Data Page for Xul | ||
---|---|---|
Parameter | Variable | Value |
name
|
name | Xul |
date
|
date | March 1, 2016 |
price
|
price | 10000 |
title
|
title | Cryptic Necromancer |
role
|
role | Bruiser |
franchise
|
franchise | Diablo |
info
|
info | A Summoner who can push multiple lanes with ease. |
lore
|
lore | From the recesses of the eastern jungles comes a man cloaked in mystery. As a member of the secretive Priests of Rathma, or the Necromancers, Xul wields powerful death magic and fights to preserve the delicate balance between order and chaos. |
difficulty
|
difficulty | Medium |
melee
|
melee | True |
health
|
health | 2080 |
healthRegen
|
health regen | 4.333 |
resource
|
resource | 500 |
resourceType
|
resource type | Mana |
armor
|
armor | 0 |
attackSpeed
|
attack speed | 1.2 |
attackRange
|
attack range | 1.5 |
attackDamage
|
attack damage | 95 |
healthScaling
|
health scaling | 0.04 |
regenScaling
|
health regen scaling | 0.04 |
adamageScaling
|
attack damage scaling | 0.04 |
unitRadius
|
unit radius | 0.6875 |
skills
|
skills | see below |
talents
|
talent_<tier>_<column> | see below |
Skills
When a nearby enemy Minion dies, it becomes a Skeletal Warrior with 240 Health that attacks for 21 damage and lasts up to 12 seconds. Upon death, Skeletal Warriors deal 40 damage to nearby enemies. Up to 3 Skeletal Warriors can be active at once when spawned in this way.
- This explosion damage will not trigger A Call For Help, i.e. Structure aggro onto Xul, if Xul and an enemy Hero hit by the explosion are in range of that enemy's Fort, Keep or Core.
Summon a scythe that travels to Xul after 1 second, dealing 190 damage to enemies and spawning a Skeletal Warrior when hitting Enemy Heroes. These do not count toward Xul's Raise Skeleton maximum.
- The scythe persists up to 5 seconds.
Xul's Basic Attack deals damage in a wide area and reduces the Attack Speed of Heroes and Summons by 40% for 2 seconds. Lasts 4 seconds once triggered.
- Cooldown and duration start once the ability is triggered by attacking an enemy.
- Partial Basic Attack reset if timed correctly (sets Basic Attack timer to 0.25s).
After a 2 second delay, deal 80 damage and root the target enemy Hero for 1.75 seconds. All nearby Skeletal Warriors will fixate on the target for their duration.
After 0.5 seconds, release poisonous missiles that deal 630 damage to all enemies hit over 10 seconds.
Summon 4 Frost Mages in a line that attack nearby enemies for 47 damage a second and Slow them by 30% for 2 seconds. Lasts up to 15 seconds.
- First point determines the center point and second the direction of the line of summoned units.
Activate to gain a Shield equal to 25% of Xul's maximum Health for 3 seconds.
Talents
When Bone Armor expires, nearby enemy Heroes take damage equal to 12% of their maximum Health.
While Bone Armor is active, nearby enemies are Slowed by 35% for 1 Second. Basic Attacks against Heroes that are Stunned, Rooted, or Slowed reduce the cooldown of Bone Armor by 2 seconds.
- Cleaving Basic Attacks from Cursed Strikes can also apply the cooldown reduction.
While Bone Armor is active, Xul evades all Basic Attacks, but increases the cooldown of Bone Armor by 10 seconds.
Reduce the cooldown of Spectral Scythe by 2 seconds and its Mana cost by 15.
Increase Xul's Basic Attack damage by 15%. Each enemy hit by Cursed Strikes reduces its cooldown by 1 second, up to 12 seconds.
- Stacks additively with other offensive damage modifiers that can affect Xul's Basic Attack damage.
Bone Prison spawns 2 Skeletal Warriors. These do not count toward Xul's Raise Skeleton maximum.
❢ Quest: Spawn 80 Skeletal Warriors.
❢ Reward: While fixating on an enemy, Skeletal Warriors gain 25% Movement and Attack Speed.
Cursed Strikes heals for 70% of the damage dealt to Heroes.
Every time a Skeletal Warrior attacks an enemy, restore 0.2% of Xul's maximum Health and 0.5% of his maximum Mana.
