dragoons had infamously awful pathfinding.
  • Fenix is the seventh StarCraft Assassin hero in the game.
    • He is also the seventeenth StarCraft Hero in the game.
  • The length of Fenix's powerful legs restrict him to mounts that he can stand on.
  • One of Fenix's gag quotes references the movie RoboCop (July 1987).

Gallery[edit | edit source]

General[edit | edit source]

Abilities[edit | edit source]

Videos[edit | edit source]

References[edit | edit source]

  1. News from GamesCom. /r/HeroesOfTheStorm. Retrieved on 2015-08-06.
  2. An Inside Look at Heroes of the Storm's Newest Assassin, Fenix
  3. (2018, March 15). BlizzHeroes. Fenix is warping into the Nexus! Are you prepared for the glory of combat?. Twitter. Retrieved on 2018-03-15.

External links[edit | edit source]

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