Data:Zul'jin

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Data Page for Zul'jin
Parameter Variable Value
name name Zul'jin
date date January 4, 2017
price price 10000
title title Warlord of the Amani
role role Ranged
franchise franchise Warcraft
info info A Physical Damage Assassin who gains power while losing Health.
lore lore
difficulty difficulty Medium
melee melee False
health health 1875
healthRegen health regen 3.9023
resource resource 500
resourceType resource type Mana
armor armor 0
attackSpeed attack speed 1.25
attackRange attack range 5.5
attackDamage attack damage 94
healthScaling health scaling 0.04
regenScaling health regen scaling 0.04
adamageScaling attack damage scaling 0.04
unitRadius unit radius 0.75
skills skills see below
talents talent_<tier>_<column> see below

Skills

Berserker Icon.png
D
Berserker
Activate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.
Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing.

Type: Offensive damage modifier, Self-Damage, Attack Speed
Scaling: -
Affects: Self
Targeting: No target (toggle)
Cast time: Instant

  • Toggling Berserker on or off does not dismount.
  • Self-damage is not lethal.
  • Self-damage consumes Health regardless of the attacks hitting or not.
  • Berserker Attack Speed bonus stacks additively with itself and other Attack Speed modifiers.
  • Damage bonus stacks additively with other offensive damage modifiers that can affect Zul'jin's Basic Attack damage.


You Want Axe?
❢ Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1.
❢ Reward: After attacking 75 times, Basic Attack range is increased by 1.1.
❢ Reward: After attacking 150 times, Twin Cleave now revolves twice.

Type: Bonus damage
Scaling: -
Affects: Self
Maximum damage bonus: 500 (2500 stacks)

  • Continues to gain stacks even after the quests are completed.
Grievous Throw Icon.png
Q
Grievous Throw
40 Mana Cooldown: 8 seconds
Zul'jin throws an axe forward, dealing 125 damage to the first 2 enemies hit and marking them for 6 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.

Type: Spell damage / Offensive damage modifier
Scaling: 4.00%
Affects: Enemies / Self
Targeting: Point target
Properties: Skillshot
Cast time: 0+0.125 seconds
Range: 9.775
Hitbox: 1x1.15
Missile speed: 25.0

  • Damage bonus stacks additively with other offensive damage modifiers that can affect Zuljin's Basic Attack damage.
Twin Cleave Icon.png
W
Twin Cleave
60 Mana Cooldown: 10 seconds
Throw 2 axes in a large, circular arc, dealing 116 damage and Slowing affected enemies by 15% per axe for 2 seconds.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Clamping, Piecing Skillshot
Cast time: Instant
Radius:
- Path: 10.0
- Hitbox: 0.75
Missile speed: ~39

  • Enemies can only be hit by once per revolution for each axe.
  • Twin Cleave's axes return and revolve from the initial cast location, regardless of where Zul'jin is.
  • One full rotation takes 1.25 seconds.
  • Slow stacks additively with itself, up to 2 times, but not with other Slows.
Regeneration Icon.png
E
Regeneration
75 Mana Cooldown: 15 seconds
Zul'jin channels to regenerate 30% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.

Type: Healing
Scaling: -
Affects: Self
Targeting: No target
Properties: Weak channel (stationary)
Cast time: Instant
Tickrate: 1.0 per second. (x5)
Healing per tick: 6.0% (of max Health)

Taz'dingo Icon.png
R
Taz'dingo!
75 Mana Cooldown: 90 seconds
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!

Type: Status effect
Affects: Self
Targeting: No target
Properties: Unkillable
Cast time: Instant

  • Overflowing damage taken is nullified.
Guillotine Icon.png
R
Guillotine
70 Mana Cooldown: 40 seconds
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 damage plus bonus damage the lower his Health is.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties: Area of Effect
Cast time: 0+0.5 seconds
Range: 20.0
Area of Effect: Rectangle
Width: 2.5
Height: 5.5
Impact delay: 1.375 seconds
Maximum damage bonus: 200%

  • Bonus damage from missing Health is determined when the Ability is activated. Offensive damage modifiers, such as Spell Power bonus from Recklessness, are verified and applied when it impacts.
  • Bonus damage is proportional to the square of Zul'jin's missing Health: bonusDamage% = missingHealth% 2 / 50
  • Bonus damage is added directly to the base damage and stacks multiplicatively with offensive damage modifiers.
Amani Rage Icon.png
1
Amani Rage
Cooldown: 30 seconds
Activate to cause Zul'jin to instantly lose 50% of his current Health and heal for that amount over 10 seconds.

Type: Self-Damage, Healing
Scaling: -
Affects: Self
Targeting: No target
Properties: Heal over Time
Cast time: Instant
Tickrate: 1.0 per second (x10)

Talents

1
Boneslicer Icon.png
Boneslicer
Grievous Throw now pierces through all enemies hit and restores 15 Mana per Hero hit. Additionally, Grievous Throw's mark is no longer removed by Basic Attacks.
Recklessness Icon.png
Recklessness
While Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 20%.

Type: Offensive damage modifier
Affects: Self
Properties: Spell Power

  • Attack damage bonus stacks additively with other ofensive damage modifiers that can affect Zul'jin's Basic Attack damage.
  • Spell Power stacks additively with itself and other offensive damage and healing modifiers affecting Zul'jin's Spell damage or healing output.
Headhunter Icon.png
Headhunter
Cooldown: 60 seconds
❢ Quest: Zul'jin's first Takedown against each enemy Hero permanently increases his damage dealt by 2%.
❢ Reward: After getting Takedowns on every enemy Hero, Basic Attack range is increased by 1.1.

