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Data:Zul'jin

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Data Page for Zul'jin
Parameter Variable Value
name name Zul'jin
date date January 4, 2017
price price 10000
title title Warlord of the Amani
role role Ranged
franchise franchise Warcraft
info info A Physical Damage Assassin who gains power while losing Health.
lore lore
difficulty difficulty Medium
melee melee False
health health 1875
healthRegen health regen 3.9023
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.25
attackRange attack range 5.5
attackDamage attack damage 94
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.875
skills skills see below
talents talent_<tier>_<column> see below

Skills

Berserker Icon.png
D
Berserker
Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.
Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.
You Want Axe?
❢ Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1.
❢ Reward: After attacking 75 times, Basic Attack range is increased by 1.1.
❢ Reward: After attacking 150 times, Twin Cleave now revolves twice.
  • Continues to gain stacks even after the quests are completed.
  • Bonus damage from You want Axe? is affected by damage multipliers, but not by Scaling.
Amani Rage Icon.png
1
Amani Rage
Cooldown: 30 seconds
Activate to cause Zul'jin to instantly lose 50% of his current Health and heal for that amount over 10 seconds.
Grievous Throw Icon.png
Q
Grievous Throw
40 Mana Cooldown: 8 seconds
Zul'jin throws an axe forward, dealing 125 (+4% per level) damage to the first 2 enemies hit and marking them for 6 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.
Twin Cleave Icon.png
W
Twin Cleave
60 Mana Cooldown: 10 seconds
Throw 2 axes in a large, circular arc, dealing 116 damage and Slowing affected enemies by 15% per axe for 2 seconds.
  • Twin Cleave's axes return and revolve from the initial cast location, regardless of where Zul'jin is.
Regeneration Icon.png
E
Regeneration
75 Mana Cooldown: 15 seconds
Zul'jin channels to regenerate 30% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.
Taz'dingo Icon.png
R
Taz'dingo
75 Mana Cooldown: 90 seconds
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
Guillotine Icon.png
R
Guillotine
70 Mana Cooldown: 30 seconds
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 (+4% per level) damage plus bonus damage the lower his Health is.
This cannot be interrupted, once cast.
  • Bonus damage is a percentage of the base damage and can be calculated using formula y = x2 / 50 where x stands for percentage of health missing. Maximum bonus damage is 200%.

Talents

1
Boneslicer Icon.png
Boneslicer
Grievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.
Recklessness Icon.png
Recklessness
While Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 20%.
Headhunter Icon.png
Headhunter
Cooldown: 60 seconds
❢ Quest: Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2%.
❢ Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1.
  • Boosts both Spell and Physical damage.
4
Troll's Blood Icon.png
Troll's Blood
Increase Regeneration's healing by 25%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana.
Voodoo Shuffle Icon.png
Voodoo Shuffle
Cooldown: 10 seconds
Activate to remove all current Root and Slow.
Passive: Lower the cooldowns and Mana cost of Regeneration by 40%.
Amani Hide Icon.png
Amani Hide
Lower Amani Rage's cooldown by 10 seconds and gain 15 Armor while regenerating Health from it.
7
Vicious Assault Icon.png
Vicious Assault
Increase the duration of Grievous Throw's mark by 3 seconds and its damage bonus by 35%.
Arcanite Axes Icon.png
Arcanite Axes
❢ Quest: Twin Cleave's damage is permanently increased by 0.75 every time it hits a Hero.
Ferocity Icon.png
Ferocity
Increases the Attack Speed bonus of Berserker by 40%.
10
Taz'dingo Icon.png
Taz'dingo!
Cooldown: 90 seconds
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
Guillotine Icon.png
Guillotine
Cooldown: 30 seconds
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 (+4% per level) damage plus bonus damage the lower his Health is.
This cannot be interrupted, once cast.
13
Lacerate Icon.png
Lacerate
Increases Slow amount of each axe by 10%.
Eye of Zul'jin Icon.png
Eye of Zul'jin
Basic Attack against enemy Heroes grant Zul'jin 6% Movement Speed for 2 seconds, up to 30%.
Ensnare Icon.png
Ensnare
Cooldown: 45 seconds
Throw a net forward, Rooting the first enemy Hero hit for 1.5 seconds.
16
No Mercy Icon.png
No Mercy!
Zul'jin's Basic Attack against enemy Heroes marked with Grievous Throw ignore Armor.
Wrong Place Wrong Time Icon.png
Wrong Place Wrong Time
If an enemy is hit by both Twin Cleave Axes at the same time, they take 100 (+4% per level) damage and counts as 5 Hero hits for You Want Axe?.
  • Bonus damage may occur in both locations where the two axes meet each other: in the mid-arc as well as in the end of axes' traveling path, i.e. at the initial cast location.
  • After completing the You Want Axe? quest, the second revolve also applies bonus damage.
Let the Killing Begin Icon.png
Let the Killing Begin
When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40%, for 12 seconds. Basic Attacks refresh the duration.
Hero Takedowns instantly grant 40% Attack Speed.
20
Amani Resilience Icon.png
Amani Resilience
Increase Taz'dingo's duration by 1 second. Upon expiring, Zul'jin heals for 50% of the damage he dealt during Taz'dingo.
  • Healing is calculated after Armor reductions and other damage modifiers.
Buzzsaw Icon.png
Buzzsaw
After impact, the Guillotine continues forward, dealing 75% damage to enemies hit. If a Hero is killed by Guillotine, Zul'jin is instantly healed to full.

  • The healing is applied if a hero dies from whatever cause within 1.5 seconds after being hit by guillotine.
Forest Medicine Icon.png
Forest Medicine
Regeneration is no longer Channeled, and cannot be interrupted.