Increase the Shield amount of Bone Armor to 35% of Xul's maximum Health, and Xul gains 20 Spell Armor for its duration.
- Does not stack with other positive Spell Armor effects. Other defensive damage modifiers may stack.
Cooldown: 90 seconds
After 0.5 seconds, release poisonous missiles that deal 630 damage to all enemies hit over 10 seconds.
Cooldown: 70 seconds
Summon 4 Frost Mages in a line that attack nearby enemies for 47 damage a second and Slow them by 30% for 2 seconds. Lasts up to 15 seconds.
Spectral Scythe spawns 2 additional scythes next to the first after 1.5 seconds, dealing 40% damage.
- Scythes are spawned on the same y-coordinates as the initial scythe, which makes their range slightly longer.
- Damage penalty stacks additively with offensive damage modifiers that can affect Spectral Scythe's damage.
Gain 5% Attack Speed for 3 seconds each time Cursed Strikes hits an enemy, up to 75%.
Increase the Root duration of Bone Prison by 0.25 seconds. Enemies Rooted by Bone Prison lose 25 Armor for 2 seconds.
- Does not stack with other negative Armor effects. Other defensive damage modifiers may stack.
Enemy Heroes who are damaged by Spectral Scythe or Skeletal Warriors are Slowed by 30% for 2.5 seconds.
Enemy Heroes who are damaged by Cursed Strikes or Skeletal Warriors deal 35% less damage for 3 seconds.
- Stacks additively with other offensive damage modifiers that affect the target Hero's damage output.
Cooldown: 12 seconds
Deal 230 damage to enemies in a line.
Poison Nova heals for 50% of the damage dealt and its duration is increased by 50%.
Increase the Slow of Frost Mages by 20%.
Every 5th Spectral Scythe that hits enemy Heroes spawns a Frost Mage instead of a Skeletal Warrior in their location.
Enemies hit by Spectral Scythe receive 75% less healing for 4 seconds.
- Stacks additively with modifiers that affect healing received and multiplicatively with modifiers that affect healing dealt.
Each time Skeletal Warriors deal damage reduce the cooldown of Bone Armor and Xul's Heroic Ability by 1.5%.
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 2080 | 4 | 2163.2 | 2433.31 | 2737.14 | 3078.91 | 3463.35 | 3895.8 | 4557.54 | 6746.27 |
Health Regeneration | 4.333 | 4 | 4.51 | 5.07 | 5.7 | 6.41 | 7.21 | 8.12 | 9.49 | 14.05 |
Basic Attack damage | 95 | 4 | 98.8 | 111.14 | 125.01 | 140.62 | 158.18 | 177.93 | 208.16 | 308.12 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Raise Skeleton (health) | 240 | 4 | 249.6 | 280.77 | 315.82 | 355.26 | 399.62 | 449.52 | 525.87 | 778.42 |
Raise Skeleton (damage) | 21 | 4 | 21.84 | 24.57 | 27.63 | 31.09 | 34.97 | 39.33 | 46.01 | 68.11 |
Raise Skeleton (regen) | -20 | 4 | -20.8 | -23.4 | -26.32 | -29.6 | -33.3 | -37.46 | -43.82 | -64.87 |
Raise Skeleton (explosion) | 40 | 4 | 41.6 | 46.79 | 52.64 | 59.21 | 66.6 | 74.92 | 87.64 | 129.74 |
Spectral Scythe | 190 | 4 | 197.6 | 222.27 | 250.03 | 281.25 | 316.36 | 355.87 | 416.31 | 616.25 |
Bone Prison | 80 | 4 | 83.2 | 93.59 | 105.27 | 118.42 | 133.21 | 149.84 | 175.29 | 259.47 |
Poison Nova | 630 | 4 | - | - | - | 932.55 | 1049 | 1179.98 | 1380.41 | 2043.34 |
Poison Nova (per second) | 63 | 4 | - | - | - | 93.26 | 104.9 | 118 | 138.04 | 204.33 |
Skeletal Mages (health) | 700 | 4 | - | - | - | 1036.17 | 1165.55 | 1311.09 | 1533.79 | 2270.38 |
Skeletal Mages (damage) | 46.875 | 4 | - | - | - | 69.39 | 78.05 | 87.8 | 102.71 | 152.03 |
Bone Spear | 230 | 4 | - | - | - | - | - | 430.79 | 503.96 | 745.98 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |