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Evade is an buff effect that causes all Basic Attacks (dealing damage of any type) and Abilities dealing Physical damage to not hit the Evading unit. As a consequence, additional effects of Basic Attacks (Attack modifiers) and such Abilities, will not be applied to an Evading target. Splashing and Bouncing Basic Attacks and talents can hit Evading units as secondary targets, if the secondary (splash) damage is dealt in Spell damage.
Abilities[edit | edit source]
- Illidan's ability, "Evasion", makes him evade basic attacks for 2.5 seconds.
- Chen's level 1 talent, "Elusive Brawler", makes him evade basic attacks for 2 seconds.
- Xul's level 1 talent, "Shade", adds an additional effect to his "Bone Armor" ability, making him evade basic attacks while it is active.
- Genji's level 7 talent, "Dodge", makes him evade one basic attack every 8 seconds.
|Attack_||Basic Attack ( Attack Range • Attack Speed) • Ability (Resource ( Mana) Spell Power • Cooldown)|
|Defense_||Health • Health Regeneration • Healing (Healing modifier • Lifesteal) • Shield • Armor|
|Buffs_||Absorbing • Evade • Healing • Invulnerable • Parry • Protected • Stasis • Stealth • Shields • Unkillable • Unstoppable • Untargetable|
|Debuffs_||Attack Slow • Blind • Crowd control • Damage over Time • Knockback • Revealed • Root • Silence ( Fear • Mind Control • Polymorph • Taunt) • Slow • Stun ( Sleep) • Time Stopped|