Type: Offensive damage modifier
Affects: Self

  • Stacks additively with other offensive damage modifiers that can affect Zul'jin's damage.
4
Troll's Blood Icon.png
Troll's Blood
Increase Regeneration's healing by 25%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana.

Type: Bonus healing
Scaling: -
Affects: Ability
Voodoo Shuffle Icon.png
Voodoo Shuffle
Cooldown: 10 seconds
Activate to remove Roots and Slows.
Passive: Lower the cooldown and Mana cost of Regeneration by 40%.

Type: CC removal
Affects: Self
Targeting: No target
Cast time: Instant
Amani Hide Icon.png
Amani Hide
Lower Amani Rage's cooldown by 10 seconds and gain 15 Armor while regenerating Health from it.

Type: Defensive damage modifier
Affects: Self
Properties: Armor

  • Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.
7
Vicious Assault Icon.png
Vicious Assault
Increase the duration of Grievous Throw's mark by 3 seconds and its damage bonus by 35%.

  • Stacks additively with baseline bonus.
Arcanite Axes Icon.png
Arcanite Axes
❢ Quest: Twin Cleave's damage is permanently increased by 0.75 every time it hits a Hero.

Type: Bonus damage
Scaling: -
Affects: Ability
Maximum bonus damage: 9001 (~12 001 stacks)

  • Each flying axe generates stacks.
Ferocity Icon.png
Ferocity
Increases the Attack Speed bonus of Berserker by 40%.

  • Increases the Attack Speed gain per 1% of missing Health from 1% to 1.4%.
10
Taz'dingo Icon.png
Taz'dingo!
Cooldown: 90 seconds
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
Guillotine Icon.png
Guillotine
Cooldown: 40 seconds
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 330 damage plus bonus damage the lower his Health is.
13
Lacerate Icon.png
Lacerate
Increases Slow amount of each axe by 10%.
Eye of Zul'jin Icon.png
Eye of Zul'jin
Basic Attack against enemy Heroes grant Zul'jin 6% Movement Speed for 2 seconds, up to 30%.

Type: Movement Speed
Affects: Self
Properties: Attack Modifier

  • Stack additively with itself, but not with other Movement Speed bonuses.
Ensnare Icon.png
Ensnare
Cooldown: 45 seconds
Throw a net forward, Rooting the first enemy Hero hit for 1.5 seconds.

Type: Crowd control
Affects: Enemy Heroes
Targeting: Point target
Properties: Clamping, Root, Skillshot
Cast time: Instant
Range: 10
Hitbox: 1.5x1.5625
Missile speed: 25.0
16
No Mercy Icon.png
No Mercy!
Zul'jin's Basic Attacks against enemy Heroes marked with Grievous Throw ignore Armor.

Properties: Attack Modifier

  • Ignores both positive and negative Armor effects.
.
Wrong Place Wrong Time Icon.png
Wrong Place Wrong Time
If an enemy is hit by both Twin Cleave Axes at the same time, they take 100 damage and counts as 5 Hero hits for You Want Axe?.

Type: Spell damage
Scaling: 4.00%
Affects: Enemies
Properties: Area of Effect
Area of Effect: Circle
Radius: 0.75

  • Bonus damage may occur in both locations where the two axes meet each other: in the mid-arc as well as in the end of axes' traveling path, i.e. the initial cast location.
  • After completing the You Want Axe? quest, the second revolve also applies bonus damage.
Let the Killing Begin Icon.png
Let the Killing Begin
When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40%, for 12 seconds. Basic Attacks refresh the duration.
Hero Takedowns instantly grant 40% Attack Speed.

Type: Attack Speed
Affects: Self

  • Non-Heroes that die within 1.5 seconds of being damaged by Zul'jin grant a stack regardless of who dealt the killing blow.
  • Destroyed Structures do not grant Attack Speed.
  • Stacks additively with itself and other Attack Speed bonuses.
20
Amani Resilience Icon.png
Amani Resilience
Increase Taz'dingo's duration by 1 second. Upon expiring, Zul'jin heals for 50% of the damage he dealt during Taz'dingo.

Type: Healing
Scaling: -
Affects: Self
Properties: Lifesteal
Buzzsaw Icon.png
Buzzsaw
After impact, the Guillotine continues forward, dealing 75% damage to enemies hit. If a Hero is killed by Guillotine, Zul'jin is instantly healed to full.

Type: Spell damage / Healing
Scaling: -
Affects: Enemies / Self
Properties: Piercing Skillshot
Hitbox: 2.5x5.5
Missile speed: 15.0
Tickrate: 2.0 per second

  • Buzzsaw's damage is based on the increased damage value from missing Health bonus.
  • The healing is applied if a hero dies from whatever cause within 1.5 seconds after being hit by initial impact of Guillotine or damage from Buzzsaw.
  • Buzzsaw searches targets on every tick, but enemies cannot be damaged more often than every 0.5 seconds of being hit.
  • Buzzaw's damage reduction stacks additively with offensive damage modifiers that can affect its damage.
Forest Medicine Icon.png
Forest Medicine
Regeneration is no longer Channeled, and cannot be interrupted.